More work on UserProfile and inventory cache (still currently not enabled).

Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
afrisby
MW 2007-07-11 17:47:25 +00:00
parent 9d989612b0
commit 2ceff87a02
15 changed files with 326 additions and 84 deletions

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@ -32,6 +32,7 @@ using OpenSim.Framework.Data;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Communications.Caches;
namespace OpenSim.Framework.Communications
{
@ -40,12 +41,15 @@ namespace OpenSim.Framework.Communications
{
public IUserServices UserServer;
public IGridServices GridServer;
public IInventoryServices InventoryServer;
public IInterRegionCommunications InterRegion;
public UserProfileCache UserProfilesCache;
public NetworkServersInfo ServersInfo;
public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer)
{
ServersInfo = serversInfo;
UserProfilesCache = new UserProfileCache(this);
}
#region Packet Handlers

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@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Data;
using libsecondlife;
using OpenSim.Framework.Communications.Caches;
namespace OpenSim.Framework.Communications
{
public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolder folderInfo);
public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo);
public interface IInventoryServices
{
void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack);
}
}

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@ -0,0 +1,77 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Data;
using libsecondlife;
namespace OpenSim.Framework.Communications.Caches
{
public class CachedUserInfo
{
public UserProfileData UserProfile;
//public Dictionary<LLUUID, InventoryFolder> Folders = new Dictionary<LLUUID, InventoryFolder>();
public InventoryFolder RootFolder;
public CachedUserInfo()
{
}
/// <summary>
///
/// </summary>
/// <param name="userID"></param>
/// <param name="folderInfo"></param>
public void FolderReceive(LLUUID userID, InventoryFolder folderInfo)
{
if (userID == UserProfile.UUID)
{
if (this.RootFolder == null)
{
if (folderInfo.parentID == LLUUID.Zero)
{
this.RootFolder = folderInfo;
}
}
else
{
if (this.RootFolder.folderID == folderInfo.parentID)
{
this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
}
else
{
InventoryFolder pFolder = this.RootFolder.HasSubFolder(folderInfo.parentID);
if (pFolder != null)
{
pFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
}
}
}
}
}
public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
{
if (userID == UserProfile.UUID)
{
if (this.RootFolder != null)
{
if (itemInfo.parentFolderID == this.RootFolder.folderID)
{
this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo);
}
else
{
InventoryFolder pFolder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID);
if (pFolder != null)
{
pFolder.Items.Add(itemInfo.inventoryID, itemInfo);
}
}
}
}
}
}
}

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@ -4,7 +4,7 @@ using System.Text;
using libsecondlife;
using OpenSim.Framework.Data;
namespace OpenSim.Region.Caches
namespace OpenSim.Framework.Communications.Caches
{
public class InventoryFolder : InventoryFolderBase
{

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@ -3,16 +3,19 @@ using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Data;
using OpenSim.Framework.Communications;
namespace OpenSim.Region.Caches
namespace OpenSim.Framework.Communications.Caches
{
public class UserProfileCache
{
public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>();
public UserProfileCache()
{
private CommunicationsManager m_parent;
public UserProfileCache(CommunicationsManager parent)
{
m_parent = parent;
}
/// <summary>
@ -22,7 +25,36 @@ namespace OpenSim.Region.Caches
/// <param name="userID"></param>
public void AddNewUser(LLUUID userID)
{
if (!this.UserProfiles.ContainsKey(userID))
{
CachedUserInfo userInfo = new CachedUserInfo();
userInfo.UserProfile = this.RequestUserProfileForUser(userID);
this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
if (userInfo.UserProfile != null)
{
this.UserProfiles.Add(userID, userInfo);
}
else
{
//no profile for this user, what do we do now?
}
}
else
{
//already have a cached profile for this user
//we should make sure its upto date with the user server version
}
}
/// <summary>
/// A new user has moved into a region in this instance
/// so get info from servers
/// </summary>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
public void AddNewUser(string firstName, string lastName)
{
}
/// <summary>
@ -40,9 +72,9 @@ namespace OpenSim.Region.Caches
/// Request the user profile from User server
/// </summary>
/// <param name="userID"></param>
private void RequestUserProfileForUser(LLUUID userID)
private UserProfileData RequestUserProfileForUser(LLUUID userID)
{
return this.m_parent.UserServer.GetUserProfile(userID);
}
/// <summary>

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@ -48,7 +48,7 @@ namespace OpenSim.Framework.Data
/// </summary>
public int type;
/// <summary>
/// The folder this item is contained in (NULL_KEY = Inventory Root)
/// The folder this item is contained in
/// </summary>
public LLUUID parentFolderID;
/// <summary>
@ -56,7 +56,7 @@ namespace OpenSim.Framework.Data
/// </summary>
public LLUUID avatarID;
/// <summary>
/// The creator of this folder
/// The creator of this item
/// </summary>
public LLUUID creatorsID;
/// <summary>
@ -91,7 +91,7 @@ namespace OpenSim.Framework.Data
/// </summary>
public LLUUID agentID;
/// <summary>
/// The folder this folder is contained in (NULL_KEY for root)
/// The folder this folder is contained in
/// </summary>
public LLUUID parentID;
/// <summary>

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@ -30,6 +30,7 @@ using System.Net;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Types;
using OpenSim.Framework.Data;
namespace OpenSim.Framework.Interfaces
{
@ -176,5 +177,8 @@ namespace OpenSim.Framework.Interfaces
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID);
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLUUID textureID, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID);
void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation);
void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items);
void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item);
}
}

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@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace OpenSim.Framework.Servers
{
public class BinaryStreamHandler : BaseStreamHandler
{
BinaryMethod m_restMethod;
override public byte[] Handle(string path, Stream request)
{
byte[] data = ReadFully(request);
string param = GetParam(path);
string responseString = m_restMethod(data, path, param);
return Encoding.UTF8.GetBytes(responseString);
}
public BinaryStreamHandler(string httpMethod, string path, BinaryMethod restMethod)
: base(httpMethod, path)
{
m_restMethod = restMethod;
}
public byte[] ReadFully(Stream stream)
{
byte[] buffer = new byte[32768];
using (MemoryStream ms = new MemoryStream())
{
while (true)
{
int read = stream.Read(buffer, 0, buffer.Length);
if (read <= 0)
return ms.ToArray();
ms.Write(buffer, 0, read);
}
}
}
}
}

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@ -28,4 +28,5 @@
namespace OpenSim.Framework.Servers
{
public delegate string RestMethod( string request, string path, string param );
public delegate string BinaryMethod(byte[] data, string path, string param);
}

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@ -1,20 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Data;
using libsecondlife;
namespace OpenSim.Region.Caches
{
public class CachedUserInfo
{
public UserProfileData UserProfile;
//public Dictionary<LLUUID, InventoryFolder> Folders = new Dictionary<LLUUID, InventoryFolder>();
public InventoryFolder RootFolder;
public CachedUserInfo()
{
}
}
}

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@ -29,6 +29,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
@ -118,7 +119,7 @@ namespace OpenSim.Region.Capabilities
string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + m_capsObjectPath;
caps.MapLayer = capsBaseUrl + m_mapLayerPath;
// caps.NewFileAgentInventory = capsBaseUrl + m_newInventory;
caps.NewFileAgentInventory = capsBaseUrl + m_newInventory;
return caps;
}
@ -253,10 +254,12 @@ namespace OpenSim.Region.Capabilities
LLUUID newInvItem = LLUUID.Random();
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
AssetUploader uploader = new AssetUploader(newAsset, newInvItem, uploaderPath, this.httpListener);
string capsBase = "/CAPS/" + m_capsObjectPath;
httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
AddLegacyCapsHandler( httpListener, uploaderPath, uploader.uploaderCaps);
string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + uploaderPath;
string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + m_capsObjectPath +uploaderPath;
//Console.WriteLine("uploader url is " + uploaderURL);
res += "<llsd><map>";
res += "<key>uploader</key><string>" + uploaderURL + "</string>";
@ -303,10 +306,10 @@ namespace OpenSim.Region.Capabilities
}
public string uploaderCaps(string request, string path, string param)
public string uploaderCaps(byte[] data, string path, string param)
{
Encoding _enc = Encoding.UTF8;
byte[] data = _enc.GetBytes(request);
//Encoding _enc = Encoding.UTF8;
//byte[] data = _enc.GetBytes(request);
//Console.WriteLine("recieved upload " + Util.FieldToString(data));
LLUUID inv = this.inventoryItemID;
string res = "";
@ -324,7 +327,8 @@ namespace OpenSim.Region.Capabilities
OnUpLoad(newAssetID, inv, data);
}
/*FileStream fs = File.Create("upload.jp2");
/*
FileStream fs = File.Create("upload.jp2");
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();

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@ -4,7 +4,7 @@ namespace OpenSim.Region.Capabilities
public class LLSDCapsDetails
{
public string MapLayer = "";
//public string NewFileAgentInventory = "";
public string NewFileAgentInventory = "";
//public string EventQueueGet = "";
public LLSDCapsDetails()

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@ -196,6 +196,7 @@ namespace OpenSim.Assets
public void FetchInventoryDescendents(ClientView userInfo, FetchInventoryDescendentsPacket FetchDescend)
{
if (this._agentsInventory.ContainsKey(userInfo.AgentID))
{
AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];

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@ -35,6 +35,7 @@ using libsecondlife.Packets;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Data;
namespace OpenSim.Region.ClientStack
{
@ -76,7 +77,7 @@ namespace OpenSim.Region.ClientStack
public event GenericCall6 OnRemoveAvatar;
public event RequestMapBlocks OnRequestMapBlocks;
public event TeleportLocationRequest OnTeleportLocationRequest;
public event UUIDNameRequest OnNameFromUUIDRequest;
public event ParcelPropertiesRequest OnParcelPropertiesRequest;
@ -188,7 +189,7 @@ namespace OpenSim.Region.ClientStack
mov.Data.RegionHandle = regInfo.RegionHandle;
mov.Data.Timestamp = 1172750370; // TODO - dynamicalise this
if ((pos.X == 0) && (pos.Y == 0) && (pos.Z == 0))
if ((pos.X == 0) && (pos.Y == 0) && (pos.Z == 0))
{
mov.Data.Position = this.startpos;
}
@ -325,11 +326,11 @@ namespace OpenSim.Region.ClientStack
/// <param name="neighbourHandle"></param>
/// <param name="neighbourIP"></param>
/// <param name="neighbourPort"></param>
public void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourEndPoint )
public void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourEndPoint)
{
IPAddress neighbourIP = neighbourEndPoint.Address;
ushort neighbourPort = (ushort) neighbourEndPoint.Port;
ushort neighbourPort = (ushort)neighbourEndPoint.Port;
EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket();
enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
enablesimpacket.SimulatorInfo.Handle = neighbourHandle;
@ -405,7 +406,7 @@ namespace OpenSim.Region.ClientStack
mapReply.Data[i].Name = _enc.GetBytes(mapBlocks[i].Name);
mapReply.Data[i].RegionFlags = mapBlocks[i].RegionFlags;
mapReply.Data[i].Access = mapBlocks[i].Access;
mapReply.Data[i].Agents = mapBlocks[i].Agents;
mapReply.Data[i].Agents = mapBlocks[i].Agents;
}
this.OutPacket(mapReply);
}
@ -421,7 +422,7 @@ namespace OpenSim.Region.ClientStack
OutPacket(tpLocal);
}
public void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint newRegionEndPoint, uint locationID, uint flags)
public void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint newRegionEndPoint, uint locationID, uint flags)
{
TeleportFinishPacket teleport = new TeleportFinishPacket();
teleport.Info.AgentID = this.AgentID;
@ -439,7 +440,7 @@ namespace OpenSim.Region.ClientStack
teleport.Info.SimIP = ip;
teleport.Info.SimPort = (ushort)newRegionEndPoint.Port;
teleport.Info.LocationID = 4;
teleport.Info.TeleportFlags = 1 << 4;
teleport.Info.TeleportFlags = 1 << 4;
OutPacket(teleport);
}
@ -492,6 +493,81 @@ namespace OpenSim.Region.ClientStack
OutPacket(kill);
}
public void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items)
{
Encoding enc = Encoding.ASCII;
uint FULL_MASK_PERMISSIONS = 2147483647;
InventoryDescendentsPacket descend = new InventoryDescendentsPacket();
descend.AgentData.AgentID = this.AgentId;
descend.AgentData.OwnerID = ownerID;
descend.AgentData.FolderID = folderID;
descend.AgentData.Descendents = items.Count;
descend.AgentData.Version = 0;
descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count];
int i = 0;
foreach (InventoryItemBase item in items)
{
descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
descend.ItemData[i].ItemID = item.inventoryID;
descend.ItemData[i].AssetID = item.assetID;
descend.ItemData[i].CreatorID = item.creatorsID;
descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS;
descend.ItemData[i].CreationDate = 1000;
descend.ItemData[i].Description = enc.GetBytes(item.inventoryDescription+ "\0");
descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS;
descend.ItemData[i].Flags = 1;
descend.ItemData[i].FolderID = item.parentFolderID;
descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS;
descend.ItemData[i].InvType = (sbyte)item.type;
descend.ItemData[i].Name = enc.GetBytes(item.inventoryName+ "\0");
descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS;
descend.ItemData[i].OwnerID = item.avatarID;
descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS;
descend.ItemData[i].SalePrice = 0;
descend.ItemData[i].SaleType = 0;
descend.ItemData[i].Type = (sbyte)item.type;
descend.ItemData[i].CRC = Helpers.InventoryCRC(1000, 0, descend.ItemData[i].InvType, descend.ItemData[i].Type, descend.ItemData[i].AssetID, descend.ItemData[i].GroupID, 100,descend.ItemData[i].OwnerID, descend.ItemData[i].CreatorID, descend.ItemData[i].ItemID, descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
i++;
}
this.OutPacket(descend);
}
public void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item)
{
Encoding enc = Encoding.ASCII;
uint FULL_MASK_PERMISSIONS = 2147483647;
FetchInventoryReplyPacket inventoryReply = new FetchInventoryReplyPacket();
inventoryReply.AgentData.AgentID = this.AgentId;
inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
inventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
inventoryReply.InventoryData[0].ItemID = item.inventoryID;
inventoryReply.InventoryData[0].AssetID = item.assetID;
inventoryReply.InventoryData[0].CreatorID = item.creatorsID;
inventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
inventoryReply.InventoryData[0].CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
inventoryReply.InventoryData[0].Description = enc.GetBytes(item.inventoryDescription + "\0");
inventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
inventoryReply.InventoryData[0].Flags = 0;
inventoryReply.InventoryData[0].FolderID = item.parentFolderID;
inventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
inventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
inventoryReply.InventoryData[0].InvType = (sbyte)item.type;
inventoryReply.InventoryData[0].Name = enc.GetBytes(item.inventoryName + "\0");
inventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
inventoryReply.InventoryData[0].OwnerID = item.avatarID;
inventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
inventoryReply.InventoryData[0].SalePrice = 0;
inventoryReply.InventoryData[0].SaleType = 0;
inventoryReply.InventoryData[0].Type = (sbyte)item.type;
inventoryReply.InventoryData[0].CRC = Helpers.InventoryCRC(1000, 0, inventoryReply.InventoryData[0].InvType, inventoryReply.InventoryData[0].Type, inventoryReply.InventoryData[0].AssetID, inventoryReply.InventoryData[0].GroupID, 100, inventoryReply.InventoryData[0].OwnerID, inventoryReply.InventoryData[0].CreatorID, inventoryReply.InventoryData[0].ItemID, inventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
this.OutPacket(inventoryReply);
}
#region Appearance/ Wearables Methods
@ -545,20 +621,20 @@ namespace OpenSim.Region.ClientStack
OutPacket(avp);
}
public void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId)
{
AvatarAnimationPacket ani = new AvatarAnimationPacket();
ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
ani.AnimationSourceList[0].ObjectID = sourceAgentId;
ani.Sender = new AvatarAnimationPacket.SenderBlock();
ani.Sender.ID = sourceAgentId;
ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
ani.AnimationList[0].AnimID = animID;
ani.AnimationList[0].AnimSequenceID = seq;
this.OutPacket(ani);
}
public void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId)
{
AvatarAnimationPacket ani = new AvatarAnimationPacket();
ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
ani.AnimationSourceList[0].ObjectID = sourceAgentId;
ani.Sender = new AvatarAnimationPacket.SenderBlock();
ani.Sender.ID = sourceAgentId;
ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
ani.AnimationList[0].AnimID = animID;
ani.AnimationList[0].AnimSequenceID = seq;
this.OutPacket(ani);
}
#endregion
@ -674,7 +750,7 @@ namespace OpenSim.Region.ClientStack
/// </summary>
/// <param name="primData"></param>
/// <param name="pos"></param>
public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID , uint flags)
public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags)
{
ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
outPacket.RegionData.RegionHandle = regionHandle;

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@ -54,6 +54,29 @@
</Files>
</Project>
<Project name="OpenSim.Framework.Data" path="OpenSim/Framework/Data" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System" localCopy="false"/>
<Reference name="System.Xml"/>
<Reference name="System.Data"/>
<Reference name="XMLRPC.dll"/>
<Reference name="libsecondlife.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Framework" path="OpenSim/Framework/General" type="Library">
<Configuration name="Debug">
<Options>
@ -73,6 +96,7 @@
<Reference name="Db4objects.Db4o.dll"/>
<Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Data"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
@ -103,29 +127,6 @@
</Files>
</Project>
<Project name="OpenSim.Framework.Data" path="OpenSim/Framework/Data" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System" localCopy="false"/>
<Reference name="System.Xml"/>
<Reference name="System.Data"/>
<Reference name="XMLRPC.dll"/>
<Reference name="libsecondlife.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Region.Caches" path="OpenSim/Region/Caches" type="Library">
<Configuration name="Debug">
<Options>
@ -603,6 +604,7 @@
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Region.Caches"/>
<Reference name="OpenSim.Framework.Data"/>
<Reference name="XMLRPC.dll"/>
<Files>