Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
commit
2bb2a0ec44
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@ -1620,8 +1620,24 @@ namespace OpenSim.Region.Framework.Scenes
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{
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UUID assetID = UUID.Zero;
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Vector3 inventoryStoredPosition = new Vector3
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(((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
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? 250
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: objectGroup.AbsolutePosition.X)
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,
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(objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
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? 250
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: objectGroup.AbsolutePosition.X,
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objectGroup.AbsolutePosition.Z);
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Vector3 originalPosition = objectGroup.AbsolutePosition;
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objectGroup.AbsolutePosition = inventoryStoredPosition;
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
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objectGroup.AbsolutePosition = originalPosition;
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// Get the user info of the item destination
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//
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UUID userID = UUID.Zero;
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@ -1683,6 +1699,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// Deleting someone else's item
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//
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if (remoteClient == null ||
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objectGroup.OwnerID != remoteClient.AgentId)
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{
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@ -1857,8 +1875,24 @@ namespace OpenSim.Region.Framework.Scenes
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itemID = UUID.Zero;
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if (grp != null)
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{
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Vector3 inventoryStoredPosition = new Vector3
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(((grp.AbsolutePosition.X > (int)Constants.RegionSize)
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? 250
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: grp.AbsolutePosition.X)
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,
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(grp.AbsolutePosition.X > (int)Constants.RegionSize)
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? 250
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: grp.AbsolutePosition.X,
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grp.AbsolutePosition.Z);
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Vector3 originalPosition = grp.AbsolutePosition;
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grp.AbsolutePosition = inventoryStoredPosition;
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
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grp.AbsolutePosition = originalPosition;
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AssetBase asset = CreateAsset(
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grp.GetPartName(grp.LocalId),
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grp.GetPartDescription(grp.LocalId),
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@ -4256,7 +4256,24 @@ namespace OpenSim.Region.Framework.Scenes
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break;
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case 2: // Sell a copy
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Vector3 inventoryStoredPosition = new Vector3
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(((group.AbsolutePosition.X > (int)Constants.RegionSize)
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? 250
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: group.AbsolutePosition.X)
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,
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(group.AbsolutePosition.X > (int)Constants.RegionSize)
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? 250
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: group.AbsolutePosition.X,
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group.AbsolutePosition.Z);
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Vector3 originalPosition = group.AbsolutePosition;
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group.AbsolutePosition = inventoryStoredPosition;
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
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group.AbsolutePosition = originalPosition;
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uint perms=group.GetEffectivePermissions();
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@ -476,9 +476,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// normalize an angle between -PI and PI (-180 to +180 degrees)
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protected double NormalizeAngle(double angle)
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{
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angle = angle % (Math.PI * 2);
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// if (angle < 0) angle = angle + Math.PI * 2;
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return angle;
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if (angle > -Math.PI && angle < Math.PI)
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return angle;
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int numPis = (int)(Math.PI / angle);
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double remainder = angle - Math.PI * numPis;
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if (numPis % 2 == 1)
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return Math.PI - angle;
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return remainder;
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}
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// Old implementation of llRot2Euler, now normalized
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@ -497,9 +502,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))),
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NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))));
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else if (n > 0)
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return new LSL_Vector(0.0, Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
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return new LSL_Vector(0.0, Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
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else
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return new LSL_Vector(0.0, -Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
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return new LSL_Vector(0.0, -Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
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}
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/* From wiki:
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@ -553,12 +558,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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double x,y,z,s;
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double c1 = Math.Cos(v.x/2.0);
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double c2 = Math.Cos(v.y/2.0);
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double c3 = Math.Cos(v.z/2.0);
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double s1 = Math.Sin(v.x/2.0);
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double s2 = Math.Sin(v.y/2.0);
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double s3 = Math.Sin(v.z/2.0);
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double c1 = Math.Cos(v.x * 0.5);
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double c2 = Math.Cos(v.y * 0.5);
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double c3 = Math.Cos(v.z * 0.5);
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double s1 = Math.Sin(v.x * 0.5);
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double s2 = Math.Sin(v.y * 0.5);
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double s3 = Math.Sin(v.z * 0.5);
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x = s1*c2*c3+c1*s2*s3;
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y = c1*s2*c3-s1*c2*s3;
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