varregion: many more updates removing the constant RegionSize and replacing

with a passed region size. This time in the map code and grid services code.
varregion
Robert Adams 2013-12-26 22:45:59 -08:00
parent e5f7c8b6e8
commit 2d2bea4aa7
32 changed files with 224 additions and 239 deletions

View File

@ -342,6 +342,11 @@ namespace OpenSim.Framework
return Utils.UIntsToLong(X, Y);
}
public static ulong RegionLocToHandle(uint X, uint Y)
{
return Utils.UIntsToLong(Util.RegionToWorldLoc(X), Util.RegionToWorldLoc(Y));
}
public static void RegionHandleToWorldLoc(ulong handle, out uint X, out uint Y)
{
X = (uint)(handle >> 32);

View File

@ -337,6 +337,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
"[ENTITY TRANSFER MODULE]: Received teleport cancel request from {0} in {1}", client.Name, Scene.Name);
}
// Attempt to teleport the ScenePresence to the specified position in the specified region (spec'ed by its handle).
public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags)
{
if (sp.Scene.Permissions.IsGridGod(sp.UUID))
@ -478,7 +479,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
Vector3 lookAt, uint teleportFlags, out GridRegion finalDestination)
{
uint x = 0, y = 0;
Utils.LongToUInts(regionHandle, out x, out y);
Util.RegionHandleToWorldLoc(regionHandle, out x, out y);
GridRegion reg = Scene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y);
if (reg != null)
@ -532,8 +533,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
Util.RegionHandleToRegionLoc(regionHandle, out regX, out regY);
MapBlockData block = new MapBlockData();
block.X = (ushort)Util.WorldToRegionLoc(regX);
block.Y = (ushort)Util.WorldToRegionLoc(regY);
block.X = (ushort)regX;
block.Y = (ushort)regY;
block.Access = 254; // == not there
List<MapBlockData> blocks = new List<MapBlockData>();
@ -1505,7 +1506,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.Scene.RequestTeleportLocation(
agent.ControllingClient,
Utils.UIntsToLong(regionX * (uint)Constants.RegionSize, regionY * (uint)Constants.RegionSize),
Util.RegionLocToHandle(regionX, regionY),
position,
agent.Lookat,
(uint)Constants.TeleportFlags.ViaLocation);
@ -1515,11 +1516,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (im != null)
{
UUID gotoLocation = Util.BuildFakeParcelID(
Util.UIntsToLong(
(regionX *
(uint)Constants.RegionSize),
(regionY *
(uint)Constants.RegionSize)),
Util.RegionLocToHandle(regionX, regionY),
(uint)(int)position.X,
(uint)(int)position.Y,
(uint)(int)position.Z);
@ -1991,8 +1988,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
int shifty = (rRegionY - tRegionY) * (int)Constants.RegionSize;
return new Vector3(shiftx, shifty, 0f);
*/
return new Vector3(sp.Scene.RegionInfo.RegionLocX - neighbour.RegionLocX,
sp.Scene.RegionInfo.RegionLocY - neighbour.RegionLocY,
return new Vector3( sp.Scene.RegionInfo.WorldLocX - neighbour.RegionLocX,
sp.Scene.RegionInfo.WorldLocY - neighbour.RegionLocY,
0f);
}
@ -2172,16 +2169,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// view to include everything in the megaregion
if (m_regionCombinerModule == null || !m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID))
{
int dd = avatar.DrawDistance < Constants.RegionSize ? (int)Constants.RegionSize : (int)avatar.DrawDistance;
// The area to check is as big as the current region.
// We presume all adjacent regions are the same size as this region.
uint dd = Math.Max((uint)avatar.DrawDistance,
Math.Max(Scene.RegionInfo.RegionSizeX, Scene.RegionInfo.RegionSizeY));
int startX = (int)pRegionLocX * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2);
int startY = (int)pRegionLocY * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2);
uint startX = Util.RegionToWorldLoc(pRegionLocX) - dd + Constants.RegionSize/2;
uint startY = Util.RegionToWorldLoc(pRegionLocY) - dd + Constants.RegionSize/2;
int endX = (int)pRegionLocX * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2);
int endY = (int)pRegionLocY * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2);
uint endX = Util.RegionToWorldLoc(pRegionLocX) + dd + Constants.RegionSize/2;
uint endY = Util.RegionToWorldLoc(pRegionLocY) + dd + Constants.RegionSize/2;
List<GridRegion> neighbours =
avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY);
avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, (int)startX, (int)endX, (int)startY, (int)endY);
neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; });
return neighbours;
@ -2194,10 +2194,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
List<GridRegion> neighbours
= pScene.GridService.GetRegionRange(
m_regionInfo.ScopeID,
(int)swCorner.X * (int)Constants.RegionSize,
(int)neCorner.X * (int)Constants.RegionSize,
(int)swCorner.Y * (int)Constants.RegionSize,
(int)neCorner.Y * (int)Constants.RegionSize);
(int)Util.RegionToWorldLoc((uint)swCorner.X), (int)Util.RegionToWorldLoc((uint)neCorner.X),
(int)Util.RegionToWorldLoc((uint)swCorner.Y), (int)Util.RegionToWorldLoc((uint)neCorner.Y) );
neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; });
@ -2300,7 +2298,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
double objectWorldLocY = (double)scene.RegionInfo.WorldLocY + attemptedPosition.Y;
// Ask the grid service for the region that contains the passed address
GridRegion destination = GetRegionContainingWorldLocation(scene.GridService, scene.RegionInfo.ScopeID, objectWorldLocX, objectWorldLocY);
GridRegion destination = GetRegionContainingWorldLocation(scene.GridService, scene.RegionInfo.ScopeID,
objectWorldLocX, objectWorldLocY);
Vector3 pos = Vector3.Zero;
if (destination != null)

View File

@ -82,7 +82,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
return new List<GridRegion>(m_neighbours.Values);
}
// Get a region given its base coordinates.
// Get a region given its base coordinates (in meters).
// NOTE: this is NOT 'get a region by some point in the region'. The coordinate MUST
// be the base coordinate of the region.
// The snapping is technically unnecessary but is harmless because regions are always

View File

@ -186,7 +186,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
return rinfo;
}
// Get a region given its base coordinates.
// Get a region given its base world coordinates (in meters).
// NOTE: this is NOT 'get a region by some point in the region'. The coordinate MUST
// be the base coordinate of the region.
// The coordinates are world coords (meters), NOT region units.

View File

@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
if (s.RegionInfo.RegionHandle == regionHandle)
{
m_log.DebugFormat("[LOCAL NEIGHBOUR SERVICE CONNECTOR]: HelloNeighbour from region {0} to neighbour {1} at {2}-{3}",
thisRegion.RegionName, s.Name, x / Constants.RegionSize, y / Constants.RegionSize);
thisRegion.RegionName, s.Name, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y) );
//m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour");
return s.IncomingHelloNeighbour(thisRegion);

View File

@ -533,7 +533,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
if (isMegaregion)
size = rcMod.GetSizeOfMegaregion(scene.RegionInfo.RegionID);
else
size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize);
size = new Vector2((float)scene.RegionInfo.RegionSizeX, (float)scene.RegionInfo.RegionSizeY);
xtw.WriteElementString("is_megaregion", isMegaregion.ToString());
xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y));

View File

@ -102,7 +102,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
terrainRenderer.Initialise(m_scene, m_config);
mapbmp = new Bitmap((int)Constants.RegionSize, (int)Constants.RegionSize, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height,
System.Drawing.Imaging.PixelFormat.Format24bppRgb);
//long t = System.Environment.TickCount;
//for (int i = 0; i < 10; ++i) {
terrainRenderer.TerrainToBitmap(mapbmp);
@ -273,7 +274,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp)
{
int tc = 0;
double[,] hm = whichScene.Heightmap.GetDoubles();
ITerrainChannel hm = whichScene.Heightmap;
tc = Environment.TickCount;
m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
EntityBase[] objs = whichScene.GetEntities();
@ -356,7 +357,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
Vector3 pos = part.GetWorldPosition();
// skip prim outside of retion
if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f)
if (!m_scene.PositionIsInCurrentRegion(pos))
continue;
// skip prim in non-finite position
@ -399,9 +400,14 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
int mapdrawendY = (int)(pos.Y + scale.Y);
// If object is beyond the edge of the map, don't draw it to avoid errors
if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1)
|| mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0
|| mapdrawendY > ((int)Constants.RegionSize - 1))
if (mapdrawstartX < 0
|| mapdrawstartX > (hm.Width - 1)
|| mapdrawendX < 0
|| mapdrawendX > (hm.Width - 1)
|| mapdrawstartY < 0
|| mapdrawstartY > (hm.Height - 1)
|| mapdrawendY < 0
|| mapdrawendY > (hm.Height - 1))
continue;
#region obb face reconstruction part duex
@ -523,11 +529,11 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
for (int i = 0; i < FaceA.Length; i++)
{
Point[] working = new Point[5];
working[0] = project(FaceA[i], axPos);
working[1] = project(FaceB[i], axPos);
working[2] = project(FaceD[i], axPos);
working[3] = project(FaceC[i], axPos);
working[4] = project(FaceA[i], axPos);
working[0] = project(hm, FaceA[i], axPos);
working[1] = project(hm, FaceB[i], axPos);
working[2] = project(hm, FaceD[i], axPos);
working[3] = project(hm, FaceC[i], axPos);
working[4] = project(hm, FaceA[i], axPos);
face workingface = new face();
workingface.pts = working;
@ -595,17 +601,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
return mapbmp;
}
private Point project(Vector3 point3d, Vector3 originpos)
private Point project(ITerrainChannel hm, Vector3 point3d, Vector3 originpos)
{
Point returnpt = new Point();
//originpos = point3d;
//int d = (int)(256f / 1.5f);
//Vector3 topos = new Vector3(0, 0, 0);
// float z = -point3d.z - topos.z;
// float z = -point3d.z - topos.z;
returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d);
returnpt.Y = (int)(((int)Constants.RegionSize - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d)));
returnpt.Y = (int)((hm.Width - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d)));
return returnpt;
}

View File

@ -31,6 +31,7 @@ using System.Reflection;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.World.LegacyMap
@ -39,8 +40,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
{
private static readonly Color WATER_COLOR = Color.FromArgb(29, 71, 95);
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly string LogHeader = "[SHADED MAPTILE RENDERER]";
private Scene m_scene;
//private IConfigSource m_config; // not used currently
@ -53,19 +54,26 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
public void TerrainToBitmap(Bitmap mapbmp)
{
m_log.DebugFormat("{0} Generating Maptile Step 1: Terrain", LogHeader);
int tc = Environment.TickCount;
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
double[,] hm = m_scene.Heightmap.GetDoubles();
ITerrainChannel hm = m_scene.Heightmap;
if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height)
{
m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>",
LogHeader, mapbmp.Width, mapbmp.Height, hm.Width, hm.Height);
}
bool ShadowDebugContinue = true;
bool terraincorruptedwarningsaid = false;
float low = 255;
float high = 0;
for (int x = 0; x < (int)Constants.RegionSize; x++)
for (int x = 0; x < hm.Width; x++)
{
for (int y = 0; y < (int)Constants.RegionSize; y++)
for (int y = 0; y < hm.Height; y++)
{
float hmval = (float)hm[x, y];
if (hmval < low)
@ -77,12 +85,12 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
for (int x = 0; x < (int)Constants.RegionSize; x++)
for (int x = 0; x < hm.Width; x++)
{
for (int y = 0; y < (int)Constants.RegionSize; y++)
for (int y = 0; y < hm.Height; y++)
{
// Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left
int yr = ((int)Constants.RegionSize - 1) - y;
int yr = ((int)hm.Height - 1) - y;
float heightvalue = (float)hm[x, y];
@ -109,12 +117,12 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
// .
//
// Shade the terrain for shadows
if (x < ((int)Constants.RegionSize - 1) && yr < ((int)Constants.RegionSize - 1))
if (x < (hm.Width - 1) && yr < (hm.Height - 1))
{
float hfvalue = (float)hm[x, y];
float hfvaluecompare = 0f;
if ((x + 1 < (int)Constants.RegionSize) && (y + 1 < (int)Constants.RegionSize))
if ((x + 1 < hm.Width) && (y + 1 < hm.Height))
{
hfvaluecompare = (float)hm[x + 1, y + 1]; // light from north-east => look at land height there
}
@ -179,7 +187,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
if (ShadowDebugContinue)
{
if ((x - 1 > 0) && (yr + 1 < (int)Constants.RegionSize))
if ((x - 1 > 0) && (yr + 1 < hm.Height))
{
color = mapbmp.GetPixel(x - 1, yr + 1);
int r = color.R;
@ -233,7 +241,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
terraincorruptedwarningsaid = true;
}
Color black = Color.Black;
mapbmp.SetPixel(x, ((int)Constants.RegionSize - y) - 1, black);
mapbmp.SetPixel(x, (hm.Width - y) - 1, black);
}
}
}

View File

@ -34,6 +34,8 @@ using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.World.LegacyMap
@ -122,8 +124,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
{
#region Constants
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly string LogHeader = "[TEXTURED MAPTILE RENDERER]";
// some hardcoded terrain UUIDs that work with SL 1.20 (the four default textures and "Blank").
// The color-values were choosen because they "look right" (at least to me) ;-)
@ -173,7 +175,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
private Bitmap fetchTexture(UUID id)
{
AssetBase asset = m_scene.AssetService.Get(id.ToString());
m_log.DebugFormat("[TexturedMapTileRenderer]: Fetched texture {0}, found: {1}", id, asset != null);
m_log.DebugFormat("{0} Fetched texture {1}, found: {2}", LogHeader, id, asset != null);
if (asset == null) return null;
ManagedImage managedImage;
@ -188,18 +190,15 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
}
catch (DllNotFoundException)
{
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", id);
m_log.ErrorFormat("{0} OpenJpeg is not installed correctly on this system. Asset Data is empty for {1}", LogHeader, id);
}
catch (IndexOutOfRangeException)
{
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
m_log.ErrorFormat("{0} OpenJpeg was unable to encode this. Asset Data is empty for {1}", LogHeader, id);
}
catch (Exception)
{
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
m_log.ErrorFormat("{0} OpenJpeg was unable to encode this. Asset Data is empty for {1}", LogHeader, id);
}
return null;
@ -267,8 +266,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
// the heigthfield might have some jumps in values. Rendered land is smooth, though,
// as a slope is rendered at that place. So average 4 neighbour values to emulate that.
private float getHeight(double[,] hm, int x, int y) {
if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1))
private float getHeight(ITerrainChannel hm, int x, int y) {
if (x < (hm.Width - 1) && y < (hm.Height - 1))
return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112);
else
return (float)hm[x, y];
@ -278,7 +277,15 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
public void TerrainToBitmap(Bitmap mapbmp)
{
int tc = Environment.TickCount;
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
m_log.DebugFormat("{0} Generating Maptile Step 1: Terrain", LogHeader);
ITerrainChannel hm = m_scene.Heightmap;
if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height)
{
m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>",
LogHeader, mapbmp.Width, mapbmp.Height, hm.Width, hm.Height);
}
// These textures should be in the AssetCache anyway, as every client conneting to this
// region needs them. Except on start, when the map is recreated (before anyone connected),
@ -306,19 +313,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
float waterHeight = (float)settings.WaterHeight;
double[,] hm = m_scene.Heightmap.GetDoubles();
for (int x = 0; x < (int)Constants.RegionSize; x++)
for (int x = 0; x < hm.Width; x++)
{
float columnRatio = x / ((float)Constants.RegionSize - 1); // 0 - 1, for interpolation
for (int y = 0; y < (int)Constants.RegionSize; y++)
float columnRatio = x / (hm.Width - 1); // 0 - 1, for interpolation
for (int y = 0; y < hm.Height; y++)
{
float rowRatio = y / ((float)Constants.RegionSize - 1); // 0 - 1, for interpolation
float rowRatio = y / (hm.Height - 1); // 0 - 1, for interpolation
// Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left
int yr = ((int)Constants.RegionSize - 1) - y;
int yr = (hm.Height - 1) - y;
float heightvalue = getHeight(hm, x, y);
float heightvalue = getHeight(m_scene.Heightmap, x, y);
if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue))
heightvalue = 0;
@ -368,9 +373,9 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
}
// Shade the terrain for shadows
if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1))
if (x < (hm.Width - 1) && y < (hm.Height - 1))
{
float hfvaluecompare = getHeight(hm, x + 1, y + 1); // light from north-east => look at land height there
float hfvaluecompare = getHeight(m_scene.Heightmap, x + 1, y + 1); // light from north-east => look at land height there
if (Single.IsInfinity(hfvaluecompare) || Single.IsNaN(hfvaluecompare))
hfvaluecompare = 0f;

View File

@ -151,14 +151,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
break;
case 2: // Sell a copy
Vector3 inventoryStoredPosition = new Vector3
(((group.AbsolutePosition.X > (int)Constants.RegionSize)
? 250
: group.AbsolutePosition.X)
,
(group.AbsolutePosition.X > (int)Constants.RegionSize)
? 250
: group.AbsolutePosition.X,
Vector3 inventoryStoredPosition = new Vector3(
Math.Min(group.AbsolutePosition.X, m_scene.RegionInfo.RegionSizeX - 6),
Math.Min(group.AbsolutePosition.Y, m_scene.RegionInfo.RegionSizeY - 6),
group.AbsolutePosition.Z);
Vector3 originalPosition = group.AbsolutePosition;

View File

@ -45,7 +45,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
{
if (fillArea[x, y])
{
double noise = TerrainUtil.PerlinNoise2D((double) x / Constants.RegionSize, (double) y / Constants.RegionSize, 8, 1.0);
double noise = TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0);
map[x, y] += noise * strength;
}

View File

@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
z *= z;
z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
double noise = TerrainUtil.PerlinNoise2D(x / (double) Constants.RegionSize, y / (double) Constants.RegionSize, 8, 1.0);
double noise = TerrainUtil.PerlinNoise2D(x / (double) map.Width, y / (double) map.Height, 8, 1.0);
if (z > 0.0)
map[x, y] += noise * z * duration;

View File

@ -128,7 +128,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
public Bitmap CreateMapTile()
{
Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize);
Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f,
(int)Constants.RegionSize, (int)Constants.RegionSize,
(float)Constants.RegionSize, (float)Constants.RegionSize);
return CreateMapTile(viewport, false);
}

View File

@ -184,8 +184,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
data.Name = info.RegionName;
data.RegionFlags = 0; // TODO not used?
data.WaterHeight = 0; // not used
data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
data.Y = (ushort)(info.RegionLocY / Constants.RegionSize);
data.X = (ushort)Util.WorldToRegionLoc((uint)info.RegionLocX);
data.Y = (ushort)Util.WorldToRegionLoc((uint)info.RegionLocY);
blocks.Add(data);
}
}

View File

@ -277,11 +277,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{
List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
// Get regions that are within 8 regions of here
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
(int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
(int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX - 8),
(int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX + 8),
(int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY - 8),
(int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY + 8) );
foreach (GridRegion r in regions)
{
MapBlockData block = new MapBlockData();
@ -1011,17 +1012,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// on an unloaded square.
// But make sure: Look whether the one we requested is in there
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
minX * (int)Constants.RegionSize,
maxX * (int)Constants.RegionSize,
minY * (int)Constants.RegionSize,
maxY * (int)Constants.RegionSize);
(int)Util.RegionToWorldLoc((uint)minX), (int)Util.RegionToWorldLoc((uint)maxX),
(int)Util.RegionToWorldLoc((uint)minY), (int)Util.RegionToWorldLoc((uint)maxY) );
if (regions != null)
{
foreach (GridRegion r in regions)
{
if ((r.RegionLocX == minX * (int)Constants.RegionSize) &&
(r.RegionLocY == minY * (int)Constants.RegionSize))
if (r.RegionLocX == Util.RegionToWorldLoc((uint)minX)
&& r.RegionLocY == Util.RegionToWorldLoc((uint)minY) )
{
// found it => add it to response
MapBlockData block = new MapBlockData();
@ -1055,10 +1054,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{
List<MapBlockData> mapBlocks = new List<MapBlockData>();
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
(minX - 4) * (int)Constants.RegionSize,
(maxX + 4) * (int)Constants.RegionSize,
(minY - 4) * (int)Constants.RegionSize,
(maxY + 4) * (int)Constants.RegionSize);
(int)Util.RegionToWorldLoc((uint)(minX - 4)), (int)Util.RegionToWorldLoc((uint)(maxX + 4)),
(int)Util.RegionToWorldLoc((uint)(minY - 4)), (int)Util.RegionToWorldLoc((uint)(maxY + 4)) );
foreach (GridRegion r in regions)
{
MapBlockData block = new MapBlockData();
@ -1086,8 +1083,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
break;
}
block.Name = r.RegionName;
block.X = (ushort)(r.RegionLocX / Constants.RegionSize);
block.Y = (ushort)(r.RegionLocY / Constants.RegionSize);
block.X = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocX);
block.Y = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocY);
}
public Hashtable OnHTTPThrottled(Hashtable keysvals)
@ -1218,10 +1215,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
List<MapBlockData> mapBlocks = new List<MapBlockData>();
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
(int)(m_scene.RegionInfo.RegionLocX - 9) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocX + 9) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocY + 9) * (int)Constants.RegionSize);
(int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX - 9),
(int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX + 9),
(int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY - 9),
(int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY + 9));
List<AssetBase> textures = new List<AssetBase>();
List<Image> bitImages = new List<Image>();

View File

@ -1099,8 +1099,6 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>True after all operations complete, throws exceptions otherwise.</returns>
public override void OtherRegionUp(GridRegion otherRegion)
{
// uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize);
// uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize);
uint xcell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocX);
uint ycell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocY);
@ -2450,9 +2448,9 @@ namespace OpenSim.Region.Framework.Scenes
int xx = (int)Math.Floor(pos.X);
int yy = (int)Math.Floor(pos.Y);
if (xx < 0
|| xx > RegionInfo.RegionSizeX
|| xx >= RegionInfo.RegionSizeX
|| yy < 0
|| yy > RegionInfo.RegionSizeY)
|| yy >= RegionInfo.RegionSizeY)
ret = false;
return ret;
@ -4581,53 +4579,6 @@ namespace OpenSim.Region.Framework.Scenes
ScenePresence sp = GetScenePresence(remoteClient.AgentId);
if (sp != null)
{
/*
uint regionX = RegionInfo.LegacyRegionLocX;
uint regionY = RegionInfo.LegacyRegionLocY;
Util.RegionHandleToWorldLoc(regionHandle, out regionX, out regionY);
Utils.LongToUInts(regionHandle, out regionX, out regionY);
int shiftx = (int) regionX - (int) RegionInfo.LegacyRegionLocX * (int)Constants.RegionSize;
int shifty = (int) regionY - (int) RegionInfo.LegacyRegionLocY * (int)Constants.RegionSize;
*/
uint regionX, regionY;
Util.RegionHandleToWorldLoc(regionHandle, out regionX, out regionY);
int shiftx = (int) regionX - (int)RegionInfo.WorldLocX;
int shifty = (int) regionY - (int)RegionInfo.WorldLocY;
position.X += shiftx;
position.Y += shifty;
bool result = false;
if (TestBorderCross(position,Cardinals.N))
result = true;
if (TestBorderCross(position, Cardinals.S))
result = true;
if (TestBorderCross(position, Cardinals.E))
result = true;
if (TestBorderCross(position, Cardinals.W))
result = true;
// bordercross if position is outside of region
if (!result)
{
regionHandle = RegionInfo.RegionHandle;
}
else
{
// not in this region, undo the shift!
position.X -= shiftx;
position.Y -= shifty;
}
if (EntityTransferModule != null)
{
EntityTransferModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags);

View File

@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Scenes
{
public abstract class SceneBase : IScene
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly string LogHeader = "[SCENE]";
#region Events

View File

@ -331,7 +331,7 @@ namespace OpenSim.Region.Framework.Scenes
{
get
{
Vector3 minScale = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionSize);
Vector3 minScale = new Vector3(Constants.MaximumRegionSize, Constants.MaximumRegionSize, Constants.MaximumRegionSize);
Vector3 maxScale = Vector3.Zero;
Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f);
@ -517,14 +517,14 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
// Normalize
if (val.X >= Constants.RegionSize)
val.X -= Constants.RegionSize;
if (val.Y >= Constants.RegionSize)
val.Y -= Constants.RegionSize;
if (val.X >= m_scene.RegionInfo.RegionSizeX)
val.X -= m_scene.RegionInfo.RegionSizeX;
if (val.Y >= m_scene.RegionInfo.RegionSizeY)
val.Y -= m_scene.RegionInfo.RegionSizeY;
if (val.X < 0)
val.X += Constants.RegionSize;
val.X += m_scene.RegionInfo.RegionSizeX;
if (val.Y < 0)
val.Y += Constants.RegionSize;
val.Y += m_scene.RegionInfo.RegionSizeY;
// If it's deleted, crossing was successful
if (IsDeleted)
@ -572,9 +572,9 @@ namespace OpenSim.Region.Framework.Scenes
}
}
Vector3 oldp = AbsolutePosition;
val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f);
val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f);
val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)m_scene.RegionInfo.RegionSizeX - 0.5f);
val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)m_scene.RegionInfo.RegionSizeY - 0.5f);
val.Z = Util.Clamp<float>(oldp.Z, 0.5f, Constants.RegionHeight);
}
}

View File

@ -516,7 +516,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
public Vector3 StartPos
{
get { return new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 50); }
get { return new Vector3(m_scene.RegionInfo.RegionSizeX * 0.5f, m_scene.RegionInfo.RegionSizeY * 0.5f, 50f); }
set { }
}

View File

@ -52,6 +52,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
// Local constants
// This computation is not the real region center if the region is larger than 256.
// This computation isn't fixed because there is not a handle back to the region.
private static readonly Vector3 CenterOfRegion = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20);
private static readonly char[] CS_SPACE = { ' ' };

View File

@ -44,6 +44,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// This computation is not the real region center if the region is larger than 256.
// This computation isn't fixed because there is not a handle back to the region.
private static readonly OpenMetaverse.Vector3 CenterOfRegion = new OpenMetaverse.Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20);
private const int DEBUG_CHANNEL = 2147483647;

View File

@ -1311,7 +1311,7 @@ private sealed class BulletConstraintXNA : BulletConstraint
/* TODO */
ConfigurationParameters[] configparms = new ConfigurationParameters[1];
configparms[0] = parms;
Vector3 worldExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight);
Vector3 worldExtent = maxPosition;
m_maxCollisions = maxCollisions;
m_maxUpdatesPerFrame = maxUpdates;
specialCollisionObjects = new Dictionary<uint, GhostObject>();

View File

@ -208,6 +208,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
Name = EngineType + "/" + RegionName;
}
// Old version of initialization that assumes legacy sized regions (256x256)
public override void Initialise(IMesher meshmerizer, IConfigSource config)
{
m_log.ErrorFormat("{0} WARNING WARNING WARNING! BulletSim initialized without region extent specification. Terrain will be messed up.");

View File

@ -4333,7 +4333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
UUID agentId = new UUID();
ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y);
ulong regionHandle = Util.RegionWorldLocToHandle((uint)global_coords.x, (uint)global_coords.y);
if (UUID.TryParse(agent, out agentId))
{

View File

@ -814,8 +814,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
private void TeleportAgent(string agent, int regionX, int regionY,
LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
{
// ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
ulong regionHandle = Util.RegionWorldLocToHandle(Util.RegionToWorldLoc((uint)regionX), Util.RegionToWorldLoc((uint)regionY));
// ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
ulong regionHandle = Util.RegionLocToHandle((uint)regionX, (uint)regionY);
m_host.AddScriptLPS(1);
UUID agentId = new UUID();

View File

@ -713,16 +713,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
}
private void Save()
{
/* Remove temporarily until we have a handle to the region size
if (Position.x > ((int)Constants.RegionSize - 1))
Position.x = ((int)Constants.RegionSize - 1);
if (Position.x < 0)
Position.x = 0;
if (Position.y > ((int)Constants.RegionSize - 1))
Position.y = ((int)Constants.RegionSize - 1);
if (Position.y < 0)
Position.y = 0;
*/
if (Position.z > Constants.RegionHeight)
Position.z = Constants.RegionHeight;
if (Position.x < 0)
Position.x = 0;
if (Position.y < 0)
Position.y = 0;
if (Position.z < 0)
Position.z = 0;
prim.OSSL.llSetPos(Position);

View File

@ -101,7 +101,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
public string RegisterRegion(UUID scopeID, GridRegion regionInfo)
{
Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0);
Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight);
Vector3d maxPosition = minPosition + new Vector3d(regionInfo.RegionSizeX, regionInfo.RegionSizeY, Constants.RegionHeight);
OSDMap extraData = new OSDMap
{
@ -156,15 +156,15 @@ namespace OpenSim.Services.Connectors.SimianGrid
public List<GridRegion> GetNeighbours(UUID scopeID, UUID regionID)
{
const int NEIGHBOR_RADIUS = 128;
GridRegion region = GetRegionByUUID(scopeID, regionID);
int NEIGHBOR_RADIUS = Math.Max(region.RegionSizeX, region.RegionSizeY) / 2;
if (region != null)
{
List<GridRegion> regions = GetRegionRange(scopeID,
region.RegionLocX - NEIGHBOR_RADIUS, region.RegionLocX + (int)Constants.RegionSize + NEIGHBOR_RADIUS,
region.RegionLocY - NEIGHBOR_RADIUS, region.RegionLocY + (int)Constants.RegionSize + NEIGHBOR_RADIUS);
region.RegionLocX - NEIGHBOR_RADIUS, region.RegionLocX + region.RegionSizeX + NEIGHBOR_RADIUS,
region.RegionLocY - NEIGHBOR_RADIUS, region.RegionLocY + region.RegionSizeY + NEIGHBOR_RADIUS);
for (int i = 0; i < regions.Count; i++)
{
@ -229,7 +229,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
else
{
// m_log.InfoFormat("[SIMIAN GRID CONNECTOR]: Grid service did not find a match for region at {0},{1}",
// x / Constants.RegionSize, y / Constants.RegionSize);
// Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y));
return null;
}
}

View File

@ -313,8 +313,10 @@ namespace OpenSim.Services.GridService
if (region != null)
{
// Not really? Maybe?
List<RegionData> rdatas = m_Database.Get(region.posX - (int)Constants.RegionSize - 1, region.posY - (int)Constants.RegionSize - 1,
region.posX + (int)Constants.RegionSize + 1, region.posY + (int)Constants.RegionSize + 1, scopeID);
// The adjacent regions are presumed to be the same size as the current region
List<RegionData> rdatas = m_Database.Get(
region.posX - region.sizeX - 1, region.posY - region.sizeY - 1,
region.posX + region.sizeX + 1, region.posY + region.sizeY + 1, scopeID);
foreach (RegionData rdata in rdatas)
{
@ -642,20 +644,20 @@ namespace OpenSim.Services.GridService
return;
}
int x, y;
if (!int.TryParse(cmd[3], out x))
uint x, y;
if (!uint.TryParse(cmd[3], out x))
{
MainConsole.Instance.Output("x-coord must be an integer");
return;
}
if (!int.TryParse(cmd[4], out y))
if (!uint.TryParse(cmd[4], out y))
{
MainConsole.Instance.Output("y-coord must be an integer");
return;
}
RegionData region = m_Database.Get(x * (int)Constants.RegionSize, y * (int)Constants.RegionSize, UUID.Zero);
RegionData region = m_Database.Get((int)Util.RegionToWorldLoc(x), (int)Util.RegionToWorldLoc(y), UUID.Zero);
if (region == null)
{
MainConsole.Instance.OutputFormat("No region found at {0},{1}", x, y);

View File

@ -183,8 +183,8 @@ namespace OpenSim.Services.GridService
public GridRegion LinkRegion(UUID scopeID, string regionDescriptor)
{
string reason = string.Empty;
int xloc = random.Next(0, Int16.MaxValue) * (int)Constants.RegionSize;
return TryLinkRegionToCoords(scopeID, regionDescriptor, xloc, 0, out reason);
uint xloc = Util.RegionToWorldLoc((uint)random.Next(0, Int16.MaxValue));
return TryLinkRegionToCoords(scopeID, regionDescriptor, (int)xloc, 0, out reason);
}
private static Random random = new Random();
@ -260,7 +260,7 @@ namespace OpenSim.Services.GridService
{
m_log.DebugFormat("[HYPERGRID LINKER]: Link to {0} {1}, in {2}-{3}",
((serverURI == null) ? (externalHostName + ":" + externalPort) : serverURI),
remoteRegionName, xloc / Constants.RegionSize, yloc / Constants.RegionSize);
remoteRegionName, Util.WorldToRegionLoc((uint)xloc), Util.WorldToRegionLoc((uint)yloc));
reason = string.Empty;
Uri uri = null;
@ -311,7 +311,7 @@ namespace OpenSim.Services.GridService
if (region != null)
{
m_log.WarnFormat("[HYPERGRID LINKER]: Coordinates {0}-{1} are already occupied by region {2} with uuid {3}",
regInfo.RegionLocX / Constants.RegionSize, regInfo.RegionLocY / Constants.RegionSize,
Util.WorldToRegionLoc((uint)regInfo.RegionLocX), Util.WorldToRegionLoc((uint)regInfo.RegionLocY),
region.RegionName, region.RegionID);
reason = "Coordinates are already in use";
return false;
@ -347,7 +347,7 @@ namespace OpenSim.Services.GridService
if (region != null)
{
m_log.DebugFormat("[HYPERGRID LINKER]: Region already exists in coordinates {0} {1}",
region.RegionLocX / Constants.RegionSize, region.RegionLocY / Constants.RegionSize);
Util.WorldToRegionLoc((uint)regInfo.RegionLocX), Util.WorldToRegionLoc((uint)regInfo.RegionLocY));
regInfo = region;
return true;
}
@ -424,10 +424,10 @@ namespace OpenSim.Services.GridService
// {
// uint ux = 0, uy = 0;
// Utils.LongToUInts(realHandle, out ux, out uy);
// x = ux / Constants.RegionSize;
// y = uy / Constants.RegionSize;
// x = Util.WorldToRegionLoc(ux);
// y = Util.WorldToRegionLoc(uy);
//
// const uint limit = (4096 - 1) * Constants.RegionSize;
// const uint limit = Util.RegionToWorldLoc(4096 - 1);
// uint xmin = ux - limit;
// uint xmax = ux + limit;
// uint ymin = uy - limit;
@ -502,9 +502,14 @@ namespace OpenSim.Services.GridService
MainConsole.Instance.Output(new string('-', 72));
foreach (RegionData r in regions)
{
MainConsole.Instance.Output(String.Format("{0}\n{2,-32} {1}\n",
r.RegionName, r.RegionID, String.Format("{0},{1} ({2},{3})", r.posX, r.posY,
r.posX / Constants.RegionSize, r.posY / Constants.RegionSize)));
MainConsole.Instance.Output(
String.Format("{0}\n{2,-32} {1}\n",
r.RegionName, r.RegionID,
String.Format("{0},{1} ({2},{3})", r.posX, r.posY,
Util.WorldToRegionLoc((uint)r.posX), Util.WorldToRegionLoc((uint)r.posY)
)
)
);
}
return;
}
@ -529,8 +534,8 @@ namespace OpenSim.Services.GridService
int xloc, yloc;
string serverURI;
string remoteName = null;
xloc = Convert.ToInt32(cmdparams[0]) * (int)Constants.RegionSize;
yloc = Convert.ToInt32(cmdparams[1]) * (int)Constants.RegionSize;
xloc = (int)Util.RegionToWorldLoc((uint)Convert.ToInt32(cmdparams[0]));
yloc = (int)Util.RegionToWorldLoc((uint)Convert.ToInt32(cmdparams[1]));
serverURI = cmdparams[2];
if (cmdparams.Length > 3)
remoteName = string.Join(" ", cmdparams, 3, cmdparams.Length - 3);
@ -601,13 +606,13 @@ namespace OpenSim.Services.GridService
{
// old format
GridRegion regInfo;
int xloc, yloc;
uint xloc, yloc;
uint externalPort;
string externalHostName;
try
{
xloc = Convert.ToInt32(cmdparams[0]);
yloc = Convert.ToInt32(cmdparams[1]);
xloc = Convert.ToUInt32(cmdparams[0]);
yloc = Convert.ToUInt32(cmdparams[1]);
externalPort = Convert.ToUInt32(cmdparams[3]);
externalHostName = cmdparams[2];
//internalPort = Convert.ToUInt32(cmdparams[4]);
@ -621,10 +626,11 @@ namespace OpenSim.Services.GridService
}
// Convert cell coordinates given by the user to meters
xloc = xloc * (int)Constants.RegionSize;
yloc = yloc * (int)Constants.RegionSize;
xloc = Util.RegionToWorldLoc(xloc);
yloc = Util.RegionToWorldLoc(yloc);
string reason = string.Empty;
if (TryCreateLink(UUID.Zero, xloc, yloc, string.Empty, externalPort, externalHostName, UUID.Zero, out regInfo, out reason))
if (TryCreateLink(UUID.Zero, (int)xloc, (int)yloc,
string.Empty, externalPort, externalHostName, UUID.Zero, out regInfo, out reason))
{
// What is this? The GridRegion instance will be discarded anyway,
// which effectively ignores any local name given with the command.
@ -704,13 +710,13 @@ namespace OpenSim.Services.GridService
private void ReadLinkFromConfig(IConfig config)
{
GridRegion regInfo;
int xloc, yloc;
uint xloc, yloc;
uint externalPort;
string externalHostName;
uint realXLoc, realYLoc;
xloc = Convert.ToInt32(config.GetString("xloc", "0"));
yloc = Convert.ToInt32(config.GetString("yloc", "0"));
xloc = Convert.ToUInt32(config.GetString("xloc", "0"));
yloc = Convert.ToUInt32(config.GetString("yloc", "0"));
externalPort = Convert.ToUInt32(config.GetString("externalPort", "0"));
externalHostName = config.GetString("externalHostName", "");
realXLoc = Convert.ToUInt32(config.GetString("real-xloc", "0"));
@ -718,18 +724,19 @@ namespace OpenSim.Services.GridService
if (m_enableAutoMapping)
{
xloc = (int)((xloc % 100) + m_autoMappingX);
yloc = (int)((yloc % 100) + m_autoMappingY);
xloc = (xloc % 100) + m_autoMappingX;
yloc = (yloc % 100) + m_autoMappingY;
}
if (((realXLoc == 0) && (realYLoc == 0)) ||
(((realXLoc - xloc < 3896) || (xloc - realXLoc < 3896)) &&
((realYLoc - yloc < 3896) || (yloc - realYLoc < 3896))))
{
xloc = xloc * (int)Constants.RegionSize;
yloc = yloc * (int)Constants.RegionSize;
xloc = Util.RegionToWorldLoc(xloc);
yloc = Util.RegionToWorldLoc(yloc);
string reason = string.Empty;
if (TryCreateLink(UUID.Zero, xloc, yloc, string.Empty, externalPort, externalHostName, UUID.Zero, out regInfo, out reason))
if (TryCreateLink(UUID.Zero, (int)xloc, (int)yloc,
string.Empty, externalPort, externalHostName, UUID.Zero, out regInfo, out reason))
{
regInfo.RegionName = config.GetString("localName", "");
}

View File

@ -223,6 +223,7 @@ namespace OpenSim.Services.Interfaces
m_serverURI = string.Empty;
}
/*
public GridRegion(int regionLocX, int regionLocY, IPEndPoint internalEndPoint, string externalUri)
{
m_regionLocX = regionLocX;
@ -245,6 +246,7 @@ namespace OpenSim.Services.Interfaces
m_internalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int)port);
}
*/
public GridRegion(uint xcell, uint ycell)
{

View File

@ -362,7 +362,6 @@ namespace OpenSim.Services.LLLoginService
private void FillOutHomeData(GridUserInfo pinfo, GridRegion home)
{
// int x = 1000 * (int)Constants.RegionSize, y = 1000 * (int)Constants.RegionSize;
int x = (int)Util.RegionToWorldLoc(1000);
int y = (int)Util.RegionToWorldLoc(1000);
if (home != null)
@ -438,22 +437,22 @@ namespace OpenSim.Services.LLLoginService
ErrorReason = "key";
welcomeMessage = "Welcome to OpenSim!";
seedCapability = String.Empty;
home = "{'region_handle':[r"
+ Util.RegionToWorldLoc(1000).ToString()
+ ",r"
+ Util.RegionToWorldLoc(1000).ToString()
+ "], 'position':[r"
+ userProfile.homepos.X.ToString()
+ ",r"
+ userProfile.homepos.Y.ToString()
+ ",r"
+ userProfile.homepos.Z.ToString()
+ "], 'look_at':[r"
+ userProfile.homelookat.X.ToString()
+ ",r"
+ userProfile.homelookat.Y.ToString()
+ ",r"
+ userProfile.homelookat.Z.ToString()
home = "{'region_handle':["
+ "r" + Util.RegionToWorldLoc(1000).ToString()
+ ","
+ "r" + Util.RegionToWorldLoc(1000).ToString()
+ "], 'position':["
+ "r" + userProfile.homepos.X.ToString()
+ ","
+ "r" + userProfile.homepos.Y.ToString()
+ ","
+ "r" + userProfile.homepos.Z.ToString()
+ "], 'look_at':["
+ "r" + userProfile.homelookat.X.ToString()
+ ","
+ "r" + userProfile.homelookat.Y.ToString()
+ ","
+ "r" + userProfile.homelookat.Z.ToString()
+ "]}";
lookAt = "[r0.99949799999999999756,r0.03166859999999999814,r0]";
RegionX = (uint) 255232;

View File

@ -150,16 +150,16 @@ namespace OpenSim.Tests.Clients.GridClient
Console.WriteLine("[GRID CLIENT]: *** GetRegionRange (this should return 2 regions)");
regions = m_Connector.GetRegionRange(UUID.Zero,
900 * (int)Constants.RegionSize, 1002 * (int) Constants.RegionSize,
900 * (int)Constants.RegionSize, 1002 * (int) Constants.RegionSize);
(int)Util.RegionToWorldLoc(900), (int)Util.RegionToWorldLoc(1002),
(int)Util.RegionToWorldLoc(900), (int)Util.RegionToWorldLoc(1002) );
if (regions == null)
Console.WriteLine("[GRID CLIENT]: GetRegionRange returned null");
else
Console.WriteLine("[GRID CLIENT]: GetRegionRange returned " + regions.Count + " regions");
Console.WriteLine("[GRID CLIENT]: *** GetRegionRange (this should return 0 regions)");
regions = m_Connector.GetRegionRange(UUID.Zero,
900 * (int)Constants.RegionSize, 950 * (int)Constants.RegionSize,
900 * (int)Constants.RegionSize, 950 * (int)Constants.RegionSize);
(int)Util.RegionToWorldLoc(900), (int)Util.RegionToWorldLoc(950),
(int)Util.RegionToWorldLoc(900), (int)Util.RegionToWorldLoc(950) );
if (regions == null)
Console.WriteLine("[GRID CLIENT]: GetRegionRange returned null");
else