* Removes IsPhysical, IsPhantom from IObject, since this is now represented in IObject.Physics.Enabled / IObject.Physics.Phantom instead.

0.6.5-rc1
Adam Frisby 2009-04-04 23:44:37 +00:00
parent e120876bd0
commit 2e1646d368
2 changed files with 0 additions and 13 deletions

View File

@ -141,7 +141,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
/// </summary> /// </summary>
String Text { get; set; } String Text { get; set; }
bool IsPhantom { get; set; } // SetStatus(PHANTOM)
bool IsRotationLockedX { get; set; } // SetStatus(!ROTATE_X) bool IsRotationLockedX { get; set; } // SetStatus(!ROTATE_X)
bool IsRotationLockedY { get; set; } // SetStatus(!ROTATE_Y) bool IsRotationLockedY { get; set; } // SetStatus(!ROTATE_Y)
bool IsRotationLockedZ { get; set; } // SetStatus(!ROTATE_Z) bool IsRotationLockedZ { get; set; } // SetStatus(!ROTATE_Z)

View File

@ -184,18 +184,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
set { throw new System.NotImplementedException(); } set { throw new System.NotImplementedException(); }
} }
public bool IsPhysical
{
get { throw new System.NotImplementedException(); }
set { throw new System.NotImplementedException(); }
}
public bool IsPhantom
{
get { throw new System.NotImplementedException(); }
set { throw new System.NotImplementedException(); }
}
public bool IsRotationLockedX public bool IsRotationLockedX
{ {
get { throw new System.NotImplementedException(); } get { throw new System.NotImplementedException(); }