mute watchdog timeouts on world map work threads. They do wait for events for a long time
parent
3bad55e1ef
commit
2d88e4cf73
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@ -392,13 +392,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName),
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string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName),
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ThreadPriority.BelowNormal,
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ThreadPriority.BelowNormal,
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true,
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true,
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true);
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false);
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WorkManager.StartThread(
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WorkManager.StartThread(
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MapBlockSendThread,
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MapBlockSendThread,
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string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName),
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string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName),
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ThreadPriority.BelowNormal,
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ThreadPriority.BelowNormal,
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true,
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true,
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true);
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false);
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}
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}
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/// <summary>
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/// <summary>
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