* Removes IsPhysical, IsPhantom from IObject, since this is now represented in IObject.Physics.Enabled / IObject.Physics.Phantom instead.
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e120876bd0
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2e1646d368
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@ -141,7 +141,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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/// </summary>
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/// </summary>
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String Text { get; set; }
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String Text { get; set; }
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bool IsPhantom { get; set; } // SetStatus(PHANTOM)
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bool IsRotationLockedX { get; set; } // SetStatus(!ROTATE_X)
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bool IsRotationLockedX { get; set; } // SetStatus(!ROTATE_X)
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bool IsRotationLockedY { get; set; } // SetStatus(!ROTATE_Y)
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bool IsRotationLockedY { get; set; } // SetStatus(!ROTATE_Y)
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bool IsRotationLockedZ { get; set; } // SetStatus(!ROTATE_Z)
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bool IsRotationLockedZ { get; set; } // SetStatus(!ROTATE_Z)
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@ -184,18 +184,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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set { throw new System.NotImplementedException(); }
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set { throw new System.NotImplementedException(); }
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}
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}
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public bool IsPhysical
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{
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get { throw new System.NotImplementedException(); }
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set { throw new System.NotImplementedException(); }
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}
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public bool IsPhantom
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{
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get { throw new System.NotImplementedException(); }
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set { throw new System.NotImplementedException(); }
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}
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public bool IsRotationLockedX
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public bool IsRotationLockedX
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{
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{
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get { throw new System.NotImplementedException(); }
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get { throw new System.NotImplementedException(); }
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