Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
avinationmerge
Melanie 2012-01-25 15:24:25 +00:00
commit 2ca80add14
2 changed files with 66 additions and 21 deletions

View File

@ -373,7 +373,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags, public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags,
uint EstateID, bool godlike, uint itemtype, ulong regionhandle) uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
{ {
// m_log.DebugFormat("[WORLD MAP]: Handle MapItem request {0} {1}", regionhandle, itemtype); m_log.DebugFormat("[WORLD MAP]: Handle MapItem request {0} {1}", regionhandle, itemtype);
lock (m_rootAgents) lock (m_rootAgents)
{ {
@ -429,7 +429,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// ensures that the blockingqueue doesn't get borked if the GetAgents() timing changes. // ensures that the blockingqueue doesn't get borked if the GetAgents() timing changes.
RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle); RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle);
} }
} else if (itemtype == 7) // Service 7 (MAP_ITEM_LAND_FOR_SALE) }
else if (itemtype == 7) // Service 7 (MAP_ITEM_LAND_FOR_SALE)
{ {
if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle)
{ {
@ -481,6 +482,32 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle); RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle);
} }
} }
else if (itemtype == 1) // Service 1 (MAP_ITEM_TELEHUB)
{
if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle)
{
List<mapItemReply> mapitems = new List<mapItemReply>();
mapItemReply mapitem = new mapItemReply();
SceneObjectPart sop = m_scene.GetSceneObjectPart(m_scene.RegionInfo.RegionSettings.TelehubObject);
mapitem = new mapItemReply();
mapitem.x = (uint)(xstart + sop.AbsolutePosition.X);
mapitem.y = (uint)(ystart + sop.AbsolutePosition.Y);
mapitem.id = UUID.Zero;
mapitem.name = sop.Name;
mapitem.Extra = 0; // color (not used)
mapitem.Extra2 = 0; // 0 = telehub / 1 = infohub
mapitems.Add(mapitem);
remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags);
}
else
{
// Remote Map Item Request
RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle);
}
}
} }
private int nAsyncRequests = 0; private int nAsyncRequests = 0;
@ -620,6 +647,28 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
} }
av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags); av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
} }
// Service 1 (MAP_ITEM_TELEHUB)
itemtype = 1;
if (response.ContainsKey(itemtype.ToString()))
{
List<mapItemReply> returnitems = new List<mapItemReply>();
OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
for (int i = 0; i < itemarray.Count; i++)
{
OSDMap mapitem = (OSDMap)itemarray[i];
mapItemReply mi = new mapItemReply();
mi.x = (uint)mapitem["X"].AsInteger();
mi.y = (uint)mapitem["Y"].AsInteger();
mi.id = mapitem["ID"].AsUUID();
mi.Extra = mapitem["Extra"].AsInteger();
mi.Extra2 = mapitem["Extra2"].AsInteger();
mi.name = mapitem["Name"].AsString();
returnitems.Add(mi);
}
av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
}
} }
} }
} }
@ -1252,20 +1301,22 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero) if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero)
{ {
SceneObjectPart sop = m_scene.GetSceneObjectPart(m_scene.RegionInfo.RegionSettings.TelehubObject); SceneObjectGroup sog = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject);
if (sog != null)
{
OSDArray responsearr = new OSDArray();
OSDMap responsemapdata = new OSDMap();
responsemapdata["X"] = OSD.FromInteger((int)(xstart + sog.AbsolutePosition.X));
responsemapdata["Y"] = OSD.FromInteger((int)(ystart + sog.AbsolutePosition.Y));
// responsemapdata["Z"] = OSD.FromInteger((int)m_scene.GetGroundHeight(x,y));
responsemapdata["ID"] = OSD.FromUUID(sog.UUID);
responsemapdata["Name"] = OSD.FromString(sog.Name);
responsemapdata["Extra"] = OSD.FromInteger(0); // color (unused)
responsemapdata["Extra2"] = OSD.FromInteger(0); // 0 = telehub / 1 = infohub
responsearr.Add(responsemapdata);
OSDArray responsearr = new OSDArray(); responsemap["1"] = responsearr;
OSDMap responsemapdata = new OSDMap(); }
responsemapdata["X"] = OSD.FromInteger((int)(xstart + sop.AbsolutePosition.X));
responsemapdata["Y"] = OSD.FromInteger((int)(ystart + sop.AbsolutePosition.Y));
// responsemapdata["Z"] = OSD.FromInteger((int)m_scene.GetGroundHeight(x,y));
responsemapdata["ID"] = OSD.FromUUID(sop.UUID);
responsemapdata["Name"] = OSD.FromString(sop.Name);
responsemapdata["Extra"] = OSD.FromInteger(0); // color (unused)
responsemapdata["Extra2"] = OSD.FromInteger(0); // 0 = telehub / 1 = infohub
responsearr.Add(responsemapdata);
responsemap["1"] = responsearr;
} }
return responsemap; return responsemap;

View File

@ -41,18 +41,12 @@ namespace OpenSim.Region.Framework.Scenes
{ {
public delegate void PhysicsCrash(); public delegate void PhysicsCrash();
public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone);
public delegate void AttachToBackupDelegate(SceneObjectGroup sog); public delegate void AttachToBackupDelegate(SceneObjectGroup sog);
public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); public delegate void DetachFromBackupDelegate(SceneObjectGroup sog);
public delegate void ChangedBackupDelegate(SceneObjectGroup sog); public delegate void ChangedBackupDelegate(SceneObjectGroup sog);
public delegate void ObjectCreateDelegate(EntityBase obj);
public delegate void ObjectDeleteDelegate(EntityBase obj);
/// <summary> /// <summary>
/// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components
/// should be migrated out over time. /// should be migrated out over time.