Construct test load iar only once and reuse for each test, rather than recreating it every time

0.7.1-dev
Justin Clark-Casey (justincc) 2011-03-05 02:34:44 +00:00
parent 9e579a7891
commit 2e46027c14
1 changed files with 18 additions and 8 deletions

View File

@ -55,7 +55,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
protected ManualResetEvent mre = new ManualResetEvent(false);
/// <summary>
/// Stream of data representing a common IAR that can be reused in load tests.
/// A raw array of bytes that we'll use to create an IAR memory stream suitable for isolated use in each test.
/// </summary>
protected byte[] m_iarStreamBytes;
/// <summary>
/// Stream of data representing a common IAR for load tests.
/// </summary>
protected MemoryStream m_iarStream;
@ -79,12 +84,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
}
[SetUp]
public void Init()
public void SetUp()
{
ConstructDefaultIarForTestLoad();
m_iarStream = new MemoryStream(m_iarStreamBytes);
}
protected void ConstructDefaultIarForTestLoad()
[TestFixtureSetUp]
public void FixtureSetup()
{
ConstructDefaultIarBytesForTestLoad();
}
protected void ConstructDefaultIarBytesForTestLoad()
{
string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
@ -107,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary<string, object>(), scene.UserAccountService));
tar.Close();
m_iarStream = new MemoryStream(archiveWriteStream.ToArray());
m_iarStreamBytes = archiveWriteStream.ToArray();
}
/// <summary>
@ -393,7 +404,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);