Commented out new debug statements in ScenePresence

remove-scene-viewer
Dan Lake 2011-09-21 16:24:19 -07:00
parent 241e07d006
commit 2c0bb8118d
1 changed files with 5 additions and 5 deletions

View File

@ -1171,7 +1171,7 @@ namespace OpenSim.Region.Framework.Scenes
m_callbackURI = null; m_callbackURI = null;
} }
m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); //m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
SendInitialData(); SendInitialData();
@ -2514,7 +2514,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
private void SendInitialData() private void SendInitialData()
{ {
m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID); //m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID);
// Moved this into CompleteMovement to ensure that m_appearance is initialized before // Moved this into CompleteMovement to ensure that m_appearance is initialized before
// the inventory arrives // the inventory arrives
// m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
@ -2559,7 +2559,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public void SendAvatarDataToAllAgents() public void SendAvatarDataToAllAgents()
{ {
m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID); //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID);
// only send update from root agents to other clients; children are only "listening posts" // only send update from root agents to other clients; children are only "listening posts"
if (IsChildAgent) if (IsChildAgent)
{ {
@ -2613,7 +2613,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="avatar"></param> /// <param name="avatar"></param>
public void SendAvatarDataToAgent(ScenePresence avatar) public void SendAvatarDataToAgent(ScenePresence avatar)
{ {
m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
avatar.ControllingClient.SendAvatarDataImmediate(this); avatar.ControllingClient.SendAvatarDataImmediate(this);
if (Animator != null) if (Animator != null)
@ -2656,7 +2656,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public void SendOtherAgentsAppearanceToMe() public void SendOtherAgentsAppearanceToMe()
{ {
m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID); //m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID);
m_perfMonMS = Util.EnvironmentTickCount(); m_perfMonMS = Util.EnvironmentTickCount();
int count = 0; int count = 0;