rename OSSL enable option GOD as ACTIVE_GOD so its use is more clear
parent
e2167716aa
commit
2d0860ac51
|
@ -310,7 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
foreach (string id in ids)
|
foreach (string id in ids)
|
||||||
{
|
{
|
||||||
string current = id.Trim();
|
string current = id.Trim();
|
||||||
if (current.ToUpper() == "PARCEL_GROUP_MEMBER" || current.ToUpper() == "PARCEL_OWNER" || current.ToUpper() == "ESTATE_MANAGER" || current.ToUpper() == "ESTATE_OWNER" || current.ToUpper() == "GOD" || current.ToUpper() == "GRID_GOD")
|
if (current.ToUpper() == "PARCEL_GROUP_MEMBER" || current.ToUpper() == "PARCEL_OWNER" || current.ToUpper() == "ESTATE_MANAGER" || current.ToUpper() == "ESTATE_OWNER" || current.ToUpper() == "ACTIVE_GOD" || current.ToUpper() == "GRID_GOD")
|
||||||
{
|
{
|
||||||
if (!perms.AllowedOwnerClasses.Contains(current))
|
if (!perms.AllowedOwnerClasses.Contains(current))
|
||||||
perms.AllowedOwnerClasses.Add(current.ToUpper());
|
perms.AllowedOwnerClasses.Add(current.ToUpper());
|
||||||
|
@ -426,7 +426,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
|
|
||||||
//Only active gods may use the function
|
//Only active gods may use the function
|
||||||
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GOD"))
|
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ACTIVE_GOD"))
|
||||||
{
|
{
|
||||||
ScenePresence sp = World.GetScenePresence(ownerID);
|
ScenePresence sp = World.GetScenePresence(ownerID);
|
||||||
if (sp != null && !sp.IsDeleted && sp.IsGod)
|
if (sp != null && !sp.IsDeleted && sp.IsGod)
|
||||||
|
|
|
@ -38,7 +38,7 @@
|
||||||
; against the owner of the object containing the script.
|
; against the owner of the object containing the script.
|
||||||
; The comma separated entries in the list may be one of:
|
; The comma separated entries in the list may be one of:
|
||||||
; "GRID_GOD" -- enable for users with UserLevel >= 200
|
; "GRID_GOD" -- enable for users with UserLevel >= 200
|
||||||
; "GOD" -- enable for present and with active god power
|
; "ACTIVE_GOD" -- enable for present and with active god power user
|
||||||
; "ESTATE_MANAGER" -- enable for estate manager
|
; "ESTATE_MANAGER" -- enable for estate manager
|
||||||
; "ESTATE_OWNER" -- enable for estate owner
|
; "ESTATE_OWNER" -- enable for estate owner
|
||||||
; "PARCEL_OWNER" -- enable for parcel owner
|
; "PARCEL_OWNER" -- enable for parcel owner
|
||||||
|
|
Loading…
Reference in New Issue