* ODEPlugin: put a limit on the minimum size a prim can be ( scale <=0 ).
parent
6e9c803f94
commit
2d33bf854f
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@ -160,6 +160,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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prim_geom = (IntPtr)0;
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prev_geom = (IntPtr)0;
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if (size.X <= 0) size.X = 0.01f;
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if (size.Y <= 0) size.Y = 0.01f;
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if (size.Z <= 0) size.Z = 0.01f;
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_size = size;
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m_taintsize = _size;
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_acceleration = new PhysicsVector();
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@ -1296,7 +1300,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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//}
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string oldname = _parent_scene.geom_name_map[prim_geom];
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if (_size.X <= 0) _size.X = 0.01f;
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if (_size.Y <= 0) _size.Y = 0.01f;
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if (_size.Z <= 0) _size.Z = 0.01f;
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// Cleanup of old prim geometry
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if (_mesh != null)
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{
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@ -1485,7 +1492,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.GeomDestroy(prim_geom);
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prim_geom = (IntPtr) 0;
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// we don't need to do space calculation because the client sends a position update also.
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if (_size.X <= 0) _size.X = 0.01f;
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if (_size.Y <= 0) _size.Y = 0.01f;
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if (_size.Z <= 0) _size.Z = 0.01f;
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// Construction of new prim
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if (_parent_scene.needsMeshing(_pbs))
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{
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@ -1964,9 +1973,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (_zeroFlag)
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{
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// Supposedly this is supposed to tell SceneObjectGroup that
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// no more updates need to be sent..
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// but it seems broken.
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_velocity.X = 0.0f;
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_velocity.Y = 0.0f;
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_velocity.Z = 0.0f;
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