Implement health monitoring of the packet receiving and sending threads

avinationmerge
Melanie 2010-11-28 20:45:03 +01:00
parent 0f1fc79994
commit 2bee150aac
2 changed files with 38 additions and 3 deletions

View File

@ -946,6 +946,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
while (base.IsRunning) while (base.IsRunning)
{ {
m_scene.ThreadAlive(1);
try try
{ {
IncomingPacket incomingPacket = null; IncomingPacket incomingPacket = null;
@ -988,6 +989,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
while (base.IsRunning) while (base.IsRunning)
{ {
m_scene.ThreadAlive(2);
try try
{ {
m_packetSent = false; m_packetSent = false;

View File

@ -174,6 +174,8 @@ namespace OpenSim.Region.Framework.Scenes
private volatile bool shuttingdown; private volatile bool shuttingdown;
private int m_lastUpdate; private int m_lastUpdate;
private int m_lastIncoming;
private int m_lastOutgoing;
private bool m_firstHeartbeat = true; private bool m_firstHeartbeat = true;
private object m_deleting_scene_object = new object(); private object m_deleting_scene_object = new object();
@ -567,6 +569,8 @@ namespace OpenSim.Region.Framework.Scenes
m_regionName = m_regInfo.RegionName; m_regionName = m_regInfo.RegionName;
m_datastore = m_regInfo.DataStore; m_datastore = m_regInfo.DataStore;
m_lastUpdate = Util.EnvironmentTickCount(); m_lastUpdate = Util.EnvironmentTickCount();
m_lastIncoming = Util.EnvironmentTickCount();
m_lastOutgoing = Util.EnvironmentTickCount();
m_physicalPrim = physicalPrim; m_physicalPrim = physicalPrim;
m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor;
@ -4545,9 +4549,15 @@ namespace OpenSim.Region.Framework.Scenes
// admin restart may succeed // admin restart may succeed
// //
// 2 = Sim is up and the heartbeat is running. The sim is likely // 2 = Sim is up and the heartbeat is running. The sim is likely
// usable for people within and logins _may_ work // usable for people within
// //
// 3 = We have seen a new user enter within the past 4 minutes // 3 = Sim is up and one packet thread is running. Sim is
// unstable and will not accept new logins
//
// 4 = Sim is up and both packet threads are running. Sim is
// likely usable
//
// 5 = We have seen a new user enter within the past 4 minutes
// which can be seen as positive confirmation of sim health // which can be seen as positive confirmation of sim health
// //
int health=1; // Start at 1, means we're up int health=1; // Start at 1, means we're up
@ -4557,6 +4567,16 @@ namespace OpenSim.Region.Framework.Scenes
else else
return health; return health;
if (m_firstHeartbeat || ((Util.EnvironmentTickCountSubtract(m_lastIncoming)) < 1000))
health+=1;
else
return health;
if (m_firstHeartbeat || ((Util.EnvironmentTickCountSubtract(m_lastOutgoing)) < 1000))
health+=1;
else
return health;
// A login in the last 4 mins? We can't be doing too badly // A login in the last 4 mins? We can't be doing too badly
// //
if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000)
@ -5106,5 +5126,18 @@ namespace OpenSim.Region.Framework.Scenes
m_log.Debug("[SCENE]: Finished dropped attachment deletion"); m_log.Debug("[SCENE]: Finished dropped attachment deletion");
} }
} }
public void ThreadAlive(int threadCode)
{
switch(threadCode)
{
case 1: // Incoming
m_lastIncoming = Util.EnvironmentTickCount();
break;
case 2: // Incoming
m_lastOutgoing = Util.EnvironmentTickCount();
break;
}
}
} }
} }