* Establish OnOarFileSaved EventManager event and subscribe to that instead of passing in a waithandle to the archiver
* This matches the existing OnOarFileLoaded event * This brings up the question of how these things can be made generic so that they don't have to be tied into EventManager, but that's a topic for another day0.6.3-post-fixes
parent
13a5243d76
commit
2c2f10e156
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@ -26,7 +26,6 @@
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*/
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using System.IO;
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using System.Threading;
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namespace OpenSim.Region.Environment.Interfaces
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{
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@ -38,6 +37,10 @@ namespace OpenSim.Region.Environment.Interfaces
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/// <summary>
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/// Archive the region to the given path
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/// </summary>
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///
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/// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
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/// the EventManager.OnOarFileSaved event.
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///
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/// <param name="savePath"></param>
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void ArchiveRegion(string savePath);
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@ -45,21 +48,27 @@ namespace OpenSim.Region.Environment.Interfaces
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/// Archive the region to a stream.
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/// </summary>
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///
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/// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
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/// the EventManager.OnOarFileSaved event.
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///
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/// <param name="saveStream"></param>
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/// <param name="waitHandle">
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/// Pass in a wait handle if you want to be signalled when the operation completes.
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/// </param>
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void ArchiveRegion(Stream saveStream, EventWaitHandle waitHandle);
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void ArchiveRegion(Stream saveStream);
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/// <summary>
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/// Dearchive the given region archive into the scene
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/// </summary>
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///
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/// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
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///
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/// <param name="loadPath"></param>
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void DearchiveRegion(string loadPath);
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/// <summary>
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/// Dearchive a region from a stream
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/// Dearchive a region from a stream.
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/// </summary>
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///
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/// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
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///
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/// <param name="loadStream"></param>
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void DearchiveRegion(Stream loadStream);
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}
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@ -233,8 +233,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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{
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sceneObject.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 0);
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}
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m_scene.EventManager.TriggerOarFileLoaded(m_errorMessage);
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}
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/// <summary>
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@ -29,7 +29,6 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using System.Xml;
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using OpenMetaverse;
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using log4net;
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@ -45,7 +44,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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/// Method called when all the necessary assets for an archive request have been received.
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/// </summary>
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public delegate void AssetsRequestCallback(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids);
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/// <summary>
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/// Execute the write of an archive once we have received all the necessary data
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/// </summary>
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@ -56,27 +55,25 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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protected ITerrainModule m_terrainModule;
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protected IRegionSerialiserModule m_serialiser;
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protected List<SceneObjectGroup> m_sceneObjects;
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protected RegionInfo m_regionInfo;
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protected Scene m_scene;
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protected Stream m_saveStream;
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protected EventWaitHandle m_signalWhenDoneEvent;
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public ArchiveWriteRequestExecution(
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List<SceneObjectGroup> sceneObjects,
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ITerrainModule terrainModule,
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IRegionSerialiserModule serialiser,
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RegionInfo regionInfo,
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Stream saveStream,
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EventWaitHandle signalWhenDoneEvent)
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Scene scene,
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Stream saveStream)
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{
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m_sceneObjects = sceneObjects;
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m_terrainModule = terrainModule;
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m_serialiser = serialiser;
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m_regionInfo = regionInfo;
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m_scene = scene;
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m_saveStream = saveStream;
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m_signalWhenDoneEvent = signalWhenDoneEvent;
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}
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protected internal void ReceivedAllAssets(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids)
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protected internal void ReceivedAllAssets(
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IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids)
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{
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foreach (UUID uuid in assetsNotFoundUuids)
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{
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@ -95,11 +92,14 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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archive.AddFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p2ControlFile());
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// Write out region settings
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string settingsPath = String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_regionInfo.RegionName);
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archive.AddFile(settingsPath, RegionSettingsSerializer.Serialize(m_regionInfo.RegionSettings));
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string settingsPath
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= String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_scene.RegionInfo.RegionName);
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archive.AddFile(settingsPath, RegionSettingsSerializer.Serialize(m_scene.RegionInfo.RegionSettings));
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// Write out terrain
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string terrainPath = String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_regionInfo.RegionName);
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string terrainPath
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= String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_scene.RegionInfo.RegionName);
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MemoryStream ms = new MemoryStream();
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m_terrainModule.SaveToStream(terrainPath, ms);
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archive.AddFile(terrainPath, ms.ToArray());
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@ -129,10 +129,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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archive.WriteTar(m_saveStream);
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m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive for {0}", m_regionInfo.RegionName);
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m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive for {0}", m_scene.RegionInfo.RegionName);
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if (m_signalWhenDoneEvent != null)
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m_signalWhenDoneEvent.Set();
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m_scene.EventManager.TriggerOarFileSaved(String.Empty);
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}
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/// <summary>
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@ -53,7 +53,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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protected Scene m_scene;
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protected Stream m_saveStream;
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protected EventWaitHandle m_signalWhenDoneEvent;
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/// <summary>
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/// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate
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@ -80,11 +79,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="saveStream">The stream to which to save data.</param>
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public ArchiveWriteRequestPreparation(Scene scene, Stream saveStream, EventWaitHandle signalWhenDoneEvent)
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public ArchiveWriteRequestPreparation(Scene scene, Stream saveStream)
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{
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m_scene = scene;
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m_saveStream = saveStream;
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m_signalWhenDoneEvent = signalWhenDoneEvent;
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}
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/// <summary>
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sceneObjects,
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m_scene.RequestModuleInterface<ITerrainModule>(),
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m_scene.RequestModuleInterface<IRegionSerialiserModule>(),
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m_scene.RegionInfo,
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m_saveStream,
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m_signalWhenDoneEvent);
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m_scene,
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m_saveStream);
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new AssetsRequest(assetUuids.Keys, m_scene.AssetCache, awre.ReceivedAllAssets).Execute();
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}
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@ -73,9 +73,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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new ArchiveWriteRequestPreparation(m_scene, savePath).ArchiveRegion();
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}
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public void ArchiveRegion(Stream saveStream, EventWaitHandle waitHandle)
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public void ArchiveRegion(Stream saveStream)
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{
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new ArchiveWriteRequestPreparation(m_scene, saveStream, waitHandle).ArchiveRegion();
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new ArchiveWriteRequestPreparation(m_scene, saveStream).ArchiveRegion();
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}
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public void DearchiveRegion(string loadPath)
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[TestFixture]
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public class ArchiverTests
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{
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private EventWaitHandle m_waitHandle = new AutoResetEvent(false);
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private void SaveCompleted(string errorMessage)
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{
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m_waitHandle.Set();
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}
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/// <summary>
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/// Test saving a V0.2 OpenSim Region Archive.
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/// </summary>
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[Test]
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public void TestSaveOarV0p2()
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{
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//log4net.Config.XmlConfigurator.Configure();
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log4net.Config.XmlConfigurator.Configure();
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ArchiverModule archiverModule = new ArchiverModule();
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SerialiserModule serialiserModule = new SerialiserModule();
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ownerId, shape, groupPosition, rotationOffset, offsetPosition);
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part.Name = partName;
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scene.AddNewSceneObject(new SceneObjectGroup(part), false);
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EventWaitHandle waitHandle = new ManualResetEvent(false);
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scene.AddNewSceneObject(new SceneObjectGroup(part), false);
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MemoryStream archiveWriteStream = new MemoryStream();
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archiverModule.ArchiveRegion(archiveWriteStream, waitHandle);
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waitHandle.WaitOne(60000, true);
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scene.EventManager.OnOarFileSaved += SaveCompleted;
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archiverModule.ArchiveRegion(archiveWriteStream);
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m_waitHandle.WaitOne(60000, true);
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byte[] archive = archiveWriteStream.ToArray();
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MemoryStream archiveReadStream = new MemoryStream(archive);
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/// </summary>
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public delegate void OarFileLoaded(string message);
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public event OarFileLoaded OnOarFileLoaded;
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/// <summary>
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/// Called when an oar file has finished saving
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/// Message is non empty string if there were problems saving the oar file
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/// </summary>
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public delegate void OarFileSaved(string message);
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public event OarFileSaved OnOarFileSaved;
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/// <summary>
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/// Called when the script compile queue becomes empty
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private OnSetRootAgentSceneDelegate handlerSetRootAgentScene = null;
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private OarFileLoaded handlerOarFileLoaded = null;
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private OarFileSaved handlerOarFileSaved = null;
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private EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = null;
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public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
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if (handlerOarFileLoaded != null)
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handlerOarFileLoaded(message);
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}
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public void TriggerOarFileSaved(string message)
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{
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handlerOarFileSaved = OnOarFileSaved;
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if (handlerOarFileSaved != null)
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handlerOarFileSaved(message);
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}
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public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message)
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{
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