From 2e288fade12aba07456550fb215a53ec4a630599 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 15 Dec 2008 18:11:47 +0000 Subject: [PATCH] * minor: Stop presence child status suffering an NRE if the agent uuid given is not represent at all --- OpenSim/Framework/IScene.cs | 10 +++++++++- OpenSim/Region/Environment/Scenes/Scene.cs | 11 +++++------ 2 files changed, 14 insertions(+), 7 deletions(-) diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs index 63bf7ac702..6a6fdf15ed 100644 --- a/OpenSim/Framework/IScene.cs +++ b/OpenSim/Framework/IScene.cs @@ -72,7 +72,15 @@ namespace OpenSim.Framework string GetSimulatorVersion(); - bool PresenceChildStatus(UUID avatarID); + /// + /// Is the agent denoted by the given agentID a child presence in this scene? + /// + /// + /// Used by ClientView when a 'kick everyone' or 'estate message' occurs + /// + /// AvatarID to lookup + /// true if the presence is a child agent, false if the presence does not exist or is not a child agent + bool PresenceChildStatus(UUID agentId); // Diva: get this out of here!!! string GetCapsPath(UUID agentId); diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 9497043cf8..873662e4e2 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -4130,15 +4130,14 @@ namespace OpenSim.Region.Environment.Scenes return m_sceneGraph.GetScenePresence(avatarID); } - /// - /// Request an Avatar's Child Status - used by ClientView when a 'kick everyone' or 'estate message' occurs - /// - /// AvatarID to lookup - /// public override bool PresenceChildStatus(UUID avatarID) { ScenePresence cp = GetScenePresence(avatarID); - return cp.IsChildAgent; + + if (cp != null) + return cp.IsChildAgent; + + return false; } ///