diff --git a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs index c95b4d44e3..16b05df9e2 100644 --- a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs +++ b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs @@ -91,7 +91,7 @@ namespace OpenSim.Server.Handlers.Asset sr.Close(); body = body.Trim(); - m_log.DebugFormat("[XXX]: query String: {0}", body); + //m_log.DebugFormat("[XXX]: query String: {0}", body); try { @@ -213,7 +213,7 @@ namespace OpenSim.Server.Handlers.Asset result["RESULT"] = "False"; string xmlString = ServerUtils.BuildXmlResponse(result); - m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); + //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); UTF8Encoding encoding = new UTF8Encoding(); return encoding.GetBytes(xmlString); } @@ -241,7 +241,7 @@ namespace OpenSim.Server.Handlers.Asset result["FOLDERS"] = sfolders; string xmlString = ServerUtils.BuildXmlResponse(result); - m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); + //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); UTF8Encoding encoding = new UTF8Encoding(); return encoding.GetBytes(xmlString); } @@ -257,7 +257,7 @@ namespace OpenSim.Server.Handlers.Asset result["folder"] = EncodeFolder(rfolder); string xmlString = ServerUtils.BuildXmlResponse(result); - m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); + //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); UTF8Encoding encoding = new UTF8Encoding(); return encoding.GetBytes(xmlString); } @@ -274,7 +274,7 @@ namespace OpenSim.Server.Handlers.Asset result["folder"] = EncodeFolder(folder); string xmlString = ServerUtils.BuildXmlResponse(result); - m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); + //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); UTF8Encoding encoding = new UTF8Encoding(); return encoding.GetBytes(xmlString); } @@ -310,7 +310,7 @@ namespace OpenSim.Server.Handlers.Asset } string xmlString = ServerUtils.BuildXmlResponse(result); - m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); + //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); UTF8Encoding encoding = new UTF8Encoding(); return encoding.GetBytes(xmlString); } @@ -338,7 +338,7 @@ namespace OpenSim.Server.Handlers.Asset result["ITEMS"] = sitems; string xmlString = ServerUtils.BuildXmlResponse(result); - m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); + //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); UTF8Encoding encoding = new UTF8Encoding(); return encoding.GetBytes(xmlString); } @@ -511,7 +511,7 @@ namespace OpenSim.Server.Handlers.Asset result["item"] = EncodeItem(item); string xmlString = ServerUtils.BuildXmlResponse(result); - m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); + //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); UTF8Encoding encoding = new UTF8Encoding(); return encoding.GetBytes(xmlString); } @@ -528,7 +528,7 @@ namespace OpenSim.Server.Handlers.Asset result["folder"] = EncodeFolder(folder); string xmlString = ServerUtils.BuildXmlResponse(result); - m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); + //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); UTF8Encoding encoding = new UTF8Encoding(); return encoding.GetBytes(xmlString); } @@ -553,7 +553,7 @@ namespace OpenSim.Server.Handlers.Asset result["ITEMS"] = items; string xmlString = ServerUtils.BuildXmlResponse(result); - m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); + //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); UTF8Encoding encoding = new UTF8Encoding(); return encoding.GetBytes(xmlString); } @@ -570,7 +570,7 @@ namespace OpenSim.Server.Handlers.Asset result["RESULT"] = perms.ToString(); string xmlString = ServerUtils.BuildXmlResponse(result); - m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); + //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); UTF8Encoding encoding = new UTF8Encoding(); return encoding.GetBytes(xmlString); } @@ -582,7 +582,7 @@ namespace OpenSim.Server.Handlers.Asset UUID.TryParse(request["PRINCIPAL"].ToString(), out principal); Dictionary sfolders = GetSystemFolders(principal); - m_log.DebugFormat("[XXX]: SystemFolders got {0} folders", sfolders.Count); + //m_log.DebugFormat("[XXX]: SystemFolders got {0} folders", sfolders.Count); Dictionary folders = new Dictionary(); int i = 0; @@ -594,7 +594,7 @@ namespace OpenSim.Server.Handlers.Asset result["FOLDERS"] = folders; string xmlString = ServerUtils.BuildXmlResponse(result); - m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); + //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); UTF8Encoding encoding = new UTF8Encoding(); return encoding.GetBytes(xmlString); }