* test: Add basic synchronous object remove test
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cec112c87a
commit
2c7ac33650
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@ -139,8 +139,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
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// otherwise, use the master avatar uuid instead
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UUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID;
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if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
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masterAvatarId = m_scene.RegionInfo.EstateSettings.EstateOwner;
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foreach (SceneObjectPart part in sceneObject.Children.Values)
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{
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if (!resolveUserUuid(part.CreatorID))
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@ -153,8 +155,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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part.LastOwnerID = masterAvatarId;
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// And zap any troublesome sit target information
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part.SitTargetOrientation = new Quaternion(0,0,0,1);
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part.SitTargetPosition = new Vector3(0,0,0);
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part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
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part.SitTargetPosition = new Vector3(0, 0, 0);
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// Fix ownership/creator of inventory items
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// Not doing so results in inventory items
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@ -1830,7 +1830,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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/// <summary>
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/// Delete the given object from the scene.
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/// Synchronously delete the given object from the scene.
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/// </summary>
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/// <param name="group"></param>
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public void DeleteSceneObject(SceneObjectGroup group, bool silent)
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@ -107,12 +107,18 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
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}
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/*
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/// <summary>
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/// Test removing an object from a scene.
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/// </summary>
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public void TestRemoveSceneObject()
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{
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Scene scene = SetupScene();
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SceneObjectPart part = AddSceneObject(scene);
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TestScene scene = SetupScene();;
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SceneObjectPart part = AddSceneObject(scene);
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scene.DeleteSceneObject(part.ParentGroup, false);
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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Assert.That(retrievedPart, Is.Null);
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}
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*/
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}
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}
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