revert to old avn-current code, not using ApplyPermissionsOnRez() till its
reviewed/fixedavinationmerge
parent
01780d4dc6
commit
2c4908578e
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@ -922,7 +922,7 @@ namespace OpenSim.Region.Framework.Scenes
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rootPart.Name = item.Name;
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rootPart.Name = item.Name;
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rootPart.Description = item.Description;
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rootPart.Description = item.Description;
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}
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}
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/* reverted to old code till part.ApplyPermissionsOnRez is better reviewed/fixed
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group.SetGroup(m_part.GroupID, null);
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group.SetGroup(m_part.GroupID, null);
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foreach (SceneObjectPart part in group.Parts)
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foreach (SceneObjectPart part in group.Parts)
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@ -938,7 +938,49 @@ namespace OpenSim.Region.Framework.Scenes
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part.ApplyPermissionsOnRez(dest, false, m_part.ParentGroup.Scene);
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part.ApplyPermissionsOnRez(dest, false, m_part.ParentGroup.Scene);
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}
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}
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*/
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// old code start
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SceneObjectPart[] partList = group.Parts;
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group.SetGroup(m_part.GroupID, null);
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// TODO: Remove magic number badness
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if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0 || (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) // Magic number
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{
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if (m_part.ParentGroup.Scene.Permissions.PropagatePermissions())
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{
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foreach (SceneObjectPart part in partList)
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{
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
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part.EveryoneMask = item.EveryonePermissions;
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
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part.NextOwnerMask = item.NextPermissions;
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
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part.GroupMask = item.GroupPermissions;
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}
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group.ApplyNextOwnerPermissions();
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}
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}
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foreach (SceneObjectPart part in partList)
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{
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// TODO: Remove magic number badness
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if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0 || (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) // Magic number
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{
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part.LastOwnerID = part.OwnerID;
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part.OwnerID = item.OwnerID;
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part.Inventory.ChangeInventoryOwner(item.OwnerID);
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}
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
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part.EveryoneMask = item.EveryonePermissions;
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
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part.NextOwnerMask = item.NextPermissions;
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
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part.GroupMask = item.GroupPermissions;
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}
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// old code end
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rootPart.TrimPermissions();
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rootPart.TrimPermissions();
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}
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}
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