* Adds new NetworkUtil class, contains methods for handling IP resolution when located on the same subnet. (Eg, can be used to avoid NAT Loopback requirements if fully utilized.)

* Adds a few new network-related methods to Util.
0.6.6-post-fixes
Adam Frisby 2009-05-23 05:09:10 +00:00
parent 1be22bc626
commit 2d06135166
2 changed files with 136 additions and 0 deletions

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@ -0,0 +1,122 @@
using System.Collections.Generic;
using System.Net.Sockets;
using System.Net;
using System.Net.NetworkInformation;
namespace OpenSim.Framework
{
/// <summary>
/// Handles NAT translation in a 'manner of speaking'
/// Allows you to return multiple different external
/// hostnames depending on the requestors network
///
/// This enables standard port forwarding techniques
/// to work correctly with OpenSim.
/// </summary>
static class NetworkUtil
{
// IPv4Address, Subnet
static readonly Dictionary<IPAddress,IPAddress> m_subnets = new Dictionary<IPAddress, IPAddress>();
private static IPAddress GetExternalIPFor(IPAddress destination, string defaultHostname)
{
// Adds IPv6 Support (Not that any of the major protocols supports it...)
if (destination.AddressFamily == AddressFamily.InterNetworkV6)
{
foreach (IPAddress host in Dns.GetHostAddresses(defaultHostname))
{
if (host.AddressFamily == AddressFamily.InterNetworkV6)
return host;
}
}
if(destination.AddressFamily != AddressFamily.InterNetwork)
return null;
// Check if we're accessing localhost.
foreach (IPAddress host in Dns.GetHostAddresses(Dns.GetHostName()))
{
if (host.Equals(destination))
return destination;
}
// Check for same LAN segment
foreach (KeyValuePair<IPAddress, IPAddress> subnet in m_subnets)
{
byte[] subnetBytes = subnet.Value.GetAddressBytes();
byte[] localBytes = subnet.Key.GetAddressBytes();
byte[] destBytes = destination.GetAddressBytes();
if(subnetBytes.Length != destBytes.Length || subnetBytes.Length != localBytes.Length)
return null;
bool valid = true;
for(int i=0;i<subnetBytes.Length;i++)
{
if ((localBytes[i] & subnetBytes[i]) != (destBytes[i] & subnetBytes[i]))
{
valid = false;
break;
}
}
if (valid)
return subnet.Key;
}
// None found. Assume outside network.
return null;
}
static NetworkUtil()
{
foreach (NetworkInterface ni in NetworkInterface.GetAllNetworkInterfaces())
{
foreach (UnicastIPAddressInformation address in ni.GetIPProperties().UnicastAddresses)
{
if (address.Address.AddressFamily == AddressFamily.InterNetwork)
{
m_subnets.Add(address.Address, address.IPv4Mask);
}
}
}
}
public static IPAddress GetIPFor(IPEndPoint user, string defaultHostname)
{
// Try subnet matching
IPAddress rtn = GetExternalIPFor(user.Address, defaultHostname);
if (rtn != null)
return rtn;
// Otherwise use the old algorithm
IPAddress ia;
if (IPAddress.TryParse(defaultHostname, out ia))
return ia;
ia = null;
foreach (IPAddress Adr in Dns.GetHostAddresses(defaultHostname))
{
if (Adr.AddressFamily == AddressFamily.InterNetwork)
{
ia = Adr;
break;
}
}
return ia;
}
public static string GetHostFor(IPAddress user, string defaultHostname)
{
IPAddress rtn = GetExternalIPFor(user, defaultHostname);
if(rtn != null)
return rtn.ToString();
return defaultHostname;
}
}
}

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@ -517,6 +517,20 @@ namespace OpenSim.Framework
return null;
}
public static Uri GetURI(string protocol, string hostname, int port, string path)
{
return new UriBuilder(protocol, hostname, port, path).Uri;
}
/// <summary>
/// Gets a list of all local system IP addresses
/// </summary>
/// <returns></returns>
public static IPAddress[] GetLocalHosts()
{
return Dns.GetHostAddresses(Dns.GetHostName());
}
public static IPAddress GetLocalHost()
{
string dnsAddress = "localhost";