* Move test scene construction infrastructure methods to a separate class for future common use
parent
5214d39e7c
commit
2bb4b45626
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@ -373,7 +373,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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// TODO : Actually only handle those states that we have control over, re-throw everything else,
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// TODO: implement cases as we encounter them.
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//m_log.Error("[[CLIENT]: ]: Connection Error! - " + e.ToString());
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//m_log.Error("[CLIENT]: Connection Error! - " + e.ToString());
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switch (e.SocketErrorCode)
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{
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case SocketError.AlreadyInProgress:
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@ -288,6 +288,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
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Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
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}
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}
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}
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}
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@ -2695,7 +2695,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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/// <summary>
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///
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/// Deregister this scene from receiving incoming region events
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/// </summary>
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public void UnRegisterRegionWithComms()
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{
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@ -26,7 +26,6 @@
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*/
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using System;
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using Nini.Config;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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@ -54,43 +53,6 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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// I don't care, just leave log4net off
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}
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}
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/// <summary>
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/// Set up a test scene
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/// </summary>
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private TestScene SetupScene()
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{
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RegionInfo regInfo = new RegionInfo(1000, 1000, null, null);
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regInfo.RegionName = "Unit test region";
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AgentCircuitManager acm = new AgentCircuitManager();
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//CommunicationsManager cm = new CommunicationsManager(null, null, null, false, null);
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CommunicationsManager cm = null;
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//SceneCommunicationService scs = new SceneCommunicationService(cm);
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SceneCommunicationService scs = null;
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StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", "");
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IConfigSource configSource = new IniConfigSource();
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return new TestScene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
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}
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/// <summary>
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/// Add a test object
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/// </summary>
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/// <param name="scene"></param>
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/// <returns></returns>
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private SceneObjectPart AddSceneObject(Scene scene)
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{
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SceneObjectGroup sceneObject = new SceneObjectGroup();
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SceneObjectPart part
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
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//part.UpdatePrimFlags(false, false, true);
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part.ObjectFlags |= (uint)PrimFlags.Phantom;
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sceneObject.SetRootPart(part);
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scene.AddNewSceneObject(sceneObject, false);
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return part;
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}
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/// <summary>
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/// Test adding an object to a scene.
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@ -98,8 +60,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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[Test]
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public void TestAddSceneObject()
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{
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Scene scene = SetupScene();
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SceneObjectPart part = AddSceneObject(scene);
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Scene scene = SceneTestUtils.SetupScene();
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SceneObjectPart part = SceneTestUtils.AddSceneObject(scene);
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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//System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
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@ -112,8 +74,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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/// </summary>
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public void TestRemoveSceneObject()
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{
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TestScene scene = SetupScene();;
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SceneObjectPart part = AddSceneObject(scene);
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TestScene scene = SceneTestUtils.SetupScene();
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SceneObjectPart part = SceneTestUtils.AddSceneObject(scene);
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scene.DeleteSceneObject(part.ParentGroup, false);
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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@ -0,0 +1,78 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Scenes.Tests
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{
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/// <summary>
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/// Utilities for constructing and performing operations upon scenes.
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/// </summary>
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public class SceneTestUtils
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{
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/// <summary>
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/// Set up a test scene
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/// </summary>
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public static TestScene SetupScene()
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{
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RegionInfo regInfo = new RegionInfo(1000, 1000, null, null);
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regInfo.RegionName = "Unit test region";
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AgentCircuitManager acm = new AgentCircuitManager();
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//CommunicationsManager cm = new CommunicationsManager(null, null, null, false, null);
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CommunicationsManager cm = null;
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//SceneCommunicationService scs = new SceneCommunicationService(cm);
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SceneCommunicationService scs = null;
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StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", "");
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IConfigSource configSource = new IniConfigSource();
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return new TestScene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
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}
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/// <summary>
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/// Add a test object
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/// </summary>
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/// <param name="scene"></param>
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/// <returns></returns>
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public static SceneObjectPart AddSceneObject(Scene scene)
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{
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SceneObjectGroup sceneObject = new SceneObjectGroup();
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SceneObjectPart part
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
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//part.UpdatePrimFlags(false, false, true);
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part.ObjectFlags |= (uint)PrimFlags.Phantom;
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sceneObject.SetRootPart(part);
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scene.AddNewSceneObject(sceneObject, false);
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return part;
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}
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}
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}
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