property encapsulation for SOP
parent
79f937612e
commit
2c113c00cf
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@ -702,9 +702,9 @@ namespace OpenSim.Region.Environment.Scenes
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public void ApplyNextOwnerPermissions()
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public void ApplyNextOwnerPermissions()
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{
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{
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BaseMask &= NextOwnerMask;
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_baseMask &= _nextOwnerMask;
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OwnerMask &= NextOwnerMask;
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_ownerMask &= _nextOwnerMask;
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EveryoneMask &= NextOwnerMask;
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_everyoneMask &= _nextOwnerMask;
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foreach (TaskInventoryItem item in m_taskInventory.Values)
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foreach (TaskInventoryItem item in m_taskInventory.Values)
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{
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{
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@ -236,19 +236,19 @@ namespace OpenSim.Region.Environment.Scenes
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m_regionHandle = regionHandle;
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m_regionHandle = regionHandle;
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m_parentGroup = parent;
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m_parentGroup = parent;
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CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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_creationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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OwnerID = ownerID;
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_ownerID = ownerID;
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_creatorID = OwnerID;
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_creatorID = _ownerID;
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LastOwnerID = LLUUID.Zero;
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_lastOwnerID = LLUUID.Zero;
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UUID = LLUUID.Random();
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UUID = LLUUID.Random();
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LocalId = (uint) (localID);
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LocalId = (uint) (localID);
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Shape = shape;
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Shape = shape;
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// Todo: Add More Object Parameter from above!
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// Todo: Add More Object Parameter from above!
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OwnershipCost = 0;
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_ownershipCost = 0;
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ObjectSaleType = (byte) 0;
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_objectSaleType = (byte) 0;
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SalePrice = 0;
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_salePrice = 0;
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Category = (uint) 0;
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_category = (uint) 0;
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LastOwnerID = _creatorID;
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_lastOwnerID = _creatorID;
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// End Todo: ///
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// End Todo: ///
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GroupPosition = groupPosition;
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GroupPosition = groupPosition;
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OffsetPosition = offsetPosition;
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OffsetPosition = offsetPosition;
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@ -262,8 +262,8 @@ namespace OpenSim.Region.Environment.Scenes
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// this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
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// this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
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// the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
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// the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
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Flags = 0;
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_flags = 0;
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Flags |= LLObject.ObjectFlags.CreateSelected;
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_flags |= LLObject.ObjectFlags.CreateSelected;
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TrimPermissions();
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TrimPermissions();
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//m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo());
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//m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo());
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@ -288,18 +288,18 @@ namespace OpenSim.Region.Environment.Scenes
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m_regionHandle = regionHandle;
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m_regionHandle = regionHandle;
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m_parentGroup = parent;
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m_parentGroup = parent;
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TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
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TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
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CreationDate = creationDate;
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_creationDate = creationDate;
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OwnerID = ownerID;
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_ownerID = ownerID;
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_creatorID = creatorID;
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_creatorID = creatorID;
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LastOwnerID = lastOwnerID;
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_lastOwnerID = lastOwnerID;
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UUID = LLUUID.Random();
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UUID = LLUUID.Random();
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LocalId = (uint) (localID);
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LocalId = (uint) (localID);
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Shape = shape;
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Shape = shape;
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OwnershipCost = 0;
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_ownershipCost = 0;
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ObjectSaleType = (byte) 0;
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_objectSaleType = (byte) 0;
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SalePrice = 0;
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_salePrice = 0;
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Category = (uint) 0;
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_category = (uint) 0;
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LastOwnerID = _creatorID;
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_lastOwnerID = _creatorID;
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OffsetPosition = position;
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OffsetPosition = position;
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RotationOffset = rotation;
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RotationOffset = rotation;
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ObjectFlags = flags;
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ObjectFlags = flags;
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@ -335,22 +335,22 @@ namespace OpenSim.Region.Environment.Scenes
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#region XML Schema
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#region XML Schema
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public LLUUID LastOwnerID;
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private LLUUID _lastOwnerID;
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public LLUUID OwnerID;
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private LLUUID _ownerID;
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public LLUUID GroupID;
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private LLUUID _groupID;
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public int OwnershipCost;
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private int _ownershipCost;
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public byte ObjectSaleType;
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private byte _objectSaleType;
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public int SalePrice;
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private int _salePrice;
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public uint Category;
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private uint _category;
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public Int32 CreationDate;
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private Int32 _creationDate;
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public uint ParentID = 0;
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private uint _parentID = 0;
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public LLUUID m_sitTargetAvatar = LLUUID.Zero;
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private LLUUID m_sitTargetAvatar = LLUUID.Zero;
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public uint BaseMask = (uint)PermissionMask.All;
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private uint _baseMask = (uint)PermissionMask.All;
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public uint OwnerMask = (uint)PermissionMask.All;
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private uint _ownerMask = (uint)PermissionMask.All;
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public uint GroupMask = (uint)PermissionMask.None;
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private uint _groupMask = (uint)PermissionMask.None;
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public uint EveryoneMask = (uint)PermissionMask.None;
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private uint _everyoneMask = (uint)PermissionMask.None;
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public uint NextOwnerMask = (uint)PermissionMask.All;
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private uint _nextOwnerMask = (uint)PermissionMask.All;
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public LLObject.ObjectFlags Flags = LLObject.ObjectFlags.None;
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private LLObject.ObjectFlags _flags = LLObject.ObjectFlags.None;
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public LLUUID CreatorID {
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public LLUUID CreatorID {
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get
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get
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@ -387,8 +387,8 @@ namespace OpenSim.Region.Environment.Scenes
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public uint ObjectFlags
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public uint ObjectFlags
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{
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{
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get { return (uint)Flags; }
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get { return (uint)_flags; }
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set { Flags = (LLObject.ObjectFlags)value; }
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set { _flags = (LLObject.ObjectFlags)value; }
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}
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}
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public LLUUID UUID
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public LLUUID UUID
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@ -432,7 +432,7 @@ namespace OpenSim.Region.Environment.Scenes
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get
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get
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{
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{
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// If this is a linkset, we don't want the physics engine mucking up our group position here.
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// If this is a linkset, we don't want the physics engine mucking up our group position here.
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if (PhysActor != null && ParentID == 0)
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if (PhysActor != null && _parentID == 0)
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{
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{
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m_groupPosition.X = PhysActor.Position.X;
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m_groupPosition.X = PhysActor.Position.X;
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m_groupPosition.Y = PhysActor.Position.Y;
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m_groupPosition.Y = PhysActor.Position.Y;
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@ -461,7 +461,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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// Root prim actually goes at Position
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// Root prim actually goes at Position
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if (ParentID == 0)
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if (_parentID == 0)
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{
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{
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PhysActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
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PhysActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
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@ -515,7 +515,7 @@ namespace OpenSim.Region.Environment.Scenes
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get
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get
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{
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{
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// We don't want the physics engine mucking up the rotations in a linkset
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// We don't want the physics engine mucking up the rotations in a linkset
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if (PhysActor != null && ParentID == 0)
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if (PhysActor != null && _parentID == 0)
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{
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{
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if (PhysActor.Orientation.x != 0 || PhysActor.Orientation.y != 0
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if (PhysActor.Orientation.x != 0 || PhysActor.Orientation.y != 0
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|| PhysActor.Orientation.z != 0 || PhysActor.Orientation.w != 0)
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|| PhysActor.Orientation.z != 0 || PhysActor.Orientation.w != 0)
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@ -538,7 +538,7 @@ namespace OpenSim.Region.Environment.Scenes
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try
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try
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{
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{
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// Root prim gets value directly
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// Root prim gets value directly
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if (ParentID == 0)
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if (_parentID == 0)
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{
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{
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PhysActor.Orientation = new Quaternion(value.W, value.X, value.Y, value.Z);
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PhysActor.Orientation = new Quaternion(value.W, value.X, value.Y, value.Z);
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//m_log.Info("[PART]: RO1:" + PhysActor.Orientation.ToString());
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//m_log.Info("[PART]: RO1:" + PhysActor.Orientation.ToString());
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@ -757,7 +757,7 @@ namespace OpenSim.Region.Environment.Scenes
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public LLUUID ObjectOwner
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public LLUUID ObjectOwner
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{
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{
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get { return OwnerID; }
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get { return _ownerID; }
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}
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}
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public SceneObjectGroup ParentGroup
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public SceneObjectGroup ParentGroup
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@ -796,6 +796,150 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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}
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public uint ParentID {
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get {
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return _parentID;
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}
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set {
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_parentID = value;
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}
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}
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public int CreationDate {
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get {
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return _creationDate;
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}
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set {
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_creationDate = value;
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}
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}
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public uint Category {
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get {
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return _category;
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}
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set {
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_category = value;
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}
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}
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public int SalePrice {
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get {
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return _salePrice;
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}
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set {
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_salePrice = value;
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}
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}
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public byte ObjectSaleType {
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get {
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return _objectSaleType;
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}
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set {
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_objectSaleType = value;
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}
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}
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public int OwnershipCost {
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get {
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return _ownershipCost;
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}
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set {
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_ownershipCost = value;
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}
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}
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public LLUUID GroupID {
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get {
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return _groupID;
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}
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set {
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_groupID = value;
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}
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}
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public LLUUID OwnerID {
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get {
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return _ownerID;
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}
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set {
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_ownerID = value;
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}
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}
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public LLUUID LastOwnerID {
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get {
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return _lastOwnerID;
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}
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set {
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_lastOwnerID = value;
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}
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}
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public uint BaseMask {
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get {
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return _baseMask;
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}
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set {
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_baseMask = value;
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}
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}
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public uint OwnerMask {
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get {
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return _ownerMask;
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}
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set {
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_ownerMask = value;
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}
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}
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public uint GroupMask {
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get {
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return _groupMask;
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}
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set {
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_groupMask = value;
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}
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}
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public uint EveryoneMask {
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get {
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return _everyoneMask;
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}
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set {
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_everyoneMask = value;
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}
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}
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public uint NextOwnerMask {
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get {
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return _nextOwnerMask;
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}
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set {
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_nextOwnerMask = value;
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}
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}
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public libsecondlife.LLObject.ObjectFlags Flags {
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get {
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return _flags;
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}
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set {
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_flags = value;
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}
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}
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public LLUUID SitTargetAvatar {
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get {
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return m_sitTargetAvatar;
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}
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set {
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m_sitTargetAvatar = value;
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}
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}
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#endregion Public Properties with only Get
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#endregion Public Properties with only Get
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@ -871,7 +1015,7 @@ namespace OpenSim.Region.Environment.Scenes
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if ((ObjectFlags & (uint) flag) == 0)
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if ((ObjectFlags & (uint) flag) == 0)
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{
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{
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//Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString());
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//Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString());
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Flags |= flag;
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_flags |= flag;
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}
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}
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//uint currflag = (uint)Flags;
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//uint currflag = (uint)Flags;
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//System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + Flags.ToString());
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//System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + Flags.ToString());
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@ -1046,8 +1190,8 @@ namespace OpenSim.Region.Environment.Scenes
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dupe.UUID = LLUUID.Random();
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dupe.UUID = LLUUID.Random();
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dupe.LocalId = localID;
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dupe.LocalId = localID;
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dupe.OwnerID = AgentID;
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dupe._ownerID = AgentID;
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dupe.GroupID = GroupID;
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dupe._groupID = GroupID;
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dupe.GroupPosition = new LLVector3(GroupPosition.X, GroupPosition.Y, GroupPosition.Z);
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dupe.GroupPosition = new LLVector3(GroupPosition.X, GroupPosition.Y, GroupPosition.Z);
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dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z);
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dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z);
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dupe.RotationOffset =
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dupe.RotationOffset =
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@ -1057,10 +1201,10 @@ namespace OpenSim.Region.Environment.Scenes
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dupe.AngularVelocity = new LLVector3(0, 0, 0);
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dupe.AngularVelocity = new LLVector3(0, 0, 0);
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dupe.ObjectFlags = ObjectFlags;
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dupe.ObjectFlags = ObjectFlags;
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dupe.OwnershipCost = OwnershipCost;
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dupe._ownershipCost = _ownershipCost;
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dupe.ObjectSaleType = ObjectSaleType;
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dupe._objectSaleType = _objectSaleType;
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dupe.SalePrice = SalePrice;
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dupe._salePrice = _salePrice;
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dupe.Category = Category;
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dupe._category = _category;
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dupe.TaskInventory = (TaskInventoryDictionary)dupe.TaskInventory.Clone();
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dupe.TaskInventory = (TaskInventoryDictionary)dupe.TaskInventory.Clone();
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dupe.ResetIDs(linkNum);
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dupe.ResetIDs(linkNum);
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// This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
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// This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
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dupe.LastOwnerID = ObjectOwner;
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dupe._lastOwnerID = ObjectOwner;
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byte[] extraP = new byte[Shape.ExtraParams.Length];
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byte[] extraP = new byte[Shape.ExtraParams.Length];
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Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
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Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
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@ -1095,7 +1239,7 @@ namespace OpenSim.Region.Environment.Scenes
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part.Shape = shape;
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part.Shape = shape;
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part.Name = "Primitive";
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part.Name = "Primitive";
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part.OwnerID = LLUUID.Random();
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part._ownerID = LLUUID.Random();
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return part;
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return part;
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}
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}
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@ -1140,7 +1284,7 @@ namespace OpenSim.Region.Environment.Scenes
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PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
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PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
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PhysActor.OnOutOfBounds += PhysicsOutOfBounds;
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PhysActor.OnOutOfBounds += PhysicsOutOfBounds;
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if (ParentID != 0 && ParentID != LocalId)
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if (_parentID != 0 && _parentID != LocalId)
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{
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{
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if (ParentGroup.RootPart.PhysActor != null)
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if (ParentGroup.RootPart.PhysActor != null)
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{
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{
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@ -1193,11 +1337,11 @@ namespace OpenSim.Region.Environment.Scenes
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public uint GetEffectiveObjectFlags()
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public uint GetEffectiveObjectFlags()
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{
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{
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LLObject.ObjectFlags f = Flags;
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LLObject.ObjectFlags f = _flags;
|
||||||
if (m_parentGroup == null || m_parentGroup.RootPart == this)
|
if (m_parentGroup == null || m_parentGroup.RootPart == this)
|
||||||
f &= ~(LLObject.ObjectFlags.Touch | LLObject.ObjectFlags.Money);
|
f &= ~(LLObject.ObjectFlags.Touch | LLObject.ObjectFlags.Money);
|
||||||
|
|
||||||
return (uint)Flags | (uint)LocalFlags;
|
return (uint)_flags | (uint)LocalFlags;
|
||||||
}
|
}
|
||||||
|
|
||||||
public LLVector3 GetGeometricCenter()
|
public LLVector3 GetGeometricCenter()
|
||||||
|
@ -1247,23 +1391,23 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
info.AddValue("TaskInventory", TaskInventory_work);
|
info.AddValue("TaskInventory", TaskInventory_work);
|
||||||
|
|
||||||
info.AddValue("LastOwnerID", LastOwnerID.UUID);
|
info.AddValue("LastOwnerID", _lastOwnerID.UUID);
|
||||||
info.AddValue("OwnerID", OwnerID.UUID);
|
info.AddValue("OwnerID", _ownerID.UUID);
|
||||||
info.AddValue("GroupID", GroupID.UUID);
|
info.AddValue("GroupID", _groupID.UUID);
|
||||||
|
|
||||||
info.AddValue("OwnershipCost", OwnershipCost);
|
info.AddValue("OwnershipCost", _ownershipCost);
|
||||||
info.AddValue("ObjectSaleType", ObjectSaleType);
|
info.AddValue("ObjectSaleType", _objectSaleType);
|
||||||
info.AddValue("SalePrice", SalePrice);
|
info.AddValue("SalePrice", _salePrice);
|
||||||
info.AddValue("Category", Category);
|
info.AddValue("Category", _category);
|
||||||
|
|
||||||
info.AddValue("CreationDate", CreationDate);
|
info.AddValue("CreationDate", _creationDate);
|
||||||
info.AddValue("ParentID", ParentID);
|
info.AddValue("ParentID", _parentID);
|
||||||
|
|
||||||
info.AddValue("OwnerMask", OwnerMask);
|
info.AddValue("OwnerMask", _ownerMask);
|
||||||
info.AddValue("NextOwnerMask", NextOwnerMask);
|
info.AddValue("NextOwnerMask", _nextOwnerMask);
|
||||||
info.AddValue("GroupMask", GroupMask);
|
info.AddValue("GroupMask", _groupMask);
|
||||||
info.AddValue("EveryoneMask", EveryoneMask);
|
info.AddValue("EveryoneMask", _everyoneMask);
|
||||||
info.AddValue("BaseMask", BaseMask);
|
info.AddValue("BaseMask", _baseMask);
|
||||||
|
|
||||||
info.AddValue("m_particleSystem", m_particleSystem);
|
info.AddValue("m_particleSystem", m_particleSystem);
|
||||||
|
|
||||||
|
@ -1278,7 +1422,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
info.AddValue("m_uuid", m_uuid.UUID);
|
info.AddValue("m_uuid", m_uuid.UUID);
|
||||||
info.AddValue("m_localID", m_localId);
|
info.AddValue("m_localID", m_localId);
|
||||||
info.AddValue("m_name", m_name);
|
info.AddValue("m_name", m_name);
|
||||||
info.AddValue("m_flags", Flags);
|
info.AddValue("m_flags", _flags);
|
||||||
info.AddValue("m_material", m_material);
|
info.AddValue("m_material", m_material);
|
||||||
info.AddValue("m_regionHandle", m_regionHandle);
|
info.AddValue("m_regionHandle", m_regionHandle);
|
||||||
|
|
||||||
|
@ -1324,11 +1468,11 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
public void GetProperties(IClientAPI client)
|
public void GetProperties(IClientAPI client)
|
||||||
{
|
{
|
||||||
client.SendObjectPropertiesReply(LLUUID.Zero, (ulong)CreationDate, _creatorID, LLUUID.Zero, LLUUID.Zero,
|
client.SendObjectPropertiesReply(LLUUID.Zero, (ulong)_creationDate, _creatorID, LLUUID.Zero, LLUUID.Zero,
|
||||||
GroupID, (short)InventorySerial, LastOwnerID, UUID, OwnerID,
|
_groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID,
|
||||||
ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description,
|
ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description,
|
||||||
ParentGroup.RootPart.OwnerMask, ParentGroup.RootPart.NextOwnerMask, ParentGroup.RootPart.GroupMask, ParentGroup.RootPart.EveryoneMask,
|
ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask,
|
||||||
ParentGroup.RootPart.BaseMask);
|
ParentGroup.RootPart._baseMask);
|
||||||
}
|
}
|
||||||
|
|
||||||
public LLUUID GetRootPartUUID()
|
public LLUUID GetRootPartUUID()
|
||||||
|
@ -1513,12 +1657,12 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
DetectedObject detobj = new DetectedObject();
|
DetectedObject detobj = new DetectedObject();
|
||||||
detobj.keyUUID = obj.UUID;
|
detobj.keyUUID = obj.UUID;
|
||||||
detobj.nameStr = obj.Name;
|
detobj.nameStr = obj.Name;
|
||||||
detobj.ownerUUID = obj.OwnerID;
|
detobj.ownerUUID = obj._ownerID;
|
||||||
detobj.posVector = obj.AbsolutePosition;
|
detobj.posVector = obj.AbsolutePosition;
|
||||||
detobj.rotQuat = obj.GetWorldRotation();
|
detobj.rotQuat = obj.GetWorldRotation();
|
||||||
detobj.velVector = obj.Velocity;
|
detobj.velVector = obj.Velocity;
|
||||||
detobj.colliderType = 0;
|
detobj.colliderType = 0;
|
||||||
detobj.groupUUID = obj.GroupID;
|
detobj.groupUUID = obj._groupID;
|
||||||
colliding.Add(detobj);
|
colliding.Add(detobj);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -1579,12 +1723,12 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
DetectedObject detobj = new DetectedObject();
|
DetectedObject detobj = new DetectedObject();
|
||||||
detobj.keyUUID = obj.UUID;
|
detobj.keyUUID = obj.UUID;
|
||||||
detobj.nameStr = obj.Name;
|
detobj.nameStr = obj.Name;
|
||||||
detobj.ownerUUID = obj.OwnerID;
|
detobj.ownerUUID = obj._ownerID;
|
||||||
detobj.posVector = obj.AbsolutePosition;
|
detobj.posVector = obj.AbsolutePosition;
|
||||||
detobj.rotQuat = obj.GetWorldRotation();
|
detobj.rotQuat = obj.GetWorldRotation();
|
||||||
detobj.velVector = obj.Velocity;
|
detobj.velVector = obj.Velocity;
|
||||||
detobj.colliderType = 0;
|
detobj.colliderType = 0;
|
||||||
detobj.groupUUID = obj.GroupID;
|
detobj.groupUUID = obj._groupID;
|
||||||
colliding.Add(detobj);
|
colliding.Add(detobj);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -1647,12 +1791,12 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
DetectedObject detobj = new DetectedObject();
|
DetectedObject detobj = new DetectedObject();
|
||||||
detobj.keyUUID = obj.UUID;
|
detobj.keyUUID = obj.UUID;
|
||||||
detobj.nameStr = obj.Name;
|
detobj.nameStr = obj.Name;
|
||||||
detobj.ownerUUID = obj.OwnerID;
|
detobj.ownerUUID = obj._ownerID;
|
||||||
detobj.posVector = obj.AbsolutePosition;
|
detobj.posVector = obj.AbsolutePosition;
|
||||||
detobj.rotQuat = obj.GetWorldRotation();
|
detobj.rotQuat = obj.GetWorldRotation();
|
||||||
detobj.velVector = obj.Velocity;
|
detobj.velVector = obj.Velocity;
|
||||||
detobj.colliderType = 0;
|
detobj.colliderType = 0;
|
||||||
detobj.groupUUID = obj.GroupID;
|
detobj.groupUUID = obj._groupID;
|
||||||
colliding.Add(detobj);
|
colliding.Add(detobj);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -1755,7 +1899,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
if ((ObjectFlags & (uint) flag) != 0)
|
if ((ObjectFlags & (uint) flag) != 0)
|
||||||
{
|
{
|
||||||
//Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString());
|
//Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString());
|
||||||
Flags &= ~flag;
|
_flags &= ~flag;
|
||||||
}
|
}
|
||||||
//System.Console.WriteLine("prev: " + prevflag.ToString() + " curr: " + Flags.ToString());
|
//System.Console.WriteLine("prev: " + prevflag.ToString() + " curr: " + Flags.ToString());
|
||||||
//ScheduleFullUpdate();
|
//ScheduleFullUpdate();
|
||||||
|
@ -1950,19 +2094,19 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
clientFlags &= ~(uint) LLObject.ObjectFlags.CreateSelected;
|
clientFlags &= ~(uint) LLObject.ObjectFlags.CreateSelected;
|
||||||
|
|
||||||
if (remoteClient.AgentId == OwnerID)
|
if (remoteClient.AgentId == _ownerID)
|
||||||
{
|
{
|
||||||
if ((uint) (Flags & LLObject.ObjectFlags.CreateSelected) != 0)
|
if ((uint) (_flags & LLObject.ObjectFlags.CreateSelected) != 0)
|
||||||
{
|
{
|
||||||
clientFlags |= (uint) LLObject.ObjectFlags.CreateSelected;
|
clientFlags |= (uint) LLObject.ObjectFlags.CreateSelected;
|
||||||
Flags &= ~LLObject.ObjectFlags.CreateSelected;
|
_flags &= ~LLObject.ObjectFlags.CreateSelected;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
|
byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
|
||||||
remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape,
|
remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape,
|
||||||
lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, OwnerID,
|
lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, _ownerID,
|
||||||
m_text, color, ParentID, m_particleSystem, m_clickAction, m_TextureAnimation, m_IsAttachment,
|
m_text, color, _parentID, m_particleSystem, m_clickAction, m_TextureAnimation, m_IsAttachment,
|
||||||
m_attachmentPoint,fromAssetID, Sound, SoundGain, SoundFlags, SoundRadius);
|
m_attachmentPoint,fromAssetID, Sound, SoundGain, SoundFlags, SoundRadius);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2001,7 +2145,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
if (volume < 0)
|
if (volume < 0)
|
||||||
volume = 0;
|
volume = 0;
|
||||||
|
|
||||||
LLUUID ownerID = OwnerID;
|
LLUUID ownerID = _ownerID;
|
||||||
LLUUID objectID = UUID;
|
LLUUID objectID = UUID;
|
||||||
LLUUID parentID = GetRootPartUUID();
|
LLUUID parentID = GetRootPartUUID();
|
||||||
LLUUID soundID = LLUUID.Zero;
|
LLUUID soundID = LLUUID.Zero;
|
||||||
|
@ -2169,7 +2313,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
public void SetGroup(LLUUID groupID, IClientAPI client)
|
public void SetGroup(LLUUID groupID, IClientAPI client)
|
||||||
{
|
{
|
||||||
GroupID = groupID;
|
_groupID = groupID;
|
||||||
GetProperties(client);
|
GetProperties(client);
|
||||||
m_updateFlag = 2;
|
m_updateFlag = 2;
|
||||||
}
|
}
|
||||||
|
@ -2185,7 +2329,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
// Use this for attachments! LocalID should be avatar's localid
|
// Use this for attachments! LocalID should be avatar's localid
|
||||||
public void SetParentLocalId(uint localID)
|
public void SetParentLocalId(uint localID)
|
||||||
{
|
{
|
||||||
ParentID = localID;
|
_parentID = localID;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetPhysicsAxisRotation()
|
public void SetPhysicsAxisRotation()
|
||||||
|
@ -2766,11 +2910,11 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
public void TrimPermissions()
|
public void TrimPermissions()
|
||||||
{
|
{
|
||||||
BaseMask &= (uint)PermissionMask.All;
|
_baseMask &= (uint)PermissionMask.All;
|
||||||
OwnerMask &= (uint)PermissionMask.All;
|
_ownerMask &= (uint)PermissionMask.All;
|
||||||
GroupMask &= (uint)PermissionMask.All;
|
_groupMask &= (uint)PermissionMask.All;
|
||||||
EveryoneMask &= (uint)PermissionMask.All;
|
_everyoneMask &= (uint)PermissionMask.All;
|
||||||
NextOwnerMask &= (uint)PermissionMask.All;
|
_nextOwnerMask &= (uint)PermissionMask.All;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Undo()
|
public void Undo()
|
||||||
|
@ -2837,21 +2981,21 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
bool set = addRemTF == 1;
|
bool set = addRemTF == 1;
|
||||||
|
|
||||||
// Are we the owner?
|
// Are we the owner?
|
||||||
if (AgentID == OwnerID)
|
if (AgentID == _ownerID)
|
||||||
{
|
{
|
||||||
switch (field)
|
switch (field)
|
||||||
{
|
{
|
||||||
case 2:
|
case 2:
|
||||||
OwnerMask = ApplyMask(OwnerMask, set, mask);
|
_ownerMask = ApplyMask(_ownerMask, set, mask);
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
GroupMask = ApplyMask(GroupMask, set, mask);
|
_groupMask = ApplyMask(_groupMask, set, mask);
|
||||||
break;
|
break;
|
||||||
case 8:
|
case 8:
|
||||||
EveryoneMask = ApplyMask(EveryoneMask, set, mask);
|
_everyoneMask = ApplyMask(_everyoneMask, set, mask);
|
||||||
break;
|
break;
|
||||||
case 16:
|
case 16:
|
||||||
NextOwnerMask = ApplyMask(NextOwnerMask, set, mask);
|
_nextOwnerMask = ApplyMask(_nextOwnerMask, set, mask);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
SendFullUpdateToAllClients();
|
SendFullUpdateToAllClients();
|
||||||
|
|
|
@ -2396,7 +2396,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (m_host.m_sitTargetAvatar == agentID) // Sitting avatar
|
else if (m_host.SitTargetAvatar == agentID) // Sitting avatar
|
||||||
{
|
{
|
||||||
// When agent is sitting, certain permissions are implicit if requested from sitting agent
|
// When agent is sitting, certain permissions are implicit if requested from sitting agent
|
||||||
int implicitPerms = BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION |
|
int implicitPerms = BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION |
|
||||||
|
|
|
@ -2256,7 +2256,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (m_host.m_sitTargetAvatar == agentID) // Sitting avatar
|
else if (m_host.SitTargetAvatar == agentID) // Sitting avatar
|
||||||
{
|
{
|
||||||
// When agent is sitting, certain permissions are implicit if requested from sitting agent
|
// When agent is sitting, certain permissions are implicit if requested from sitting agent
|
||||||
int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
|
int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
|
||||||
|
|
Loading…
Reference in New Issue