Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

TeleportWork
Diva Canto 2013-08-05 14:21:39 -07:00
commit 2d3ac2b1ec
10 changed files with 437 additions and 24 deletions

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@ -0,0 +1,118 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Text;
namespace OpenSim.Framework.Monitoring
{
public class Check
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public static readonly char[] DisallowedShortNameCharacters = { '.' };
/// <summary>
/// Category of this stat (e.g. cache, scene, etc).
/// </summary>
public string Category { get; private set; }
/// <summary>
/// Containing name for this stat.
/// FIXME: In the case of a scene, this is currently the scene name (though this leaves
/// us with a to-be-resolved problem of non-unique region names).
/// </summary>
/// <value>
/// The container.
/// </value>
public string Container { get; private set; }
/// <summary>
/// Action used to check whether alert should go off.
/// </summary>
/// <remarks>
/// Should return true if check passes. False otherwise.
/// </remarks>
public Func<Check, bool> CheckFunc { get; private set; }
/// <summary>
/// Message from the last failure, if any. If there is no message or no failure then will be null.
/// </summary>
/// <remarks>
/// Should be set by the CheckFunc when applicable.
/// </remarks>
public string LastFailureMessage { get; set; }
public StatVerbosity Verbosity { get; private set; }
public string ShortName { get; private set; }
public string Name { get; private set; }
public string Description { get; private set; }
public Check(
string shortName,
string name,
string description,
string category,
string container,
Func<Check, bool> checkFunc,
StatVerbosity verbosity)
{
if (ChecksManager.SubCommands.Contains(category))
throw new Exception(
string.Format("Alert cannot be in category '{0}' since this is reserved for a subcommand", category));
foreach (char c in DisallowedShortNameCharacters)
{
if (shortName.IndexOf(c) != -1)
throw new Exception(string.Format("Alert name {0} cannot contain character {1}", shortName, c));
}
ShortName = shortName;
Name = name;
Description = description;
Category = category;
Container = container;
CheckFunc = checkFunc;
Verbosity = verbosity;
}
public bool CheckIt()
{
return CheckFunc(this);
}
public virtual string ToConsoleString()
{
return string.Format(
"{0}.{1}.{2} - {3}",
Category,
Container,
ShortName,
Description);
}
}
}

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@ -0,0 +1,262 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using log4net;
namespace OpenSim.Framework.Monitoring
{
/// <summary>
/// Static class used to register/deregister checks on runtime conditions.
/// </summary>
public static class ChecksManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// Subcommand used to list other stats.
public const string ListSubCommand = "list";
// All subcommands
public static HashSet<string> SubCommands = new HashSet<string> { ListSubCommand };
/// <summary>
/// Checks categorized by category/container/shortname
/// </summary>
/// <remarks>
/// Do not add or remove directly from this dictionary.
/// </remarks>
public static SortedDictionary<string, SortedDictionary<string, SortedDictionary<string, Check>>> RegisteredChecks
= new SortedDictionary<string, SortedDictionary<string, SortedDictionary<string, Check>>>();
public static void RegisterConsoleCommands(ICommandConsole console)
{
console.Commands.AddCommand(
"General",
false,
"show checks",
"show checks",
"Show checks configured for this server",
"If no argument is specified then info on all checks will be shown.\n"
+ "'list' argument will show check categories.\n"
+ "THIS FACILITY IS EXPERIMENTAL",
HandleShowchecksCommand);
}
public static void HandleShowchecksCommand(string module, string[] cmd)
{
ICommandConsole con = MainConsole.Instance;
if (cmd.Length > 2)
{
foreach (string name in cmd.Skip(2))
{
string[] components = name.Split('.');
string categoryName = components[0];
// string containerName = components.Length > 1 ? components[1] : null;
if (categoryName == ListSubCommand)
{
con.Output("check categories available are:");
foreach (string category in RegisteredChecks.Keys)
con.OutputFormat(" {0}", category);
}
// else
// {
// SortedDictionary<string, SortedDictionary<string, Check>> category;
// if (!Registeredchecks.TryGetValue(categoryName, out category))
// {
// con.OutputFormat("No such category as {0}", categoryName);
// }
// else
// {
// if (String.IsNullOrEmpty(containerName))
// {
// OutputConfiguredToConsole(con, category);
// }
// else
// {
// SortedDictionary<string, Check> container;
// if (category.TryGetValue(containerName, out container))
// {
// OutputContainerChecksToConsole(con, container);
// }
// else
// {
// con.OutputFormat("No such container {0} in category {1}", containerName, categoryName);
// }
// }
// }
// }
}
}
else
{
OutputAllChecksToConsole(con);
}
}
/// <summary>
/// Registers a statistic.
/// </summary>
/// <param name='stat'></param>
/// <returns></returns>
public static bool RegisterCheck(Check check)
{
SortedDictionary<string, SortedDictionary<string, Check>> category = null, newCategory;
SortedDictionary<string, Check> container = null, newContainer;
lock (RegisteredChecks)
{
// Check name is not unique across category/container/shortname key.
// XXX: For now just return false. This is to avoid problems in regression tests where all tests
// in a class are run in the same instance of the VM.
if (TryGetCheckParents(check, out category, out container))
return false;
// We take a copy-on-write approach here of replacing dictionaries when keys are added or removed.
// This means that we don't need to lock or copy them on iteration, which will be a much more
// common operation after startup.
if (container != null)
newContainer = new SortedDictionary<string, Check>(container);
else
newContainer = new SortedDictionary<string, Check>();
if (category != null)
newCategory = new SortedDictionary<string, SortedDictionary<string, Check>>(category);
else
newCategory = new SortedDictionary<string, SortedDictionary<string, Check>>();
newContainer[check.ShortName] = check;
newCategory[check.Container] = newContainer;
RegisteredChecks[check.Category] = newCategory;
}
return true;
}
/// <summary>
/// Deregister an check
/// </summary>>
/// <param name='stat'></param>
/// <returns></returns>
public static bool DeregisterCheck(Check check)
{
SortedDictionary<string, SortedDictionary<string, Check>> category = null, newCategory;
SortedDictionary<string, Check> container = null, newContainer;
lock (RegisteredChecks)
{
if (!TryGetCheckParents(check, out category, out container))
return false;
newContainer = new SortedDictionary<string, Check>(container);
newContainer.Remove(check.ShortName);
newCategory = new SortedDictionary<string, SortedDictionary<string, Check>>(category);
newCategory.Remove(check.Container);
newCategory[check.Container] = newContainer;
RegisteredChecks[check.Category] = newCategory;
return true;
}
}
public static bool TryGetCheckParents(
Check check,
out SortedDictionary<string, SortedDictionary<string, Check>> category,
out SortedDictionary<string, Check> container)
{
category = null;
container = null;
lock (RegisteredChecks)
{
if (RegisteredChecks.TryGetValue(check.Category, out category))
{
if (category.TryGetValue(check.Container, out container))
{
if (container.ContainsKey(check.ShortName))
return true;
}
}
}
return false;
}
public static void CheckChecks()
{
lock (RegisteredChecks)
{
foreach (SortedDictionary<string, SortedDictionary<string, Check>> category in RegisteredChecks.Values)
{
foreach (SortedDictionary<string, Check> container in category.Values)
{
foreach (Check check in container.Values)
{
if (!check.CheckIt())
m_log.WarnFormat(
"[CHECKS MANAGER]: Check {0}.{1}.{2} failed with message {3}", check.Category, check.Container, check.ShortName, check.LastFailureMessage);
}
}
}
}
}
private static void OutputAllChecksToConsole(ICommandConsole con)
{
foreach (var category in RegisteredChecks.Values)
{
OutputCategoryChecksToConsole(con, category);
}
}
private static void OutputCategoryChecksToConsole(
ICommandConsole con, SortedDictionary<string, SortedDictionary<string, Check>> category)
{
foreach (var container in category.Values)
{
OutputContainerChecksToConsole(con, container);
}
}
private static void OutputContainerChecksToConsole(ICommandConsole con, SortedDictionary<string, Check> container)
{
foreach (Check check in container.Values)
{
con.Output(check.ToConsoleString());
}
}
}
}

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@ -35,9 +35,9 @@ using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Monitoring namespace OpenSim.Framework.Monitoring
{ {
/// <summary> /// <summary>
/// Singleton used to provide access to statistics reporters /// Static class used to register/deregister/fetch statistics
/// </summary> /// </summary>
public class StatsManager public static class StatsManager
{ {
// Subcommand used to list other stats. // Subcommand used to list other stats.
public const string AllSubCommand = "all"; public const string AllSubCommand = "all";
@ -257,7 +257,7 @@ namespace OpenSim.Framework.Monitoring
// } // }
/// <summary> /// <summary>
/// Registers a statistic. /// Register a statistic.
/// </summary> /// </summary>
/// <param name='stat'></param> /// <param name='stat'></param>
/// <returns></returns> /// <returns></returns>

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@ -380,6 +380,7 @@ namespace OpenSim.Framework.Monitoring
if (MemoryWatchdog.Enabled) if (MemoryWatchdog.Enabled)
MemoryWatchdog.Update(); MemoryWatchdog.Update();
ChecksManager.CheckChecks();
StatsManager.RecordStats(); StatsManager.RecordStats();
m_watchdogTimer.Start(); m_watchdogTimer.Start();

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@ -272,6 +272,7 @@ namespace OpenSim.Framework.Servers
"shutdown", "shutdown",
"Quit the application", (mod, args) => Shutdown()); "Quit the application", (mod, args) => Shutdown());
ChecksManager.RegisterConsoleCommands(m_console);
StatsManager.RegisterConsoleCommands(m_console); StatsManager.RegisterConsoleCommands(m_console);
} }

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@ -103,26 +103,38 @@ namespace OpenSim
"[OPENSIM MAIN]: Environment variable MONO_THREADS_PER_CPU is {0}", monoThreadsPerCpu ?? "unset"); "[OPENSIM MAIN]: Environment variable MONO_THREADS_PER_CPU is {0}", monoThreadsPerCpu ?? "unset");
// Verify the Threadpool allocates or uses enough worker and IO completion threads // Verify the Threadpool allocates or uses enough worker and IO completion threads
// .NET 2.0 workerthreads default to 50 * numcores // .NET 2.0, workerthreads default to 50 * numcores
// .NET 3.0 workerthreads defaults to 250 * numcores // .NET 3.0, workerthreads defaults to 250 * numcores
// .NET 4.0 workerthreads are dynamic based on bitness and OS resources // .NET 4.0, workerthreads are dynamic based on bitness and OS resources
// Max IO Completion threads are 1000 on all 3 CLRs. // Max IO Completion threads are 1000 on all 3 CLRs
//
// Mono 2.10.9 to at least Mono 3.1, workerthreads default to 100 * numcores, iocp threads to 4 * numcores
int workerThreadsMin = 500; int workerThreadsMin = 500;
int workerThreadsMax = 1000; // may need further adjustment to match other CLR int workerThreadsMax = 1000; // may need further adjustment to match other CLR
int iocpThreadsMin = 1000; int iocpThreadsMin = 1000;
int iocpThreadsMax = 2000; // may need further adjustment to match other CLR int iocpThreadsMax = 2000; // may need further adjustment to match other CLR
{
int currentMinWorkerThreads, currentMinIocpThreads;
System.Threading.ThreadPool.GetMinThreads(out currentMinWorkerThreads, out currentMinIocpThreads);
m_log.InfoFormat(
"[OPENSIM MAIN]: Runtime gave us {0} min worker threads and {1} min IOCP threads",
currentMinWorkerThreads, currentMinIocpThreads);
}
int workerThreads, iocpThreads; int workerThreads, iocpThreads;
System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads); System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
m_log.InfoFormat("[OPENSIM MAIN]: Runtime gave us {0} worker threads and {1} IOCP threads", workerThreads, iocpThreads); m_log.InfoFormat("[OPENSIM MAIN]: Runtime gave us {0} max worker threads and {1} max IOCP threads", workerThreads, iocpThreads);
if (workerThreads < workerThreadsMin) if (workerThreads < workerThreadsMin)
{ {
workerThreads = workerThreadsMin; workerThreads = workerThreadsMin;
m_log.InfoFormat("[OPENSIM MAIN]: Bumping up to worker threads to {0}",workerThreads); m_log.InfoFormat("[OPENSIM MAIN]: Bumping up to max worker threads to {0}",workerThreads);
} }
if (workerThreads > workerThreadsMax) if (workerThreads > workerThreadsMax)
{ {
workerThreads = workerThreadsMax; workerThreads = workerThreadsMax;
m_log.InfoFormat("[OPENSIM MAIN]: Limiting worker threads to {0}",workerThreads); m_log.InfoFormat("[OPENSIM MAIN]: Limiting max worker threads to {0}",workerThreads);
} }
// Increase the number of IOCP threads available. // Increase the number of IOCP threads available.
@ -130,22 +142,24 @@ namespace OpenSim
if (iocpThreads < iocpThreadsMin) if (iocpThreads < iocpThreadsMin)
{ {
iocpThreads = iocpThreadsMin; iocpThreads = iocpThreadsMin;
m_log.InfoFormat("[OPENSIM MAIN]: Bumping up IO completion threads to {0}",iocpThreads); m_log.InfoFormat("[OPENSIM MAIN]: Bumping up max IO completion threads to {0}",iocpThreads);
} }
// Make sure we don't overallocate IOCP threads and thrash system resources // Make sure we don't overallocate IOCP threads and thrash system resources
if ( iocpThreads > iocpThreadsMax ) if ( iocpThreads > iocpThreadsMax )
{ {
iocpThreads = iocpThreadsMax; iocpThreads = iocpThreadsMax;
m_log.InfoFormat("[OPENSIM MAIN]: Limiting IO completion threads to {0}",iocpThreads); m_log.InfoFormat("[OPENSIM MAIN]: Limiting max IO completion threads to {0}",iocpThreads);
} }
// set the resulting worker and IO completion thread counts back to ThreadPool // set the resulting worker and IO completion thread counts back to ThreadPool
if ( System.Threading.ThreadPool.SetMaxThreads(workerThreads, iocpThreads) ) if ( System.Threading.ThreadPool.SetMaxThreads(workerThreads, iocpThreads) )
{ {
m_log.InfoFormat("[OPENSIM MAIN]: Threadpool set to {0} worker threads and {1} IO completion threads", workerThreads, iocpThreads); m_log.InfoFormat(
"[OPENSIM MAIN]: Threadpool set to {0} max worker threads and {1} max IO completion threads",
workerThreads, iocpThreads);
} }
else else
{ {
m_log.Info("[OPENSIM MAIN]: Threadpool reconfiguration failed, runtime defaults still in effect."); m_log.Warn("[OPENSIM MAIN]: Threadpool reconfiguration failed, runtime defaults still in effect.");
} }
// Check if the system is compatible with OpenSimulator. // Check if the system is compatible with OpenSimulator.
@ -153,17 +167,16 @@ namespace OpenSim
string supported = String.Empty; string supported = String.Empty;
if (Util.IsEnvironmentSupported(ref supported)) if (Util.IsEnvironmentSupported(ref supported))
{ {
m_log.Info("Environment is compatible.\n"); m_log.Info("[OPENSIM MAIN]: Environment is supported by OpenSimulator.");
} }
else else
{ {
m_log.Warn("Environment is unsupported (" + supported + ")\n"); m_log.Warn("[OPENSIM MAIN]: Environment is not supported by OpenSimulator (" + supported + ")\n");
} }
// Configure nIni aliases and localles // Configure nIni aliases and localles
Culture.SetCurrentCulture(); Culture.SetCurrentCulture();
// Validate that the user has the most basic configuration done // Validate that the user has the most basic configuration done
// If not, offer to do the most basic configuration for them warning them along the way of the importance of // If not, offer to do the most basic configuration for them warning them along the way of the importance of
// reading these files. // reading these files.

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@ -163,7 +163,7 @@ namespace OpenSim.Region.CoreModules.Scripting.ScriptModuleComms
public void RegisterScriptInvocation(object target, MethodInfo mi) public void RegisterScriptInvocation(object target, MethodInfo mi)
{ {
m_log.DebugFormat("[MODULE COMMANDS] Register method {0} from type {1}", mi.Name, (target is Type) ? ((Type)target).Name : target.GetType().Name); // m_log.DebugFormat("[MODULE COMMANDS] Register method {0} from type {1}", mi.Name, (target is Type) ? ((Type)target).Name : target.GetType().Name);
Type delegateType; Type delegateType;
List<Type> typeArgs = mi.GetParameters() List<Type> typeArgs = mi.GetParameters()
@ -323,7 +323,7 @@ namespace OpenSim.Region.CoreModules.Scripting.ScriptModuleComms
/// </summary> /// </summary>
public void RegisterConstant(string cname, object value) public void RegisterConstant(string cname, object value)
{ {
m_log.DebugFormat("[MODULE COMMANDS] register constant <{0}> with value {1}",cname,value.ToString()); // m_log.DebugFormat("[MODULE COMMANDS] register constant <{0}> with value {1}",cname,value.ToString());
lock (m_constants) lock (m_constants)
{ {
m_constants.Add(cname,value); m_constants.Add(cname,value);

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@ -79,7 +79,11 @@ namespace OpenSim.Services.Connectors.SimianGrid
{ {
m_simianURL = m_config.GetString("SimianServiceURL"); m_simianURL = m_config.GetString("SimianServiceURL");
if (String.IsNullOrEmpty(m_simianURL)) if (String.IsNullOrEmpty(m_simianURL))
m_log.ErrorFormat("[SimianGrid] service URL is not defined"); {
//m_log.DebugFormat("[SimianGrid] service URL is not defined");
m_enabled = false;
return;
}
} }
} }
else else

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@ -74,11 +74,15 @@ namespace OpenSim.Services.Connectors.SimianGrid
{ {
m_simianURL = m_config.GetString("SimianServiceURL"); m_simianURL = m_config.GetString("SimianServiceURL");
if (String.IsNullOrEmpty(m_simianURL)) if (String.IsNullOrEmpty(m_simianURL))
m_log.ErrorFormat("[SimianGrid] service URL is not defined"); {
// m_log.DebugFormat("[SimianGrid] service URL is not defined");
m_enabled = false;
return;
}
InitialiseSimCap(); InitialiseSimCap();
SimulatorCapability = SimulatorCapability.Trim(); SimulatorCapability = SimulatorCapability.Trim();
m_log.WarnFormat("[SimianExternalCaps] using {0} as simulator capability",SimulatorCapability); m_log.InfoFormat("[SimianExternalCaps] using {0} as simulator capability",SimulatorCapability);
} }
} }
catch (Exception e) catch (Exception e)

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@ -68,8 +68,18 @@ namespace OpenSim.Tests.Clients.AssetsClient
m_log.InfoFormat("[ASSET CLIENT]: Connecting to {0} max threads = {1} - {2}", serverURI, max1, max2); m_log.InfoFormat("[ASSET CLIENT]: Connecting to {0} max threads = {1} - {2}", serverURI, max1, max2);
ThreadPool.GetMinThreads(out max1, out max2); ThreadPool.GetMinThreads(out max1, out max2);
m_log.InfoFormat("[ASSET CLIENT]: Connecting to {0} min threads = {1} - {2}", serverURI, max1, max2); m_log.InfoFormat("[ASSET CLIENT]: Connecting to {0} min threads = {1} - {2}", serverURI, max1, max2);
ThreadPool.SetMinThreads(1, 1);
ThreadPool.SetMaxThreads(10, 3); if (!ThreadPool.SetMinThreads(1, 1))
m_log.WarnFormat("[ASSET CLIENT]: Failed to set min threads");
if (!ThreadPool.SetMaxThreads(10, 3))
m_log.WarnFormat("[ASSET CLIENT]: Failed to set max threads");
ThreadPool.GetMaxThreads(out max1, out max2);
m_log.InfoFormat("[ASSET CLIENT]: Post set max threads = {1} - {2}", serverURI, max1, max2);
ThreadPool.GetMinThreads(out max1, out max2);
m_log.InfoFormat("[ASSET CLIENT]: Post set min threads = {1} - {2}", serverURI, max1, max2);
ServicePointManager.DefaultConnectionLimit = 12; ServicePointManager.DefaultConnectionLimit = 12;
AssetServicesConnector m_Connector = new AssetServicesConnector(serverURI); AssetServicesConnector m_Connector = new AssetServicesConnector(serverURI);