diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index c01626a98e..eafce5af16 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -683,6 +683,8 @@ namespace OpenSim.Region.Physics.OdePlugin float[] vertexList = primMesh.getVertexListAsFloatLocked(); // Note, that vertextList is pinned in memory int[] indexList = primMesh.getIndexListAsIntLocked(); // Also pinned, needs release after usage + primMesh.releaseSourceMeshData(); // free up the original mesh data to save memory + int VertexCount = vertexList.GetLength(0)/3; int IndexCount = indexList.GetLength(0);