diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 54959936c8..d52a4c51d2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2256,11 +2256,14 @@ namespace OpenSim.Region.Framework.Scenes public void PhysicsOutOfBounds(Vector3 pos) { - m_log.Error("[PHYSICS]: Physical Object went out of bounds."); + // Note: This is only being called on the root prim at this time. + + m_log.ErrorFormat( + "[SCENE OBJECT PART]: Physical object {0}, localID {1} went out of bounds at {2} in {3}. Stopping at {4} and making non-physical.", + Name, LocalId, pos, ParentGroup.Scene.Name, AbsolutePosition); RemFlag(PrimFlags.Physics); DoPhysicsPropertyUpdate(false, true); - //ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); } public void PhysicsRequestingTerseUpdate()