if you can't edit a prim's inventory, you don't need to see the asset ids.
Prevents stealing IDs of animations, sounds and textures from prim inventories. Prevents copybot from gathering the wearable UUIDs needed for pirating things from vendors.0.6.9-post-fixes
parent
60d2eac5ee
commit
2e7b27db1f
|
@ -772,6 +772,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// isn't available (such as drag from prim inventory to agent inventory)
|
||||
InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
|
||||
|
||||
bool includeAssets = false;
|
||||
if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId))
|
||||
includeAssets = true;
|
||||
|
||||
lock (m_items)
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
|
@ -802,7 +806,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
invString.AddNameValueLine("group_id", item.GroupID.ToString());
|
||||
invString.AddSectionEnd();
|
||||
|
||||
invString.AddNameValueLine("asset_id", item.AssetID.ToString());
|
||||
if (includeAssets)
|
||||
invString.AddNameValueLine("asset_id", item.AssetID.ToString());
|
||||
else
|
||||
invString.AddNameValueLine("asset_id", UUID.Zero.ToString());
|
||||
invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
|
||||
invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
|
||||
invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
|
||||
|
|
Loading…
Reference in New Issue