Add the AnimationSet skel
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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public delegate bool Validator(UUID animID);
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public class AnimationSet
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{
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private readonly int m_maxAnimations = 255;
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public int AnimationCount { get; private set; }
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private Dictionary<int, UUID> m_animations = new Dictionary<int, UUID>();
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public UUID AnimationAt(int index)
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{
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if (m_animations.ContainsKey(index))
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return m_animations[index];
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return UUID.Zero;
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}
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public void SetAnimation(int index, UUID animation)
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{
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if (index < 0 || index > m_maxAnimations)
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return;
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m_animations[index] = animation;
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}
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public AnimationSet(Byte[] assetData)
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{
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if (assetData.Length < 2)
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throw new System.ArgumentException();
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if (assetData[0] != 1) // Only version 1 is supported
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throw new System.ArgumentException();
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AnimationCount = assetData[1];
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if (assetData.Length - 2 != 16 * AnimationCount)
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throw new System.ArgumentException();
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// TODO: Read anims from blob
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}
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public Byte[] ToBytes()
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{
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// TODO: Make blob from anims
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return new Byte[0];
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}
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public bool Validate(Validator val)
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{
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List<int> badAnims = new List<int>();
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bool allOk = true;
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foreach (KeyValuePair<int, UUID> kvp in m_animations)
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{
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if (!val(kvp.Value))
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{
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allOk = false;
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badAnims.Add(kvp.Key);
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}
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}
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foreach (int idx in badAnims)
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m_animations.Remove(idx);
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return allOk;
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}
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}
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}
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