Upgrade terse to full update on root rotation change. Not entirely sure why, but it seems that the terse update causes the first prim to rotate improperly on occasion (only temporary, it's fixed by the full update on deselect, but this will prevent confusion.)
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@ -3425,7 +3425,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_rootPart.Undoing = false;
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m_rootPart.Undoing = false;
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}
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}
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ScheduleGroupForTerseUpdate();
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ScheduleGroupForFullUpdate();
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}
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}
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#endregion
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#endregion
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