Fix AutoBackupModule and include option to skip saving assets.

Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
0.8.0.3
AliciaRaven 2014-06-04 15:15:09 +01:00 committed by Justin Clark-Casey
parent d541f150d0
commit 2c823c9f72
2 changed files with 39 additions and 3 deletions

View File

@ -76,6 +76,8 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
/// AutoBackupBusyCheck: True/False. Default: True.
/// If True, we will only take an auto-backup if a set of conditions are met.
/// These conditions are heuristics to try and avoid taking a backup when the sim is busy.
/// AutoBackupSkipAssets
/// If true, assets are not saved to the oar file. Considerably reduces impact on simulator when backing up. Intended for when assets db is backed up separately
/// AutoBackupScript: String. Default: not specified (disabled).
/// File path to an executable script or binary to run when an automatic backup is taken.
/// The file should really be (Windows) an .exe or .bat, or (Linux/Mac) a shell script or binary.
@ -258,6 +260,8 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
AutoBackupModuleState abms = this.ParseConfig(scene, false);
m_log.Debug("[AUTO BACKUP]: Config for " + scene.RegionInfo.RegionName);
m_log.Debug((abms == null ? "DEFAULT" : abms.ToString()));
m_states.Add(scene, abms);
}
/// <summary>
@ -412,6 +416,19 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
state.BusyCheck = tmpBusyCheck;
}
// Included Option To Skip Assets
bool tmpSkipAssets = ResolveBoolean("AutoBackupSkipAssets",
this.m_defaultState.SkipAssets, config, regionConfig);
if (state == null && tmpSkipAssets != this.m_defaultState.SkipAssets)
{
state = new AutoBackupModuleState();
}
if (state != null)
{
state.SkipAssets = tmpSkipAssets;
}
// Set file naming algorithm
string stmpNamingType = ResolveString("AutoBackupNaming",
this.m_defaultState.NamingType.ToString(), config, regionConfig);
@ -488,6 +505,9 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
}
}
if(state == null)
return m_defaultState;
return state;
}
@ -640,7 +660,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
/// <param name="scene"></param>
private void DoRegionBackup(IScene scene)
{
if (scene.RegionStatus != RegionStatus.Up)
if (!scene.Ready)
{
// We won't backup a region that isn't operating normally.
m_log.Warn("[AUTO BACKUP]: Not backing up region " + scene.RegionInfo.RegionName +
@ -662,7 +682,16 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
m_pendingSaves.Add(guid, scene);
state.LiveRequests.Add(guid, savePath);
((Scene) scene).EventManager.OnOarFileSaved += new EventManager.OarFileSaved(EventManager_OnOarFileSaved);
iram.ArchiveRegion(savePath, guid, null);
m_log.Info("[AUTO BACKUP]: Backing up region " + scene.RegionInfo.RegionName);
// Must pass options, even if dictionary is empty!
Dictionary<string, object> options = new Dictionary<string, object>();
if (state.SkipAssets)
options["noassets"] = true;
iram.ArchiveRegion(savePath, guid, options);
}
/// <summary>

View File

@ -45,6 +45,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
this.Enabled = false;
this.BackupDir = ".";
this.BusyCheck = true;
this.SkipAssets = false;
this.Timer = null;
this.NamingType = NamingType.Time;
this.Script = null;
@ -91,6 +92,12 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
set;
}
public bool SkipAssets
{
get;
set;
}
public string Script
{
get;