mute watchdog timeouts on world map work threads. They do wait for events for a long time

avinationmerge
UbitUmarov 2015-09-15 04:56:26 +01:00
parent 3bad55e1ef
commit 2d88e4cf73
1 changed files with 2 additions and 2 deletions

View File

@ -392,13 +392,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName), string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName),
ThreadPriority.BelowNormal, ThreadPriority.BelowNormal,
true, true,
true); false);
WorkManager.StartThread( WorkManager.StartThread(
MapBlockSendThread, MapBlockSendThread,
string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName), string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName),
ThreadPriority.BelowNormal, ThreadPriority.BelowNormal,
true, true,
true); false);
} }
/// <summary> /// <summary>