minor: slightly adjust previous method doc.
parent
793bfb5a66
commit
2d1f0d224c
|
@ -38,7 +38,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// Load estate settings for a region.
|
/// Load estate settings for a region.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="regionID"></param>
|
/// <param name="regionID"></param>
|
||||||
/// <param name="create">If true, then an estate is created if one is not found. This is used in migration.</param>
|
/// <param name="create">If true, then an estate is created if one is not found.</param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
EstateSettings LoadEstateSettings(UUID regionID, bool create);
|
EstateSettings LoadEstateSettings(UUID regionID, bool create);
|
||||||
|
|
||||||
|
|
|
@ -43,7 +43,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// Load estate settings for a region.
|
/// Load estate settings for a region.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="regionID"></param>
|
/// <param name="regionID"></param>
|
||||||
/// <param name="create">If true, then an estate is created if one is not found. This is used in migration.</param>
|
/// <param name="create">If true, then an estate is created if one is not found.</param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
EstateSettings LoadEstateSettings(UUID regionID, bool create);
|
EstateSettings LoadEstateSettings(UUID regionID, bool create);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue