* Adds new NetworkUtil class, contains methods for handling IP resolution when located on the same subnet. (Eg, can be used to avoid NAT Loopback requirements if fully utilized.)
* Adds a few new network-related methods to Util.0.6.6-post-fixes
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using System.Collections.Generic;
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using System.Net.Sockets;
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using System.Net;
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using System.Net.NetworkInformation;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// Handles NAT translation in a 'manner of speaking'
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/// Allows you to return multiple different external
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/// hostnames depending on the requestors network
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///
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/// This enables standard port forwarding techniques
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/// to work correctly with OpenSim.
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/// </summary>
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static class NetworkUtil
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{
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// IPv4Address, Subnet
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static readonly Dictionary<IPAddress,IPAddress> m_subnets = new Dictionary<IPAddress, IPAddress>();
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private static IPAddress GetExternalIPFor(IPAddress destination, string defaultHostname)
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{
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// Adds IPv6 Support (Not that any of the major protocols supports it...)
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if (destination.AddressFamily == AddressFamily.InterNetworkV6)
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{
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foreach (IPAddress host in Dns.GetHostAddresses(defaultHostname))
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{
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if (host.AddressFamily == AddressFamily.InterNetworkV6)
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return host;
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}
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}
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if(destination.AddressFamily != AddressFamily.InterNetwork)
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return null;
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// Check if we're accessing localhost.
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foreach (IPAddress host in Dns.GetHostAddresses(Dns.GetHostName()))
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{
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if (host.Equals(destination))
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return destination;
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}
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// Check for same LAN segment
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foreach (KeyValuePair<IPAddress, IPAddress> subnet in m_subnets)
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{
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byte[] subnetBytes = subnet.Value.GetAddressBytes();
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byte[] localBytes = subnet.Key.GetAddressBytes();
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byte[] destBytes = destination.GetAddressBytes();
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if(subnetBytes.Length != destBytes.Length || subnetBytes.Length != localBytes.Length)
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return null;
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bool valid = true;
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for(int i=0;i<subnetBytes.Length;i++)
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{
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if ((localBytes[i] & subnetBytes[i]) != (destBytes[i] & subnetBytes[i]))
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{
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valid = false;
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break;
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}
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}
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if (valid)
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return subnet.Key;
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}
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// None found. Assume outside network.
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return null;
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}
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static NetworkUtil()
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{
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foreach (NetworkInterface ni in NetworkInterface.GetAllNetworkInterfaces())
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{
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foreach (UnicastIPAddressInformation address in ni.GetIPProperties().UnicastAddresses)
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{
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if (address.Address.AddressFamily == AddressFamily.InterNetwork)
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{
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m_subnets.Add(address.Address, address.IPv4Mask);
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}
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}
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}
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}
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public static IPAddress GetIPFor(IPEndPoint user, string defaultHostname)
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{
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// Try subnet matching
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IPAddress rtn = GetExternalIPFor(user.Address, defaultHostname);
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if (rtn != null)
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return rtn;
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// Otherwise use the old algorithm
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IPAddress ia;
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if (IPAddress.TryParse(defaultHostname, out ia))
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return ia;
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ia = null;
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foreach (IPAddress Adr in Dns.GetHostAddresses(defaultHostname))
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{
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if (Adr.AddressFamily == AddressFamily.InterNetwork)
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{
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ia = Adr;
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break;
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}
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}
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return ia;
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}
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public static string GetHostFor(IPAddress user, string defaultHostname)
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{
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IPAddress rtn = GetExternalIPFor(user, defaultHostname);
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if(rtn != null)
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return rtn.ToString();
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return defaultHostname;
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}
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}
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}
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@ -517,6 +517,20 @@ namespace OpenSim.Framework
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return null;
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return null;
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}
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}
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public static Uri GetURI(string protocol, string hostname, int port, string path)
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{
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return new UriBuilder(protocol, hostname, port, path).Uri;
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}
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/// <summary>
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/// Gets a list of all local system IP addresses
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/// </summary>
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/// <returns></returns>
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public static IPAddress[] GetLocalHosts()
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{
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return Dns.GetHostAddresses(Dns.GetHostName());
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}
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public static IPAddress GetLocalHost()
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public static IPAddress GetLocalHost()
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{
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{
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string dnsAddress = "localhost";
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string dnsAddress = "localhost";
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