Move a check for null PhysActor in applyImpulse so that attachments can move avatars.

Fixes Mantis #3160
0.6.5-rc1
idb 2009-03-21 11:42:31 +00:00
parent 14b94b8d05
commit 2d387c25b8
1 changed files with 9 additions and 9 deletions

View File

@ -1514,19 +1514,19 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart rootpart = m_rootPart;
if (rootpart != null)
{
if (rootpart.PhysActor != null)
if (IsAttachment)
{
if (IsAttachment)
ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
if (avatar != null)
{
ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
if (avatar != null)
{
avatar.PushForce(impulse);
}
avatar.PushForce(impulse);
}
else
}
else
{
if (rootpart.PhysActor != null)
{
rootpart.PhysActor.AddForce(impulse,true);
rootpart.PhysActor.AddForce(impulse, true);
m_scene.PhysicsScene.AddPhysicsActorTaint(rootpart.PhysActor);
}
}