Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical.
parent
8068c083f6
commit
2da6cfde80
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@ -40,7 +40,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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protected string m_assetServerURL;
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protected HGAssetMapper m_assetMapper;
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public HGUuidGatherer(HGAssetMapper assMap, IAssetService assetCache, string assetServerURL) : base(assetCache)
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public HGUuidGatherer(HGAssetMapper assMap, IAssetService assetService, string assetServerURL) : base(assetService)
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{
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m_assetMapper = assMap;
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m_assetServerURL = assetServerURL;
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@ -49,7 +49,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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protected override AssetBase GetAsset(UUID uuid)
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{
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if (string.Empty == m_assetServerURL)
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return m_assetCache.Get(uuid.ToString());
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return base.GetAsset(uuid);
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else
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return m_assetMapper.FetchAsset(m_assetServerURL, uuid);
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}
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@ -52,11 +52,8 @@ namespace OpenSim.Region.Framework.Scenes
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public class UuidGatherer
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Asset cache used for gathering assets
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/// </summary>
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protected IAssetService m_assetCache;
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protected IAssetService m_assetService;
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// /// <summary>
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// /// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate
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@ -71,7 +68,7 @@ namespace OpenSim.Region.Framework.Scenes
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public UuidGatherer(IAssetService assetCache)
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{
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m_assetCache = assetCache;
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m_assetService = assetCache;
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}
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/// <summary>
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@ -216,7 +213,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <returns></returns>
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protected virtual AssetBase GetAsset(UUID uuid)
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{
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return m_assetCache.Get(uuid.ToString());
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return m_assetService.Get(uuid.ToString());
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// XXX: Switching to do this synchronously where the call was async before but we always waited for it
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// to complete anyway!
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