Add number of inventory items to information displayed via "show part" console command
parent
c9b7ac2ae5
commit
2ca520c1eb
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@ -456,6 +456,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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sb.AppendFormat("Parent: {0}",
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sb.AppendFormat("Parent: {0}",
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sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID));
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sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID));
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sb.AppendFormat("Link number: {0}\n", sop.LinkNum);
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sb.AppendFormat("Link number: {0}\n", sop.LinkNum);
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sb.AppendFormat("Items: {0}\n", sop.Inventory.Count);
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sb.AppendFormat("Flags: {0}\n", sop.Flags);
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sb.AppendFormat("Flags: {0}\n", sop.Flags);
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return sb;
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return sb;
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@ -267,18 +267,26 @@ namespace OpenSim.Region.Framework.Interfaces
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void ApplyGodPermissions(uint perms);
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void ApplyGodPermissions(uint perms);
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/// <summary>
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/// Number of items in this inventory.
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/// </summary>
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int Count { get; }
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/// <summary>
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/// <summary>
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/// Returns true if this inventory contains any scripts
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/// Returns true if this inventory contains any scripts
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/// </summary></returns>
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/// </summary></returns>
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bool ContainsScripts();
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bool ContainsScripts();
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/// <summary>
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/// <summary>
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/// Returns the count of scripts contained
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/// Number of scripts in this inventory.
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/// </summary></returns>
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/// </summary>
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/// <remarks>
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/// Includes both running and non running scripts.
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/// </remarks>
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int ScriptCount();
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int ScriptCount();
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/// <summary>
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/// <summary>
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/// Returns the count of running scripts contained
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/// Number of running scripts in this inventory.
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/// </summary></returns>
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/// </summary></returns>
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int RunningScriptCount();
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int RunningScriptCount();
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@ -93,6 +93,15 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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public int Count
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{
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get
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{
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lock (m_items)
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return m_items.Count;
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}
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}
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/// <summary>
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/// <summary>
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/// Constructor
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/// Constructor
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/// </summary>
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/// </summary>
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