refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), RezNewScript() and rename one RezScript() to RezScriptFromPrim()

iar_mods
Justin Clark-Casey (justincc) 2012-01-25 23:22:07 +00:00
parent 2e7c1bcfd9
commit 2de3a1b9da
2 changed files with 99 additions and 82 deletions

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@ -1560,23 +1560,34 @@ namespace OpenSim.Region.Framework.Scenes
/// Rez a script into a prim's inventory, either ex nihilo or from an existing avatar inventory
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemID"> </param>
/// <param name="itemBase"> </param>
/// <param name="transactionID"></param>
/// <param name="localID"></param>
public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID)
{
UUID itemID = itemBase.ID;
UUID copyID = UUID.Random();
if (itemBase.ID != UUID.Zero)
RezScriptFromAgentInventory(remoteClient, itemBase.ID, localID);
else
RezNewScript(remoteClient, itemBase);
}
if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory
/// <summary>
/// Rez a script into a prim from an agent inventory.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="fromItemID"></param>
/// <param name="localID"></param>
public void RezScriptFromAgentInventory(IClientAPI remoteClient, UUID fromItemID, uint localID)
{
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
UUID copyID = UUID.Random();
InventoryItemBase item = new InventoryItemBase(fromItemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
// Try library
// XXX clumsy, possibly should be one call
if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null)
{
item = LibraryService.LibraryRootFolder.FindItem(itemID);
item = LibraryService.LibraryRootFolder.FindItem(fromItemID);
}
if (item != null)
@ -1611,10 +1622,16 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!",
itemID, remoteClient.Name);
fromItemID, remoteClient.Name);
}
}
else // script has been rezzed directly into a prim's inventory
/// <summary>
/// Rez a new script from nothing.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemBase"></param>
public void RezNewScript(IClientAPI remoteClient, InventoryItemBase itemBase)
{
SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
if (part == null)
@ -1658,7 +1675,6 @@ namespace OpenSim.Region.Framework.Scenes
part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
part.ParentGroup.ResumeScripts();
}
}
/// <summary>
/// Rez a script into a prim's inventory from another prim
@ -1666,7 +1682,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="remoteClient"></param>
/// <param name="itemID"> </param>
/// <param name="localID"></param>
public void RezScript(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param)
public void RezScriptFromPrim(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param)
{
TaskInventoryItem srcTaskItem = srcPart.Inventory.GetInventoryItem(srcId);

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@ -6603,7 +6603,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
// the rest of the permission checks are done in RezScript, so check the pin there as well
World.RezScript(srcId, m_host, destId, pin, running, start_param);
World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param);
// this will cause the delay even if the script pin or permissions were wrong - seems ok
ScriptSleep(3000);
}