* Issue#206 - Casting of a LLUUID from XMLRPC hashtable causes an error. (Thanks Babblefrog)
* Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn) * Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event]afrisby
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32aacd4f36
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2c90c61020
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@ -536,6 +536,91 @@ namespace OpenSim.Framework.Data.MySQL
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return returnval;
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}
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/// <summary>
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/// Creates a new user and inserts it into the database
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/// </summary>
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/// <param name="uuid">User ID</param>
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/// <param name="username">First part of the login</param>
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/// <param name="lastname">Second part of the login</param>
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/// <param name="passwordHash">A salted hash of the users password</param>
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/// <param name="passwordSalt">The salt used for the password hash</param>
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/// <param name="homeRegion">A regionHandle of the users home region</param>
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/// <param name="homeLocX">Home region position vector</param>
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/// <param name="homeLocY">Home region position vector</param>
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/// <param name="homeLocZ">Home region position vector</param>
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/// <param name="homeLookAtX">Home region 'look at' vector</param>
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/// <param name="homeLookAtY">Home region 'look at' vector</param>
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/// <param name="homeLookAtZ">Home region 'look at' vector</param>
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/// <param name="created">Account created (unix timestamp)</param>
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/// <param name="lastlogin">Last login (unix timestamp)</param>
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/// <param name="inventoryURI">Users inventory URI</param>
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/// <param name="assetURI">Users asset URI</param>
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/// <param name="canDoMask">I can do mask</param>
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/// <param name="wantDoMask">I want to do mask</param>
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/// <param name="aboutText">Profile text</param>
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/// <param name="firstText">Firstlife text</param>
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/// <param name="profileImage">UUID for profile image</param>
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/// <param name="firstImage">UUID for firstlife image</param>
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/// <returns>Success?</returns>
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public bool insertUserRow(libsecondlife.LLUUID uuid, string username, string lastname, string passwordHash, string passwordSalt, UInt64 homeRegion, float homeLocX, float homeLocY, float homeLocZ,
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float homeLookAtX, float homeLookAtY, float homeLookAtZ, int created, int lastlogin, string inventoryURI, string assetURI, uint canDoMask, uint wantDoMask, string aboutText, string firstText,
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libsecondlife.LLUUID profileImage, libsecondlife.LLUUID firstImage)
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{
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string sql = "INSERT INTO users (`UUID`, `username`, `lastname`, `passwordHash`, `passwordSalt`, `homeRegion`, ";
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sql += "`homeLocationX`, `homeLocationY`, `homeLocationZ`, `homeLookAtX`, `homeLookAtY`, `homeLookAtZ`, `created`, ";
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sql += "`lastLogin`, `userInventoryURI`, `userAssetURI`, `profileCanDoMask`, `profileWantDoMask`, `profileAboutText`, ";
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sql += "`profileFirstText`, `profileImage`, `profileFirstImage`) VALUES ";
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sql += "(?UUID, ?username, ?lastname, ?passwordHash, ?passwordSalt, ?homeRegion, ";
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sql += "?homeLocationX, ?homeLocationY, ?homeLocationZ, ?homeLookAtX, ?homeLookAtY, ?homeLookAtZ, ?created, ";
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sql += "?lastLogin, ?userInventoryURI, ?userAssetURI, ?profileCanDoMask, ?profileWantDoMask, ?profileAboutText, ";
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sql += "?profileFirstText, ?profileImage, ?profileFirstImage)";
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Dictionary<string, string> parameters = new Dictionary<string, string>();
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parameters["?UUID"] = uuid.ToStringHyphenated();
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parameters["?username"] = username.ToString();
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parameters["?lastname"] = lastname.ToString();
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parameters["?passwordHash"] = passwordHash.ToString();
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parameters["?passwordSalt"] = passwordSalt.ToString();
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parameters["?homeRegion"] = homeRegion.ToString();
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parameters["?homeLocationX"] = homeLocX.ToString();
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parameters["?homeLocationY"] = homeLocY.ToString();
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parameters["?homeLocationZ"] = homeLocZ.ToString();
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parameters["?homeLookAtX"] = homeLookAtX.ToString();
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parameters["?homeLookAtY"] = homeLookAtY.ToString();
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parameters["?homeLookAtZ"] = homeLookAtZ.ToString();
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parameters["?created"] = created.ToString();
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parameters["?lastLogin"] = lastlogin.ToString();
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parameters["?userInventoryURI"] = "";
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parameters["?userAssetURI"] = "";
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parameters["?profileCanDoMask"] = "0";
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parameters["?profileWantDoMask"] = "0";
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parameters["?profileAboutText"] = "";
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parameters["?profileFirstText"] = "";
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parameters["?profileImage"] = libsecondlife.LLUUID.Zero.ToStringHyphenated();
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parameters["?profileFirstImage"] = libsecondlife.LLUUID.Zero.ToStringHyphenated();
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bool returnval = false;
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try
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{
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IDbCommand result = Query(sql, parameters);
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if (result.ExecuteNonQuery() == 1)
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returnval = true;
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result.Dispose();
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}
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catch (Exception e)
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{
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Console.WriteLine(e.ToString());
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return false;
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}
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return returnval;
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}
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/// <summary>
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/// Inserts a new region into the database
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/// </summary>
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@ -199,6 +199,21 @@ namespace OpenSim.Framework.Data.MySQL
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/// <param name="user">The user profile to create</param>
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public void addNewUserProfile(UserProfileData user)
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{
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try
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{
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lock (database)
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{
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database.insertUserRow(user.UUID, user.username, user.surname, user.passwordHash, user.passwordSalt, user.homeRegion, user.homeLocation.X, user.homeLocation.Y, user.homeLocation.Z,
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user.homeLookAt.X, user.homeLookAt.Y, user.homeLookAt.Z, user.created, user.lastLogin, user.userInventoryURI, user.userAssetURI, user.profileCanDoMask, user.profileWantDoMask,
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user.profileAboutText, user.profileFirstText, user.profileImage, user.profileFirstImage);
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}
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}
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catch (Exception e)
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{
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database.Reconnect();
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Console.WriteLine(e.ToString());
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}
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}
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/// <summary>
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@ -614,7 +614,7 @@ namespace OpenSim.Framework.UserManagement
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System.Console.WriteLine("METHOD BY UUID CALLED");
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if (requestData.Contains("avatar_uuid"))
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{
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userProfile = getUserProfile((LLUUID)requestData["avatar_uuid"]);
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userProfile = getUserProfile((LLUUID)(string)requestData["avatar_uuid"]);
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if (userProfile == null)
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{
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return CreateUnknownUserErrorResponse();
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@ -235,6 +235,27 @@ namespace OpenSim.Region.Environment.Scenes
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storageCount = 0;
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}
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if (Terrain.tainted > 0)
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{
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lock (m_syncRoot)
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{
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phyScene.SetTerrain(Terrain.getHeights1D());
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}
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storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD());
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ForEachScenePresence(delegate(ScenePresence presence)
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{
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SendLayerData(presence.ControllingClient);
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});
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foreach (LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].LandRenegerated();
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}
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Terrain.tainted = 0;
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}
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landPrimCheckCount++;
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if (landPrimCheckCount > 50) //check every 5 seconds for tainted prims
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{
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@ -559,6 +580,7 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnObjectName += PrimName;
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client.OnLinkObjects += LinkObjects;
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client.OnObjectDuplicate += DuplicateObject;
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client.OnModifyTerrain += ModifyTerrain;
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client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_LandManager.handleParcelPropertiesRequest);
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client.OnParcelDivideRequest += new ParcelDivideRequest(m_LandManager.handleParcelDivideRequest);
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