minor: add method doc to make it clear that click action is fired when the click action is changed, not when a prim is clicked
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4cf60c5d9d
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2bc8dcfdbd
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@ -1504,7 +1504,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// <summary>
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///
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/// Handle a prim description set request from a viewer.
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/// </summary>
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="primLocalID"></param>
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/// <param name="description"></param>
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/// <param name="description"></param>
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@ -1521,8 +1521,17 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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/// <summary>
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/// Set a click action for the prim.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="primLocalID"></param>
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/// <param name="clickAction"></param>
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protected internal void PrimClickAction(IClientAPI remoteClient, uint primLocalID, string clickAction)
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protected internal void PrimClickAction(IClientAPI remoteClient, uint primLocalID, string clickAction)
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{
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{
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// m_log.DebugFormat(
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// "[SCENEGRAPH]: User {0} set click action for {1} to {2}", remoteClient.Name, primLocalID, clickAction);
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SceneObjectGroup group = GetGroupByPrim(primLocalID);
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SceneObjectGroup group = GetGroupByPrim(primLocalID);
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if (group != null)
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if (group != null)
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{
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{
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