change GetTextureModule processing

avinationmerge
UbitUmarov 2012-09-25 03:38:45 +01:00
parent 421071bd8a
commit 2cb17d6fbb
1 changed files with 31 additions and 29 deletions

View File

@ -53,6 +53,14 @@ namespace OpenSim.Region.ClientStack.Linden
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
public class GetTextureModule : INonSharedRegionModule
{
struct aPollRequest
{
public PollServiceTextureEventArgs thepoll;
public UUID reqID;
public Hashtable request;
}
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
@ -64,8 +72,8 @@ namespace OpenSim.Region.ClientStack.Linden
private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
private static Thread[] m_workerThreads = null;
private static OpenMetaverse.BlockingQueue<PollServiceTextureEventArgs> m_queue =
new OpenMetaverse.BlockingQueue<PollServiceTextureEventArgs>();
private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
new OpenMetaverse.BlockingQueue<aPollRequest>();
#region ISharedRegionModule Members
@ -104,7 +112,7 @@ namespace OpenSim.Region.ClientStack.Linden
String.Format("TextureWorkerThread{0}", i),
ThreadPriority.Normal,
false,
true,
false,
null,
int.MaxValue);
}
@ -129,7 +137,8 @@ namespace OpenSim.Region.ClientStack.Linden
~GetTextureModule()
{
foreach (Thread t in m_workerThreads)
t.Abort();
Watchdog.AbortThread(t.ManagedThreadId);
}
private class PollServiceTextureEventArgs : PollServiceEventArgs
@ -142,7 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden
private Scene m_scene;
public PollServiceTextureEventArgs(UUID pId, Scene scene) :
base(null, null, null, null, pId, 30000)
base(null, null, null, null, pId, int.MaxValue)
// this should never timeout
// each request must be processed and return a response
// noevents can possible be use for nice shutdown, but not sure now
// the execution will provide a proper response even if it fails
{
m_scene = scene;
@ -164,13 +178,15 @@ namespace OpenSim.Region.ClientStack.Linden
Request = (x, y) =>
{
y["RequestID"] = x.ToString();
lock (requests)
requests.Add(y);
aPollRequest reqinfo = new aPollRequest();
reqinfo.thepoll = this;
reqinfo.reqID = x;
reqinfo.request = y;
m_queue.Enqueue(this);
m_queue.Enqueue(reqinfo);
};
// this should never happen except possible on shutdown
NoEvents = (x, y) =>
{
lock (requests)
@ -191,27 +207,14 @@ namespace OpenSim.Region.ClientStack.Linden
};
}
public void Process()
public void Process(aPollRequest requestinfo)
{
Hashtable response;
Hashtable request = null;
try
{
lock (requests)
{
request = requests[0];
requests.RemoveAt(0);
}
}
catch
{
return;
}
UUID requestID = new UUID(request["RequestID"].ToString());
UUID requestID = requestinfo.reqID;
// If the avatar is gone, don't bother to get the texture
if (m_scene.GetScenePresence(Id) == null)
{
response = new Hashtable();
@ -228,7 +231,7 @@ namespace OpenSim.Region.ClientStack.Linden
return;
}
response = m_getTextureHandler.Handle(request);
response = m_getTextureHandler.Handle(requestinfo.request);
lock (responses)
responses[requestID] = response;
}
@ -275,11 +278,10 @@ namespace OpenSim.Region.ClientStack.Linden
{
while (true)
{
PollServiceTextureEventArgs args = m_queue.Dequeue();
aPollRequest poolreq = m_queue.Dequeue();
args.Process();
poolreq.thepoll.Process(poolreq);
}
}
}
}