* Move test scene construction infrastructure methods to a separate class for future common use

0.6.1-post-fixes
Justin Clarke Casey 2008-11-14 20:06:44 +00:00
parent 5214d39e7c
commit 2bb4b45626
5 changed files with 85 additions and 45 deletions

View File

@ -373,7 +373,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
// TODO : Actually only handle those states that we have control over, re-throw everything else,
// TODO: implement cases as we encounter them.
//m_log.Error("[[CLIENT]: ]: Connection Error! - " + e.ToString());
//m_log.Error("[CLIENT]: Connection Error! - " + e.ToString());
switch (e.SocketErrorCode)
{
case SocketError.AlreadyInProgress:

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@ -288,6 +288,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
}
}
}
}

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@ -2695,7 +2695,7 @@ namespace OpenSim.Region.Environment.Scenes
}
/// <summary>
///
/// Deregister this scene from receiving incoming region events
/// </summary>
public void UnRegisterRegionWithComms()
{

View File

@ -26,7 +26,6 @@
*/
using System;
using Nini.Config;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
@ -54,43 +53,6 @@ namespace OpenSim.Region.Environment.Scenes.Tests
// I don't care, just leave log4net off
}
}
/// <summary>
/// Set up a test scene
/// </summary>
private TestScene SetupScene()
{
RegionInfo regInfo = new RegionInfo(1000, 1000, null, null);
regInfo.RegionName = "Unit test region";
AgentCircuitManager acm = new AgentCircuitManager();
//CommunicationsManager cm = new CommunicationsManager(null, null, null, false, null);
CommunicationsManager cm = null;
//SceneCommunicationService scs = new SceneCommunicationService(cm);
SceneCommunicationService scs = null;
StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", "");
IConfigSource configSource = new IniConfigSource();
return new TestScene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
}
/// <summary>
/// Add a test object
/// </summary>
/// <param name="scene"></param>
/// <returns></returns>
private SceneObjectPart AddSceneObject(Scene scene)
{
SceneObjectGroup sceneObject = new SceneObjectGroup();
SceneObjectPart part
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
//part.UpdatePrimFlags(false, false, true);
part.ObjectFlags |= (uint)PrimFlags.Phantom;
sceneObject.SetRootPart(part);
scene.AddNewSceneObject(sceneObject, false);
return part;
}
/// <summary>
/// Test adding an object to a scene.
@ -98,8 +60,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests
[Test]
public void TestAddSceneObject()
{
Scene scene = SetupScene();
SceneObjectPart part = AddSceneObject(scene);
Scene scene = SceneTestUtils.SetupScene();
SceneObjectPart part = SceneTestUtils.AddSceneObject(scene);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
//System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
@ -112,8 +74,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests
/// </summary>
public void TestRemoveSceneObject()
{
TestScene scene = SetupScene();;
SceneObjectPart part = AddSceneObject(scene);
TestScene scene = SceneTestUtils.SetupScene();
SceneObjectPart part = SceneTestUtils.AddSceneObject(scene);
scene.DeleteSceneObject(part.ParentGroup, false);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);

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@ -0,0 +1,78 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Scenes.Tests
{
/// <summary>
/// Utilities for constructing and performing operations upon scenes.
/// </summary>
public class SceneTestUtils
{
/// <summary>
/// Set up a test scene
/// </summary>
public static TestScene SetupScene()
{
RegionInfo regInfo = new RegionInfo(1000, 1000, null, null);
regInfo.RegionName = "Unit test region";
AgentCircuitManager acm = new AgentCircuitManager();
//CommunicationsManager cm = new CommunicationsManager(null, null, null, false, null);
CommunicationsManager cm = null;
//SceneCommunicationService scs = new SceneCommunicationService(cm);
SceneCommunicationService scs = null;
StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", "");
IConfigSource configSource = new IniConfigSource();
return new TestScene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
}
/// <summary>
/// Add a test object
/// </summary>
/// <param name="scene"></param>
/// <returns></returns>
public static SceneObjectPart AddSceneObject(Scene scene)
{
SceneObjectGroup sceneObject = new SceneObjectGroup();
SceneObjectPart part
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
//part.UpdatePrimFlags(false, false, true);
part.ObjectFlags |= (uint)PrimFlags.Phantom;
sceneObject.SetRootPart(part);
scene.AddNewSceneObject(sceneObject, false);
return part;
}
}
}