This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations.

user_profiles
teravus 2013-01-20 08:18:16 -05:00
parent 6a75949323
commit 2c517d792f
5 changed files with 638 additions and 297 deletions

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@ -908,6 +908,19 @@
[BulletSim] [BulletSim]
; World parameters ; World parameters
; There are two bullet physics libraries, bulletunmanaged is the default and is a native c++ dll
; bulletxna is a managed C# dll. They have comparible functionality.. the c++ is much faster.
BulletEngine = "bulletunmanaged"
; BulletEngine = "bulletxna"
; Terrain Implementation {1|0} 0 for HeightField, 1 for Mesh terrain. If you're using the bulletxna engine,
; you will want to switch to the heightfield option
TerrainImplementation = 1
; TerrainImplementation = 0
DefaultFriction = 0.20 DefaultFriction = 0.20
DefaultDensity = 10.000006836 DefaultDensity = 10.000006836
DefaultRestitution = 0.0 DefaultRestitution = 0.0
@ -959,6 +972,7 @@
PhysicsLoggingEnabled = False PhysicsLoggingEnabled = False
PhysicsLoggingDir = "." PhysicsLoggingDir = "."
VehicleLoggingEnabled = False VehicleLoggingEnabled = False
[RemoteAdmin] [RemoteAdmin]
enabled = false enabled = false

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@ -1759,40 +1759,6 @@
</Files> </Files>
</Project> </Project>
<Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.BulletSNPlugin" path="OpenSim/Region/Physics/BulletSNPlugin" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/Physics/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/Physics/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Core"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
<Reference name="Nini.dll" path="../../../../bin/"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Region.Physics.ConvexDecompositionDotNet"/>
<Reference name="BulletXNA.dll" path="../../../../bin/"/>
<Reference name="log4net.dll" path="../../../../bin/"/>
<Files>
<Match pattern="*.cs" recurse="true">
<Exclude name="Tests" pattern="Tests"/>
</Match>
</Files>
</Project>
<!-- OpenSim app --> <!-- OpenSim app -->
<Project frameworkVersion="v3_5" name="OpenSim" path="OpenSim/Region/Application" type="Exe"> <Project frameworkVersion="v3_5" name="OpenSim" path="OpenSim/Region/Application" type="Exe">
<Configuration name="Debug"> <Configuration name="Debug">