From 2e43343ca9578fc8455a458f015957c3d6947e85 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 19 Nov 2015 14:45:39 +0000 Subject: [PATCH] ClearPartAttachmentData before adding object to scene, not after --- .../Framework/InventoryAccess/InventoryAccessModule.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index e5373c3d21..b1de341fb7 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -962,6 +962,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess { part.CreateSelected = true; } + + if (rootPart.Shape.PCode == (byte)PCode.Prim) + group.ClearPartAttachmentData(); } group.ResetIDs(); @@ -993,9 +996,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess if (!attachment) { - if (rootPart.Shape.PCode == (byte)PCode.Prim) - group.ClearPartAttachmentData(); - // Fire on_rez group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1); rootPart.ParentGroup.ResumeScripts();