parent
e35e83312d
commit
2cf025d9cb
|
@ -3994,9 +3994,6 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
return returnval;
|
||||
}
|
||||
|
||||
// AL: This does not actually do anything yet. There are issues within Libsecondlife revolving around PSYS_PART_FLAGS
|
||||
// (need to OR the values, but currently stores this within an enum) as well as discovery of how the CRC works and the
|
||||
// actual packet.
|
||||
|
||||
public void llParticleSystem(LSL_Types.list rules)
|
||||
{
|
||||
|
@ -4069,9 +4066,24 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
|
||||
break;
|
||||
|
||||
// Xantor 03-May-2008
|
||||
// Wiki: PSYS_SRC_TEXTURE string inventory item name or key of the particle texture
|
||||
// "" = default texture.
|
||||
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TEXTURE:
|
||||
prules.Texture = new LLUUID(rules.Data[i + 1].ToString());
|
||||
break;
|
||||
LLUUID tkey = LLUUID.Zero;
|
||||
|
||||
// if we can parse the string as a key, use it.
|
||||
if (LLUUID.TryParse(rules.Data[i + 1].ToString(), out tkey))
|
||||
{
|
||||
prules.Texture = tkey;
|
||||
}
|
||||
// else try to locate the name in inventory of object. found returns key,
|
||||
// not found returns LLUUID.Zero which will translate to the default particle texture
|
||||
else
|
||||
{
|
||||
prules.Texture = InventoryKey(rules.Data[i+1].ToString());
|
||||
}
|
||||
break;
|
||||
|
||||
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RATE:
|
||||
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
|
||||
|
|
Loading…
Reference in New Issue