Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ironed out
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e31024f08b
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2d470f8bde
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@ -284,9 +284,13 @@ namespace OpenSim.Region.Physics.Meshing
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try
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try
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{
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{
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idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData);
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OpenMetaverse.Imaging.ManagedImage unusedData;
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OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata);
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unusedData = null;
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if (cacheSculptMaps)
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//idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData);
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if (cacheSculptMaps && idata != null)
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{
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{
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try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); }
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try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); }
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catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); }
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catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); }
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