* Refactor the callers of SOG.SetPartAsRoot() to use common code
parent
c220b4b8b4
commit
2d89e562d7
|
@ -365,13 +365,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public SceneObjectGroup(SceneObjectPart part)
|
||||
{
|
||||
part.SetParent(this);
|
||||
part.ParentID = 0;
|
||||
part.LinkNum = 0;
|
||||
|
||||
m_parts.Add(part.UUID, part);
|
||||
|
||||
SetPartAsRoot(part);
|
||||
SetRootPart(part);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -506,11 +500,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
|
||||
{
|
||||
Vector3 rootOffset = new Vector3(0, 0, 0);
|
||||
SceneObjectPart newPart = new SceneObjectPart(ownerID, shape, pos, rot, rootOffset);
|
||||
newPart.LinkNum = 0;
|
||||
AddPart(newPart);
|
||||
SetPartAsRoot(newPart);
|
||||
Vector3 rootOffset = new Vector3(0, 0, 0);
|
||||
SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, rootOffset));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -734,15 +725,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
writer.WriteEndElement();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="part"></param>
|
||||
private void SetPartAsRoot(SceneObjectPart part)
|
||||
{
|
||||
m_rootPart = part;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attach this scene object to the given avatar.
|
||||
/// </summary>
|
||||
|
@ -890,9 +872,22 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set a part to act as the root part for this scene object
|
||||
/// </summary>
|
||||
/// <param name="part"></param>
|
||||
private void SetRootPart(SceneObjectPart part)
|
||||
{
|
||||
part.SetParent(this);
|
||||
part.ParentID = 0;
|
||||
part.LinkNum = 0;
|
||||
m_rootPart = part;
|
||||
m_parts.Add(m_rootPart.UUID, m_rootPart);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a new part to this scene object
|
||||
/// Add a new part to this scene object. The part must already be correctly configured.
|
||||
/// </summary>
|
||||
/// <param name="part"></param>
|
||||
public void AddPart(SceneObjectPart part)
|
||||
|
@ -1394,15 +1389,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="cGroupID"></param>
|
||||
public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
|
||||
{
|
||||
SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed);
|
||||
newPart.SetParent(this);
|
||||
|
||||
lock (m_parts)
|
||||
{
|
||||
m_parts.Add(newPart.UUID, newPart);
|
||||
}
|
||||
|
||||
SetPartAsRoot(newPart);
|
||||
SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed));
|
||||
}
|
||||
|
||||
public void ScriptSetPhysicsStatus(bool UsePhysics)
|
||||
|
|
Loading…
Reference in New Issue