diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 7711fd18b5..93e90505bd 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -3668,7 +3668,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP int updatesThisCall = 0; - LogQueueProcessEvent(this.m_agentId,m_entityUpdates,m_maxUpdates); + //LogQueueProcessEvent(this.m_agentId,m_entityUpdates,m_maxUpdates); // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race // condition where a kill can be processed before an out-of-date update for the same object.