Renamed the namespaces too

0.8.2-post-fixes
Diva Canto 2015-08-30 20:29:31 -07:00
parent 1d6b33bc2d
commit 2c0cad6dd3
113 changed files with 171 additions and 171 deletions

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@ -46,7 +46,7 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenSim.Server.Base;
using OpenSim.Services.Base;
using OpenSim.Services.Interfaces;

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@ -38,7 +38,7 @@ using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.ClientStack

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@ -36,7 +36,7 @@ using OpenSim.Framework.Client;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;

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@ -38,7 +38,7 @@ using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;

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@ -45,7 +45,7 @@ using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;

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@ -44,7 +44,7 @@ using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;

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@ -41,7 +41,7 @@ using Mono.Addins;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenSim.Services.Interfaces;
using OpenMetaverse;

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@ -35,7 +35,7 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
namespace OpenSim.Region.Framework.Scenes.Animation
{

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@ -632,8 +632,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered by <see cref="TriggerScriptCollidingStart"/>
/// in <see cref="SceneObjectPart.SendCollisionEvent"/>
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
/// </remarks>
public event ScriptColliding OnScriptColliderStart;
@ -646,8 +646,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered by <see cref="TriggerScriptColliding"/>
/// in <see cref="SceneObjectPart.SendCollisionEvent"/>
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
/// </remarks>
public event ScriptColliding OnScriptColliding;
@ -659,8 +659,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered by <see cref="TriggerScriptCollidingEnd"/>
/// in <see cref="SceneObjectPart.SendCollisionEvent"/>
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
/// </remarks>
public event ScriptColliding OnScriptCollidingEnd;
@ -672,8 +672,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered by <see cref="TriggerScriptLandCollidingStart"/>
/// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
/// </remarks>
public event ScriptColliding OnScriptLandColliderStart;
@ -685,8 +685,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered by <see cref="TriggerScriptLandColliding"/>
/// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
/// </remarks>
public event ScriptColliding OnScriptLandColliding;
@ -698,8 +698,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered by <see cref="TriggerScriptLandCollidingEnd"/>
/// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
/// </remarks>
public event ScriptColliding OnScriptLandColliderEnd;

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@ -36,7 +36,7 @@ using System.Threading;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenSim.Region.Framework.Scenes.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Serialization;

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@ -31,7 +31,7 @@ using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenMetaverse;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
/*
* Steps to add a new prioritization policy:

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@ -47,7 +47,7 @@ using OpenSim.Framework.Console;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes.Scripting;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using Timer = System.Timers.Timer;
using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;

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@ -34,7 +34,7 @@ using OpenMetaverse.Packets;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes.Types;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Framework.Scenes

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@ -38,7 +38,7 @@ using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenSim.Region.Framework.Scenes.Serialization;
using PermissionMask = OpenSim.Framework.PermissionMask;

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@ -42,7 +42,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes.Scripting;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using PermissionMask = OpenSim.Framework.PermissionMask;
namespace OpenSim.Region.Framework.Scenes

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@ -41,7 +41,7 @@ using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes.Animation;
using OpenSim.Region.Framework.Scenes.Types;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using OpenSim.Services.Interfaces;
using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags;

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@ -34,7 +34,7 @@ using OpenMetaverse;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
namespace OpenSim.Region.Framework.Scenes.Serialization
{

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@ -41,7 +41,7 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenSim.Tests.Common;
namespace OpenSim.Region.Framework.Scenes.Tests

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@ -36,7 +36,7 @@ using OpenSim.Framework.Console;
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
namespace OpenSim.Region.OptionalModules.PhysicsParameters
{

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@ -36,7 +36,7 @@ using OpenSim.Region.CoreModules;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using Mono.Addins;
using Nini.Config;

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@ -34,7 +34,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.OptionalModules.Scripting.Minimodule.Object;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using PrimType=OpenSim.Region.OptionalModules.Scripting.Minimodule.Object.PrimType;
using SculptType=OpenSim.Region.OptionalModules.Scripting.Minimodule.Object.SculptType;

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@ -35,7 +35,7 @@ using OpenSim.Framework;
using OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public sealed class BSAPIUnman : BSAPITemplate
{

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@ -40,7 +40,7 @@ using BulletXNA.BulletCollision;
using BulletXNA.BulletDynamics;
using BulletXNA.BulletCollision.CollisionDispatch;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public sealed class BSAPIXNA : BSAPITemplate
{

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@ -31,11 +31,11 @@ using System.Linq;
using System.Text;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using OMV = OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public class BSActorAvatarMove : BSActor
{

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@ -30,11 +30,11 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using OMV = OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public class BSActorHover : BSActor
{

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@ -32,7 +32,7 @@ using System.Text;
using OMV = OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public class BSActorLockAxis : BSActor
{

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@ -30,11 +30,11 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using OMV = OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public class BSActorMoveToTarget : BSActor
{

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@ -30,11 +30,11 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using OMV = OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public class BSActorSetForce : BSActor
{

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@ -30,11 +30,11 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using OMV = OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public class BSActorSetTorque : BSActor
{

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@ -28,7 +28,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public class BSActorCollection
{

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@ -31,7 +31,7 @@ using System.Security;
using System.Text;
using OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin {
namespace OpenSim.Region.PhysicsModule.BulletS {
// Constraint type values as defined by Bullet
public enum ConstraintType : int

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@ -30,9 +30,9 @@ using System.Reflection;
using log4net;
using OMV = OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public sealed class BSCharacter : BSPhysObject
{

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@ -29,7 +29,7 @@ using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public abstract class BSConstraint : IDisposable

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@ -29,7 +29,7 @@ using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public class BSConstraint6Dof : BSConstraint

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@ -30,7 +30,7 @@ using System.Text;
using log4net;
using OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public sealed class BSConstraintCollection : IDisposable

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@ -29,7 +29,7 @@ using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public sealed class BSConstraintConeTwist : BSConstraint

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@ -29,7 +29,7 @@ using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public sealed class BSConstraintHinge : BSConstraint

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@ -29,7 +29,7 @@ using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public sealed class BSConstraintSlider : BSConstraint

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@ -29,7 +29,7 @@ using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public sealed class BSConstraintSpring : BSConstraint6Dof

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@ -36,9 +36,9 @@ using System.Reflection;
using System.Runtime.InteropServices;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public sealed class BSDynamics : BSActor
{

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@ -30,7 +30,7 @@ using System.Text;
using OMV = OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public abstract class BSLinkset

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@ -32,7 +32,7 @@ using OpenSim.Framework;
using OMV = OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public sealed class BSLinksetCompound : BSLinkset

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@ -32,7 +32,7 @@ using OpenSim.Region.OptionalModules.Scripting;
using OMV = OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public sealed class BSLinksetConstraints : BSLinkset
{

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@ -30,7 +30,7 @@ using System.Text;
using System.Reflection;
using Nini.Config;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public struct MaterialAttributes

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@ -31,7 +31,7 @@ using System.Text;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public abstract class BSMotor
{

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@ -29,12 +29,12 @@ using System.Collections.Generic;
using System.Reflection;
using System.Text;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenMetaverse;
using Nini.Config;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public static class BSParam
{

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@ -30,9 +30,9 @@ using System.Text;
using OMV = OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
/*
* Class to wrap all objects.

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@ -27,10 +27,10 @@
using System;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
/// <summary>
/// Entry for a port of Bullet (http://bulletphysics.org/) to OpenSim.

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@ -32,11 +32,11 @@ using System.Xml;
using log4net;
using OMV = OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Physics.ConvexDecompositionDotNet;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet;
using OpenSim.Region.OptionalModules.Scripting; // for ExtendedPhysics
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
[Serializable]

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@ -31,11 +31,11 @@ using System.Reflection;
using System.Runtime.InteropServices;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using OMV = OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public class BSPrimDisplaced : BSPrim
{

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@ -34,7 +34,7 @@ using OpenSim.Region.OptionalModules.Scripting;
using OMV = OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public class BSPrimLinkable : BSPrimDisplaced
{
@ -72,7 +72,7 @@ public class BSPrimLinkable : BSPrimDisplaced
base.Destroy();
}
public override void link(Manager.PhysicsActor obj)
public override void link(SharedBase.PhysicsActor obj)
{
BSPrimLinkable parent = obj as BSPrimLinkable;
if (parent != null)

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@ -36,12 +36,12 @@ using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework;
using OpenSim.Region.CoreModules;
using Logging = OpenSim.Region.CoreModules.Framework.Statistics.Logging;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using Nini.Config;
using log4net;
using OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public sealed class BSScene : PhysicsScene, IPhysicsParameters
{

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@ -29,10 +29,10 @@ using System.Collections.Generic;
using System.Text;
using OMV = OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Physics.ConvexDecompositionDotNet;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public sealed class BSShapeCollection : IDisposable
{

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@ -30,13 +30,13 @@ using System.Collections.Generic;
using System.Text;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Physics.Meshing;
using OpenSim.Region.Physics.ConvexDecompositionDotNet;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenSim.Region.PhysicsModule.Meshing;
using OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet;
using OMV = OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
// Information class that holds stats for the shape. Which values mean
// something depends on the type of shape.

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@ -31,14 +31,14 @@ using System.Text;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.CoreModules;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using Nini.Config;
using log4net;
using OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public sealed class BSTerrainHeightmap : BSTerrainPhys
{

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@ -31,14 +31,14 @@ using System.Text;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.CoreModules;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using Nini.Config;
using log4net;
using OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
// The physical implementation of the terrain is wrapped in this class.

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@ -31,14 +31,14 @@ using System.Text;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.CoreModules;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using Nini.Config;
using log4net;
using OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
public sealed class BSTerrainMesh : BSTerrainPhys
{

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@ -29,7 +29,7 @@ using System.Collections.Generic;
using System.Text;
using OMV = OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin
namespace OpenSim.Region.PhysicsModule.BulletS
{
// Classes to allow some type checking for the API
// These hold pointers to allocated objects in the unmanaged space.

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@ -34,13 +34,13 @@ using NUnit.Framework;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Physics.BulletSPlugin;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.BulletS;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenSim.Tests.Common;
using OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin.Tests
namespace OpenSim.Region.PhysicsModule.BulletS.Tests
{
[TestFixture]
public class BasicVehicles : OpenSimTestCase

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@ -35,7 +35,7 @@ using log4net;
using OpenSim.Tests.Common;
namespace OpenSim.Region.Physics.BulletSPlugin.Tests
namespace OpenSim.Region.PhysicsModule.BulletS.Tests
{
[TestFixture]
public class BulletSimTests : OpenSimTestCase

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@ -33,12 +33,12 @@ using System.Text;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Physics.Meshing;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenSim.Region.PhysicsModule.Meshing;
using OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin.Tests
namespace OpenSim.Region.PhysicsModule.BulletS.Tests
{
// Utility functions for building up and tearing down the sample physics environments
public static class BulletSimTestsUtil

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@ -34,13 +34,13 @@ using NUnit.Framework;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Physics.BulletSPlugin;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.BulletS;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenSim.Tests.Common;
using OpenMetaverse;
namespace OpenSim.Region.Physics.BulletSPlugin.Tests
namespace OpenSim.Region.PhysicsModule.BulletS.Tests
{
[TestFixture]
public class HullCreation : OpenSimTestCase

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@ -28,7 +28,7 @@
using System;
using System.Collections.Generic;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
{
public class Wpoint
{

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
{
public static class Concavity
{

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
{
public class DecompDesc
{

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
{
public delegate void ConvexDecompositionCallback(ConvexResult result);

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@ -28,7 +28,7 @@
using System;
using System.Collections.Generic;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
{
public class ConvexResult
{

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@ -28,7 +28,7 @@
using System;
using System.Collections.Generic;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
{
public class HullResult
{

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
{
public class HullTriangle : int3
{

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
{
public static class HullUtils
{

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@ -27,7 +27,7 @@
using System;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
{
public class Plane
{

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
{
public enum PlaneTriResult : int
{

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@ -27,7 +27,7 @@
using System;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
{
public class Quaternion : float4
{

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@ -28,7 +28,7 @@
using System;
using System.Collections.Generic;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
{
public class Rect3d
{

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@ -28,7 +28,7 @@
using System;
using System.Collections.Generic;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
{
public class VertexPool
{

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@ -27,7 +27,7 @@
using System;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
{
public class float2
{

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@ -27,7 +27,7 @@
using System;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
{
public class float3 : IEquatable<float3>
{

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
{
public class float3x3
{

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@ -27,7 +27,7 @@
using System;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
{
public class float4
{

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@ -30,7 +30,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
{
public class float4x4
{

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@ -27,7 +27,7 @@
using System;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
{
public class int3
{

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@ -27,7 +27,7 @@
using System;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
{
public class int4
{

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@ -30,8 +30,8 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using OpenMetaverse;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Physics.Meshing;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenSim.Region.PhysicsModule.Meshing;
public class Vertex : IComparable<Vertex>
{

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@ -29,11 +29,11 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using PrimMesher;
using OpenMetaverse;
namespace OpenSim.Region.Physics.Meshing
namespace OpenSim.Region.PhysicsModule.Meshing
{
public class Mesh : IMesh
{

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@ -29,7 +29,7 @@
using System;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using System.Drawing;
@ -41,7 +41,7 @@ using Nini.Config;
using System.Reflection;
using System.IO;
namespace OpenSim.Region.Physics.Meshing
namespace OpenSim.Region.PhysicsModule.Meshing
{
public class MeshmerizerPlugin : IMeshingPlugin
{

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@ -31,10 +31,10 @@ using System.Reflection;
using OpenMetaverse;
using Ode.NET;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using log4net;
namespace OpenSim.Region.Physics.OdePlugin
namespace OpenSim.Region.PhysicsModule.ODE
{
/// <summary>
/// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.

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@ -46,9 +46,9 @@ using log4net;
using OpenMetaverse;
using Ode.NET;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
namespace OpenSim.Region.Physics.OdePlugin
namespace OpenSim.Region.PhysicsModule.ODE
{
public class ODEDynamics
{

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@ -50,9 +50,9 @@ using log4net;
using OpenMetaverse;
using Ode.NET;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
namespace OpenSim.Region.Physics.OdePlugin
namespace OpenSim.Region.PhysicsModule.ODE
{
/// <summary>
/// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.

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@ -31,11 +31,11 @@ using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using OpenMetaverse;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using Ode.NET;
using log4net;
namespace OpenSim.Region.Physics.OdePlugin
namespace OpenSim.Region.PhysicsModule.ODE
{
/// <summary>
/// Processes raycast requests as ODE is in a state to be able to do them.

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@ -29,10 +29,10 @@ using System;
using OpenMetaverse;
using Ode.NET;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Physics.OdePlugin;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenSim.Region.PhysicsModule.ODE;
namespace OpenSim.Region.Physics.OdePlugin
namespace OpenSim.Region.PhysicsModule.ODE
{
class OdePhysicsJoint : PhysicsJoint
{

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@ -36,10 +36,10 @@ using log4net;
using Nini.Config;
using Ode.NET;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenMetaverse;
namespace OpenSim.Region.Physics.OdePlugin
namespace OpenSim.Region.PhysicsModule.ODE
{
/// <summary>
/// ODE plugin

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@ -44,9 +44,9 @@ using OpenMetaverse;
using Drawstuff.NET;
#endif
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
namespace OpenSim.Region.Physics.OdePlugin
namespace OpenSim.Region.PhysicsModule.ODE
{
public enum StatusIndicators : int
{

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@ -30,20 +30,20 @@ using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Physics.OdePlugin;
using OpenSim.Region.PhysicsModule.SharedBase;
using OpenSim.Region.PhysicsModule.ODE;
using OpenSim.Tests.Common;
using log4net;
using System.Reflection;
namespace OpenSim.Region.Physics.OdePlugin.Tests
namespace OpenSim.Region.PhysicsModule.ODE.Tests
{
[TestFixture]
public class ODETestClass : OpenSimTestCase
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private OpenSim.Region.Physics.OdePlugin.OdePlugin cbt;
private OpenSim.Region.PhysicsModule.ODE.OdePlugin cbt;
private PhysicsScene ps;
private IMeshingPlugin imp;

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@ -30,9 +30,9 @@ using System.Collections.Generic;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
namespace OpenSim.Region.Physics.POSPlugin
namespace OpenSim.Region.PhysicsModule.POS
{
public class POSCharacter : PhysicsActor
{

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@ -29,9 +29,9 @@ using System;
using System.Collections.Generic;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
namespace OpenSim.Region.Physics.POSPlugin
namespace OpenSim.Region.PhysicsModule.POS
{
/// <summary>
/// for now will be a very POS physics engine

View File

@ -30,9 +30,9 @@ using System.Collections.Generic;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
namespace OpenSim.Region.Physics.POSPlugin
namespace OpenSim.Region.PhysicsModule.POS
{
public class POSPrim : PhysicsActor
{

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@ -30,9 +30,9 @@ using System.Collections.Generic;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModule.SharedBase;
namespace OpenSim.Region.Physics.POSPlugin
namespace OpenSim.Region.PhysicsModule.POS
{
public class POSScene : PhysicsScene
{

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@ -28,7 +28,7 @@
using System;
using System.Collections.Generic;
namespace OpenSim.Region.Physics.Manager
namespace OpenSim.Region.PhysicsModule.SharedBase
{
public class CollisionLocker
{

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@ -30,7 +30,7 @@ using System.Collections.Generic;
using OpenSim.Framework;
using OpenMetaverse;
namespace OpenSim.Region.Physics.Manager
namespace OpenSim.Region.PhysicsModule.SharedBase
{
public interface IMesher
{

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@ -30,7 +30,7 @@ using System.Collections.Generic;
using OpenSim.Framework;
using OpenMetaverse;
namespace OpenSim.Region.Physics.Manager
namespace OpenSim.Region.PhysicsModule.SharedBase
{
public struct PhysParameterEntry
{

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