Add the AnimationSet skel

avinationmerge
Melanie Thielker 2014-09-25 21:53:32 +02:00
parent 3a42ea5279
commit 2e6fd6536b
1 changed files with 99 additions and 0 deletions

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/*
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using System;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Framework
{
public delegate bool Validator(UUID animID);
public class AnimationSet
{
private readonly int m_maxAnimations = 255;
public int AnimationCount { get; private set; }
private Dictionary<int, UUID> m_animations = new Dictionary<int, UUID>();
public UUID AnimationAt(int index)
{
if (m_animations.ContainsKey(index))
return m_animations[index];
return UUID.Zero;
}
public void SetAnimation(int index, UUID animation)
{
if (index < 0 || index > m_maxAnimations)
return;
m_animations[index] = animation;
}
public AnimationSet(Byte[] assetData)
{
if (assetData.Length < 2)
throw new System.ArgumentException();
if (assetData[0] != 1) // Only version 1 is supported
throw new System.ArgumentException();
AnimationCount = assetData[1];
if (assetData.Length - 2 != 16 * AnimationCount)
throw new System.ArgumentException();
// TODO: Read anims from blob
}
public Byte[] ToBytes()
{
// TODO: Make blob from anims
return new Byte[0];
}
public bool Validate(Validator val)
{
List<int> badAnims = new List<int>();
bool allOk = true;
foreach (KeyValuePair<int, UUID> kvp in m_animations)
{
if (!val(kvp.Value))
{
allOk = false;
badAnims.Add(kvp.Key);
}
}
foreach (int idx in badAnims)
m_animations.Remove(idx);
return allOk;
}
}
}