* BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine now.

0.6.5-rc1
Teravus Ovares 2009-04-11 03:04:08 +00:00
parent 827117f0b1
commit 2dca78b2bf
5 changed files with 93 additions and 2 deletions

View File

@ -181,8 +181,13 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
private btTransform tempTransform3;
private btTransform tempTransform4;
private btTriangleIndexVertexArray btshapeArray;
private btVector3 AxisLockAngleHigh;
private btVector3 AxisLockLinearLow;
private btVector3 AxisLockLinearHigh;
private bool forceenable = false;
private btGeneric6DofConstraint m_aMotor;
public btRigidBody Body;
public BulletDotNETPrim(String primName, BulletDotNETScene parent_scene, PhysicsVector pos, PhysicsVector size,
@ -211,6 +216,9 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
tempMotionState2 = new btDefaultMotionState(_parent_scene.TransZero);
tempMotionState3 = new btDefaultMotionState(_parent_scene.TransZero);
AxisLockLinearLow = new btVector3(-256,-256,-256);
AxisLockLinearHigh = new btVector3(512, 512, 512);
_target_velocity = new PhysicsVector(0, 0, 0);
_velocity = new PhysicsVector();
_position = pos;
@ -594,9 +602,10 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
internal void Dispose()
{
//TODO:
DisableAxisMotor();
DisposeOfBody();
SetCollisionShape(null);
if (tempMotionState3 != null && tempMotionState3.Handle != IntPtr.Zero)
{
tempMotionState3.Dispose();
@ -717,6 +726,16 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
tempPosition1.Dispose();
tempPosition1 = null;
}
if (AxisLockLinearLow != null && AxisLockLinearLow.Handle != IntPtr.Zero)
{
AxisLockLinearLow.Dispose();
AxisLockLinearLow = null;
}
if (AxisLockLinearHigh != null && AxisLockLinearHigh.Handle != IntPtr.Zero)
{
AxisLockLinearHigh.Dispose();
AxisLockLinearHigh = null;
}
}
@ -847,6 +866,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
{
if (Body.Handle != IntPtr.Zero)
{
DisableAxisMotor();
_parent_scene.removeFromWorld(this, Body);
//Body.Dispose();
}
@ -903,6 +923,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
{
if (Body.Handle != IntPtr.Zero)
{
DisableAxisMotor();
_parent_scene.removeFromWorld(this, Body);
//Body.Dispose();
}
@ -958,6 +979,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
{
if (Body.Handle != IntPtr.Zero)
{
DisableAxisMotor();
_parent_scene.removeFromWorld(this, Body);
//Body.Dispose();
}
@ -1048,6 +1070,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
{
if (Body.Handle != IntPtr.Zero)
{
DisableAxisMotor();
_parent_scene.removeFromWorld(this, Body);
//Body.Dispose();
}
@ -1075,6 +1098,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
{
if (Body.Handle != IntPtr.Zero)
{
DisableAxisMotor();
_parent_scene.removeFromWorld(this, Body);
//Body.Dispose();
}
@ -1299,6 +1323,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
{
if (Body.Handle != IntPtr.Zero)
{
DisableAxisMotor();
_parent_scene.removeFromWorld(this, Body);
//Body.Dispose();
}
@ -1347,7 +1372,25 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
private void changeAngularLock(float timestep)
{
// TODO: throw new NotImplementedException();
if (IsPhysical && Body != null && Body.Handle != IntPtr.Zero)
{
if (_parent == null)
{
if (!m_taintAngularLock.IsIdentical(new PhysicsVector(1f, 1f, 1f), 0))
{
//d.BodySetFiniteRotationMode(Body, 0);
//d.BodySetFiniteRotationAxis(Body,m_taintAngularLock.X,m_taintAngularLock.Y,m_taintAngularLock.Z);
EnableAxisMotor(m_taintAngularLock);
}
else
{
DisableAxisMotor();
}
}
}
m_angularlock = new PhysicsVector(m_taintAngularLock.X, m_taintAngularLock.Y, m_taintAngularLock.Z);
}
#endregion
@ -2187,7 +2230,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
((btGImpactMeshShape)prim_geom).updateBound();
}
_parent_scene.AddPrimToScene(this);
}
if (IsPhysical)
changeAngularLock(0);
}
private void DisposeOfBody()
@ -2196,6 +2243,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
{
if (Body.Handle != IntPtr.Zero)
{
DisableAxisMotor();
_parent_scene.removeFromWorld(this,Body);
Body.Dispose();
}
@ -2317,6 +2365,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
}
*/
DisableAxisMotor();
m_disabled = true;
m_collisionscore = 0;
}
@ -2597,6 +2646,48 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
{
m_taintremove = true;
}
internal void EnableAxisMotor(PhysicsVector axislock)
{
if (m_aMotor != null)
DisableAxisMotor();
if (Body == null)
return;
if (Body.Handle == IntPtr.Zero)
return;
if (AxisLockAngleHigh != null && AxisLockAngleHigh.Handle != IntPtr.Zero)
AxisLockAngleHigh.Dispose();
m_aMotor = new btGeneric6DofConstraint(Body, _parent_scene.TerrainBody, _parent_scene.TransZero,
_parent_scene.TransZero, false);
float endNoLock = (360 * Utils.DEG_TO_RAD);
AxisLockAngleHigh = new btVector3((axislock.X == 0) ? 0 : endNoLock, (axislock.Y == 0) ? 0 : endNoLock, (axislock.Z == 0) ? 0 : endNoLock);
m_aMotor.setAngularLowerLimit(_parent_scene.VectorZero);
m_aMotor.setAngularUpperLimit(AxisLockAngleHigh);
m_aMotor.setLinearLowerLimit(AxisLockLinearLow);
m_aMotor.setLinearUpperLimit(AxisLockLinearHigh);
_parent_scene.getBulletWorld().addConstraint((btTypedConstraint)m_aMotor);
//m_aMotor.
}
internal void DisableAxisMotor()
{
if (m_aMotor != null && m_aMotor.Handle != IntPtr.Zero)
{
_parent_scene.getBulletWorld().removeConstraint(m_aMotor);
m_aMotor.Dispose();
m_aMotor = null;
}
}
}
}

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