Construct test load iar only once and reuse for each test, rather than recreating it every time
parent
9e579a7891
commit
2e46027c14
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@ -53,9 +53,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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public class InventoryArchiverTests
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{
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protected ManualResetEvent mre = new ManualResetEvent(false);
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/// <summary>
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/// Stream of data representing a common IAR that can be reused in load tests.
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/// A raw array of bytes that we'll use to create an IAR memory stream suitable for isolated use in each test.
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/// </summary>
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protected byte[] m_iarStreamBytes;
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/// <summary>
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/// Stream of data representing a common IAR for load tests.
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/// </summary>
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protected MemoryStream m_iarStream;
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@ -79,12 +84,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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}
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[SetUp]
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public void Init()
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public void SetUp()
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{
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ConstructDefaultIarForTestLoad();
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m_iarStream = new MemoryStream(m_iarStreamBytes);
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}
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protected void ConstructDefaultIarForTestLoad()
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[TestFixtureSetUp]
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public void FixtureSetup()
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{
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ConstructDefaultIarBytesForTestLoad();
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}
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protected void ConstructDefaultIarBytesForTestLoad()
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{
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string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
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@ -107,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
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tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary<string, object>(), scene.UserAccountService));
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tar.Close();
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m_iarStream = new MemoryStream(archiveWriteStream.ToArray());
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m_iarStreamBytes = archiveWriteStream.ToArray();
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}
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/// <summary>
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@ -392,8 +403,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
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UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
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archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
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archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
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InventoryItemBase foundItem1
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
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