Merge branch 'careminster' of kitto@tor.k-grid.com:/home/kitto/opensim into careminster
commit
2e9890bbe6
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@ -902,7 +902,7 @@ namespace OpenSim.Client.MXP.ClientStack
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// Need to translate to MXP somehow
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}
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public void SendGenericMessage(string method, List<string> message)
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public void SendGenericMessage(string method, List<byte[]> message)
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{
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// Need to translate to MXP somehow
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}
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@ -483,7 +483,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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throw new System.NotImplementedException();
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}
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public void SendGenericMessage(string method, List<string> message)
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public void SendGenericMessage(string method, List<byte[]> message)
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{
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throw new System.NotImplementedException();
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}
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@ -671,7 +671,16 @@ VALUES
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cmd.ExecuteNonQuery();
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}
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}
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public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID)
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{
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//This connector doesn't support the windlight module yet
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//Return default LL windlight settings
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return new RegionMeta7WindlightData();
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}
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public void StoreRegionWindlightSettings(RegionMeta7WindlightData wl)
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{
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//This connector doesn't support the windlight module yet
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}
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/// <summary>
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/// Loads the settings of a region.
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/// </summary>
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@ -696,7 +705,7 @@ VALUES
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}
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}
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//If comes here then there is now region setting for that region
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//If we reach this point then there are new region settings for that region
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regionSettings = new RegionSettings();
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regionSettings.RegionUUID = regionUUID;
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regionSettings.OnSave += StoreRegionSettings;
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@ -693,6 +693,97 @@ namespace OpenSim.Data.MySQL
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}
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}
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public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID)
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{
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RegionMeta7WindlightData nWP = new RegionMeta7WindlightData();
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nWP.OnSave += StoreRegionWindlightSettings;
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lock (m_Connection)
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{
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string command = "select * from `regionwindlight` where region_id = ?regionID";
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MySqlCommand cmd = new MySqlCommand(command);
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cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString());
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IDataReader result = ExecuteReader(cmd);
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if (!result.Read())
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{
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//No result, so store our default windlight profile and return it
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nWP.regionID = regionUUID;
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StoreRegionWindlightSettings(nWP);
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return nWP;
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}
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else
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{
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UUID.TryParse(result["region_id"].ToString(), out nWP.regionID);
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nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
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nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
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nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
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nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
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nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
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nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
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nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
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nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
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nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
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nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
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nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
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nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
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nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
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nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
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nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
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nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
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nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
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UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
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nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
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nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
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nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
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nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
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nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
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nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
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nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
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nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
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nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
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nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
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nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
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nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
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nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
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nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
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nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
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nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
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nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
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nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
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nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
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nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
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nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
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nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
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nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
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nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
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nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
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nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
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nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
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nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
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nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
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nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
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nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
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nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
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nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
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nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
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nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
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nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
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nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
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nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
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nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
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nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
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nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
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nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
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nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
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nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
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}
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}
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return nWP;
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}
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public RegionSettings LoadRegionSettings(UUID regionUUID)
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{
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RegionSettings rs = null;
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@ -726,6 +817,107 @@ namespace OpenSim.Data.MySQL
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return rs;
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}
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public void StoreRegionWindlightSettings(RegionMeta7WindlightData wl)
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{
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lock (m_Connection)
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{
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using (MySqlCommand cmd = m_Connection.CreateCommand())
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{
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cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, ";
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cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, ";
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cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, ";
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cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, ";
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cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, ";
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cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, ";
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cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, ";
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cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, ";
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cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, ";
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cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, ";
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cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, ";
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cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, ";
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cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, ";
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cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, ";
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cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, ";
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cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, ";
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cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, ";
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cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, ";
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cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, ";
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cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, ";
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cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, ";
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cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, ";
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cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, ";
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cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, ";
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cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)";
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cmd.Parameters.AddWithValue("region_id", wl.regionID);
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cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
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cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
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cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
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cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
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cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
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cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
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cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
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cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
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cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
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cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
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cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
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cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
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cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
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cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
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cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
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cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
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cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
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cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
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cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
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cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
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cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
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cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
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cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
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cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
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cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
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cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
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cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
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cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
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cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
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cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
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cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
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cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
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cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
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cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
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cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
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cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
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cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
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cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
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cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
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cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
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cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
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cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
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cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
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cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
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cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
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cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
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cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
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cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
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cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
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cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
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cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
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cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
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cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
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cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
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cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
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cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
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cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
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||||
cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
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||||
cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
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cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
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cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
|
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cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
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ExecuteNonQuery(cmd);
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}
|
||||
}
|
||||
}
|
||||
|
||||
public void StoreRegionSettings(RegionSettings rs)
|
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{
|
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lock (m_Connection)
|
||||
|
|
|
@ -0,0 +1,70 @@
|
|||
BEGIN;
|
||||
|
||||
CREATE TABLE `regionwindlight` (
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`region_id` varchar(36) NOT NULL DEFAULT '000000-0000-0000-0000-000000000000',
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||||
`water_color_r` float(9,6) unsigned NOT NULL DEFAULT '4.000000',
|
||||
`water_color_g` float(9,6) unsigned NOT NULL DEFAULT '38.000000',
|
||||
`water_color_b` float(9,6) unsigned NOT NULL DEFAULT '64.000000',
|
||||
`water_fog_density_exponent` float(3,1) unsigned NOT NULL DEFAULT '4.0',
|
||||
`underwater_fog_modifier` float(3,2) unsigned NOT NULL DEFAULT '0.25',
|
||||
`reflection_wavelet_scale_1` float(3,1) unsigned NOT NULL DEFAULT '2.0',
|
||||
`reflection_wavelet_scale_2` float(3,1) unsigned NOT NULL DEFAULT '2.0',
|
||||
`reflection_wavelet_scale_3` float(3,1) unsigned NOT NULL DEFAULT '2.0',
|
||||
`fresnel_scale` float(3,2) unsigned NOT NULL DEFAULT '0.40',
|
||||
`fresnel_offset` float(3,2) unsigned NOT NULL DEFAULT '0.50',
|
||||
`refract_scale_above` float(3,2) unsigned NOT NULL DEFAULT '0.03',
|
||||
`refract_scale_below` float(3,2) unsigned NOT NULL DEFAULT '0.20',
|
||||
`blur_multiplier` float(4,3) unsigned NOT NULL DEFAULT '0.040',
|
||||
`big_wave_direction_x` float(3,2) NOT NULL DEFAULT '1.05',
|
||||
`big_wave_direction_y` float(3,2) NOT NULL DEFAULT '-0.42',
|
||||
`little_wave_direction_x` float(3,2) NOT NULL DEFAULT '1.11',
|
||||
`little_wave_direction_y` float(3,2) NOT NULL DEFAULT '-1.16',
|
||||
`normal_map_texture` varchar(36) NOT NULL DEFAULT '822ded49-9a6c-f61c-cb89-6df54f42cdf4',
|
||||
`horizon_r` float(3,2) unsigned NOT NULL DEFAULT '0.26',
|
||||
`horizon_g` float(3,2) unsigned NOT NULL DEFAULT '0.24',
|
||||
`horizon_b` float(3,2) unsigned NOT NULL DEFAULT '0.33',
|
||||
`horizon_i` float(3,2) unsigned NOT NULL DEFAULT '0.33',
|
||||
`haze_horizon` float(3,2) unsigned NOT NULL DEFAULT '0.19',
|
||||
`blue_density_r` float(3,2) unsigned NOT NULL DEFAULT '0.10',
|
||||
`blue_density_g` float(3,2) unsigned NOT NULL DEFAULT '0.93',
|
||||
`blue_density_b` float(3,2) unsigned NOT NULL DEFAULT '0.02',
|
||||
`blue_density_i` float(3,2) unsigned NOT NULL DEFAULT '0.93',
|
||||
`haze_density` float(3,2) unsigned NOT NULL DEFAULT '0.70',
|
||||
`density_multiplier` float(3,2) unsigned NOT NULL DEFAULT '0.18',
|
||||
`distance_multiplier` float(4,1) unsigned NOT NULL DEFAULT '0.8',
|
||||
`max_altitude` int(4) unsigned NOT NULL DEFAULT '1605',
|
||||
`sun_moon_color_r` float(3,2) unsigned NOT NULL DEFAULT '0.24',
|
||||
`sun_moon_color_g` float(3,2) unsigned NOT NULL DEFAULT '0.26',
|
||||
`sun_moon_color_b` float(3,2) unsigned NOT NULL DEFAULT '0.30',
|
||||
`sun_moon_color_i` float(3,2) unsigned NOT NULL DEFAULT '0.30',
|
||||
`sun_moon_position` float(4,3) unsigned NOT NULL DEFAULT '0.335',
|
||||
`ambient_r` float(3,2) unsigned NOT NULL DEFAULT '0.35',
|
||||
`ambient_g` float(3,2) unsigned NOT NULL DEFAULT '0.35',
|
||||
`ambient_b` float(3,2) unsigned NOT NULL DEFAULT '0.35',
|
||||
`ambient_i` float(3,2) unsigned NOT NULL DEFAULT '0.35',
|
||||
`east_angle` float(3,2) unsigned NOT NULL DEFAULT '0.00',
|
||||
`sun_glow_focus` float(3,2) unsigned NOT NULL DEFAULT '0.10',
|
||||
`sun_glow_size` float(3,2) unsigned NOT NULL DEFAULT '1.75',
|
||||
`scene_gamma` float(4,2) unsigned NOT NULL DEFAULT '1.00',
|
||||
`star_brightness` float(3,2) unsigned NOT NULL DEFAULT '0.00',
|
||||
`cloud_color_r` float(3,2) unsigned NOT NULL DEFAULT '0.41',
|
||||
`cloud_color_g` float(3,2) unsigned NOT NULL DEFAULT '0.41',
|
||||
`cloud_color_b` float(3,2) unsigned NOT NULL DEFAULT '0.41',
|
||||
`cloud_color_i` float(3,2) unsigned NOT NULL DEFAULT '0.41',
|
||||
`cloud_x` float(3,2) unsigned NOT NULL DEFAULT '1.00',
|
||||
`cloud_y` float(3,2) unsigned NOT NULL DEFAULT '0.53',
|
||||
`cloud_density` float(3,2) unsigned NOT NULL DEFAULT '1.00',
|
||||
`cloud_coverage` float(3,2) unsigned NOT NULL DEFAULT '0.27',
|
||||
`cloud_scale` float(3,2) unsigned NOT NULL DEFAULT '0.42',
|
||||
`cloud_detail_x` float(3,2) unsigned NOT NULL DEFAULT '1.00',
|
||||
`cloud_detail_y` float(3,2) unsigned NOT NULL DEFAULT '0.53',
|
||||
`cloud_detail_density` float(3,2) unsigned NOT NULL DEFAULT '0.12',
|
||||
`cloud_scroll_x` float(3,2) unsigned NOT NULL DEFAULT '0.20',
|
||||
`cloud_scroll_x_lock` tinyint(1) unsigned NOT NULL DEFAULT '0',
|
||||
`cloud_scroll_y` float(3,2) unsigned NOT NULL DEFAULT '0.01',
|
||||
`cloud_scroll_y_lock` tinyint(1) unsigned NOT NULL DEFAULT '0',
|
||||
`draw_classic_clouds` tinyint(1) unsigned NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (`region_id`)
|
||||
);
|
||||
|
||||
COMMIT;
|
|
@ -50,7 +50,16 @@ namespace OpenSim.Data.Null
|
|||
public void StoreRegionSettings(RegionSettings rs)
|
||||
{
|
||||
}
|
||||
|
||||
public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID)
|
||||
{
|
||||
//This connector doesn't support the windlight module yet
|
||||
//Return default LL windlight settings
|
||||
return new RegionMeta7WindlightData();
|
||||
}
|
||||
public void StoreRegionWindlightSettings(RegionMeta7WindlightData wl)
|
||||
{
|
||||
//This connector doesn't support the windlight module yet
|
||||
}
|
||||
public RegionSettings LoadRegionSettings(UUID regionUUID)
|
||||
{
|
||||
return null;
|
||||
|
|
|
@ -272,7 +272,16 @@ namespace OpenSim.Data.SQLite
|
|||
Commit();
|
||||
}
|
||||
}
|
||||
|
||||
public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID)
|
||||
{
|
||||
//This connector doesn't support the windlight module yet
|
||||
//Return default LL windlight settings
|
||||
return new RegionMeta7WindlightData();
|
||||
}
|
||||
public void StoreRegionWindlightSettings(RegionMeta7WindlightData wl)
|
||||
{
|
||||
//This connector doesn't support the windlight module yet
|
||||
}
|
||||
public RegionSettings LoadRegionSettings(UUID regionUUID)
|
||||
{
|
||||
lock (ds)
|
||||
|
|
|
@ -1077,7 +1077,7 @@ namespace OpenSim.Framework
|
|||
|
||||
void SendInstantMessage(GridInstantMessage im);
|
||||
|
||||
void SendGenericMessage(string method, List<string> message);
|
||||
void SendGenericMessage(string method, List<byte[]> message);
|
||||
|
||||
void SendLayerData(float[] map);
|
||||
void SendLayerData(int px, int py, float[] map);
|
||||
|
|
|
@ -36,8 +36,59 @@ using OpenMetaverse;
|
|||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class RegionMeta7WindlightData
|
||||
{
|
||||
public UUID regionID = UUID.Zero;
|
||||
public Vector3 waterColor = new Vector3(4.0f,38.0f,64.0f);
|
||||
public float waterFogDensityExponent = 4.0f;
|
||||
public float underwaterFogModifier = 0.25f;
|
||||
public Vector3 reflectionWaveletScale = new Vector3(2.0f,2.0f,2.0f);
|
||||
public float fresnelScale = 0.40f;
|
||||
public float fresnelOffset = 0.50f;
|
||||
public float refractScaleAbove = 0.03f;
|
||||
public float refractScaleBelow = 0.20f;
|
||||
public float blurMultiplier = 0.040f;
|
||||
public Vector2 bigWaveDirection = new Vector2(1.05f,-0.42f);
|
||||
public Vector2 littleWaveDirection = new Vector2(1.11f,-1.16f);
|
||||
public UUID normalMapTexture = new UUID("822ded49-9a6c-f61c-cb89-6df54f42cdf4");
|
||||
public Vector4 horizon = new Vector4(0.26f, 0.24f, 0.34f, 0.33f);
|
||||
public float hazeHorizon = 0.19f;
|
||||
public Vector4 blueDensity = new Vector4(0.10f, 0.93f, 0.02f, 0.93f);
|
||||
public float hazeDensity = 0.70f;
|
||||
public float densityMultiplier = 0.18f;
|
||||
public float distanceMultiplier = 0.8f;
|
||||
public UInt16 maxAltitude = 1605;
|
||||
public Vector4 sunMoonColor = new Vector4(0.24f, 0.26f, 0.30f, 0.30f);
|
||||
public float sunMoonPosition = 0.335f;
|
||||
public Vector4 ambient = new Vector4(0.35f,0.35f,0.35f,0.35f);
|
||||
public float eastAngle = 0.0f;
|
||||
public float sunGlowFocus = 0.10f;
|
||||
public float sunGlowSize = 0.10f;
|
||||
public float sceneGamma = 1.0f;
|
||||
public float starBrightness = 0.0f;
|
||||
public Vector4 cloudColor = new Vector4(0.41f, 0.41f, 0.41f, 0.41f);
|
||||
public Vector3 cloudXYDensity = new Vector3(1.00f, 0.53f, 1.00f);
|
||||
public float cloudCoverage = 0.27f;
|
||||
public float cloudScale = 0.42f;
|
||||
public Vector3 cloudDetailXYDensity = new Vector3(1.00f, 0.53f, 0.12f);
|
||||
public float cloudScrollX = 0.20f;
|
||||
public bool cloudScrollXLock = false;
|
||||
public float cloudScrollY = 0.01f;
|
||||
public bool cloudScrollYLock = false;
|
||||
public bool drawClassicClouds = false;
|
||||
|
||||
public delegate void SaveDelegate(RegionMeta7WindlightData wl);
|
||||
public event SaveDelegate OnSave;
|
||||
public void Save()
|
||||
{
|
||||
if (OnSave != null)
|
||||
OnSave(this);
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class SimpleRegionInfo
|
||||
{
|
||||
|
@ -304,8 +355,7 @@ namespace OpenSim.Framework
|
|||
private bool m_clampPrimSize = false;
|
||||
private int m_objectCapacity = 0;
|
||||
private string m_regionType = String.Empty;
|
||||
|
||||
|
||||
private RegionMeta7WindlightData m_windlight = new RegionMeta7WindlightData();
|
||||
// Apparently, we're applying the same estatesettings regardless of whether it's local or remote.
|
||||
|
||||
// MT: Yes. Estates can't span trust boundaries. Therefore, it can be
|
||||
|
@ -454,6 +504,21 @@ namespace OpenSim.Framework
|
|||
set { m_regionSettings = value; }
|
||||
}
|
||||
|
||||
public RegionMeta7WindlightData WindlightSettings
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_windlight == null)
|
||||
{
|
||||
m_windlight = new RegionMeta7WindlightData();
|
||||
}
|
||||
|
||||
return m_windlight;
|
||||
}
|
||||
|
||||
set { m_windlight = value; }
|
||||
}
|
||||
|
||||
public int NonphysPrimMax
|
||||
{
|
||||
get { return m_nonphysPrimMax; }
|
||||
|
|
|
@ -770,16 +770,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
|
||||
public void SendGenericMessage(string method, List<string> message)
|
||||
public void SendGenericMessage(string method, List<byte[]> message)
|
||||
{
|
||||
GenericMessagePacket gmp = new GenericMessagePacket();
|
||||
gmp.MethodData.Method = Util.StringToBytes256(method);
|
||||
gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count];
|
||||
int i = 0;
|
||||
foreach (string val in message)
|
||||
foreach (byte[] val in message)
|
||||
{
|
||||
gmp.ParamList[i] = new GenericMessagePacket.ParamListBlock();
|
||||
gmp.ParamList[i++].Parameter = Util.StringToBytes256(val);
|
||||
gmp.ParamList[i++].Parameter = val;
|
||||
}
|
||||
OutPacket(gmp, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,245 @@
|
|||
/*
|
||||
* Copyright (c) Thomas Grimshaw and Magne Metaverse Research
|
||||
*
|
||||
* This module is not open source. All rights reserved.
|
||||
* Unauthorised copying, distribution or public display is prohibited.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Meta7Windlight
|
||||
{
|
||||
public class Meta7WindlightModule : IRegionModule, ICommandableModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private readonly Commander m_commander = new Commander("windlight");
|
||||
private Scene m_scene;
|
||||
private static bool m_enableWindlight;
|
||||
|
||||
#region ICommandableModule Members
|
||||
|
||||
public ICommander CommandInterface
|
||||
{
|
||||
get { return m_commander; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public static bool EnableWindlight
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_enableWindlight;
|
||||
}
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.RegisterModuleInterface<IRegionModule>(this);
|
||||
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
||||
|
||||
// ini file settings
|
||||
try
|
||||
{
|
||||
m_enableWindlight = config.Configs["Meta7Windlight"].GetBoolean("enable_windlight", false);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Debug("[WINDLIGHT]: ini failure for enable_windlight - using default");
|
||||
}
|
||||
|
||||
if (m_enableWindlight)
|
||||
{
|
||||
m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent;
|
||||
m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile;
|
||||
}
|
||||
|
||||
InstallCommands();
|
||||
|
||||
m_log.Debug("[WINDLIGHT]: Initialised windlight module");
|
||||
}
|
||||
public void SendProfileToClient(ScenePresence presence)
|
||||
{
|
||||
if (m_enableWindlight)
|
||||
{
|
||||
if (presence.IsChildAgent == false)
|
||||
{
|
||||
IClientAPI client = presence.ControllingClient;
|
||||
RegionMeta7WindlightData wl = m_scene.RegionInfo.WindlightSettings;
|
||||
byte[] mBlock = new Byte[249];
|
||||
int pos = 0;
|
||||
|
||||
wl.waterColor.ToBytes(mBlock, 0); pos += 12;
|
||||
Utils.FloatToBytes(wl.waterFogDensityExponent).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.underwaterFogModifier).CopyTo(mBlock, pos); pos += 4;
|
||||
wl.reflectionWaveletScale.ToBytes(mBlock, pos); pos += 12;
|
||||
Utils.FloatToBytes(wl.fresnelScale).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.fresnelOffset).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.refractScaleAbove).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.refractScaleBelow).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.blurMultiplier).CopyTo(mBlock, pos); pos += 4;
|
||||
wl.bigWaveDirection.ToBytes(mBlock, pos); pos += 8;
|
||||
wl.littleWaveDirection.ToBytes(mBlock, pos); pos += 8;
|
||||
wl.normalMapTexture.ToBytes(mBlock, pos); pos += 16;
|
||||
wl.horizon.ToBytes(mBlock, pos); pos += 16;
|
||||
Utils.FloatToBytes(wl.hazeHorizon).CopyTo(mBlock, pos); pos += 4;
|
||||
wl.blueDensity.ToBytes(mBlock, pos); pos += 16;
|
||||
Utils.FloatToBytes(wl.hazeDensity).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.densityMultiplier).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.distanceMultiplier).CopyTo(mBlock, pos); pos += 4;
|
||||
wl.sunMoonColor.ToBytes(mBlock, pos); pos += 16;
|
||||
Utils.FloatToBytes(wl.sunMoonPosition).CopyTo(mBlock, pos); pos += 4;
|
||||
wl.ambient.ToBytes(mBlock, pos); pos += 16;
|
||||
Utils.FloatToBytes(wl.eastAngle).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.sunGlowFocus).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.sunGlowSize).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.sceneGamma).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.starBrightness).CopyTo(mBlock, pos); pos += 4;
|
||||
wl.cloudColor.ToBytes(mBlock, pos); pos += 16;
|
||||
wl.cloudXYDensity.ToBytes(mBlock, pos); pos += 12;
|
||||
Utils.FloatToBytes(wl.cloudCoverage).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.cloudScale).CopyTo(mBlock, pos); pos += 4;
|
||||
wl.cloudDetailXYDensity.ToBytes(mBlock, pos); pos += 12;
|
||||
Utils.FloatToBytes(wl.cloudScrollX).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.cloudScrollY).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.UInt16ToBytes(wl.maxAltitude).CopyTo(mBlock, pos); pos += 2;
|
||||
mBlock[pos] = Convert.ToByte(wl.cloudScrollXLock); pos++;
|
||||
mBlock[pos] = Convert.ToByte(wl.cloudScrollYLock); pos++;
|
||||
mBlock[pos] = Convert.ToByte(wl.drawClassicClouds); pos++;
|
||||
List<byte[]> param = new List<byte[]>();
|
||||
param.Add(mBlock);
|
||||
|
||||
client.SendGenericMessage("Windlight", param);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//We probably don't want to spam chat with this.. probably
|
||||
//m_log.Debug("[WINDLIGHT]: Module disabled");
|
||||
}
|
||||
}
|
||||
private void EventManager_OnMakeRootAgent(ScenePresence presence)
|
||||
{
|
||||
m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
|
||||
SendProfileToClient(presence);
|
||||
}
|
||||
|
||||
private void EventManager_OnSaveNewWindlightProfile()
|
||||
{
|
||||
m_scene.ForEachScenePresence(SendProfileToClient);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "Meta7WindlightModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region events
|
||||
|
||||
#endregion
|
||||
|
||||
#region ICommandableModule Members
|
||||
|
||||
private void InstallCommands()
|
||||
{
|
||||
Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast");
|
||||
Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin");
|
||||
Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Enable the windlight plugin");
|
||||
|
||||
m_commander.RegisterCommand("load", wlload);
|
||||
m_commander.RegisterCommand("enable", wlenable);
|
||||
m_commander.RegisterCommand("disable", wldisable);
|
||||
|
||||
m_scene.RegisterModuleCommander(m_commander);
|
||||
}
|
||||
|
||||
private void HandleLoad(Object[] args)
|
||||
{
|
||||
if (!m_enableWindlight)
|
||||
{
|
||||
m_log.InfoFormat("[WINDLIGHT]: Cannot load windlight profile, module disabled. Use 'windlight enable' first.");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.InfoFormat("[WINDLIGHT]: Loading Windlight profile from database");
|
||||
m_scene.LoadWindlightProfile();
|
||||
m_log.InfoFormat("[WINDLIGHT]: Load complete");
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleDisable(Object[] args)
|
||||
{
|
||||
m_log.InfoFormat("[WINDLIGHT]: Plugin now disabled");
|
||||
m_enableWindlight=false;
|
||||
}
|
||||
|
||||
private void HandleEnable(Object[] args)
|
||||
{
|
||||
m_log.InfoFormat("[WINDLIGHT]: Plugin now enabled");
|
||||
m_enableWindlight = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes commandline input. Do not call directly.
|
||||
/// </summary>
|
||||
/// <param name="args">Commandline arguments</param>
|
||||
private void EventManager_OnPluginConsole(string[] args)
|
||||
{
|
||||
if (args[0] == "windlight")
|
||||
{
|
||||
if (args.Length == 1)
|
||||
{
|
||||
m_commander.ProcessConsoleCommand("add", new string[0]);
|
||||
return;
|
||||
}
|
||||
|
||||
string[] tmpArgs = new string[args.Length - 2];
|
||||
int i;
|
||||
for (i = 2; i < args.Length; i++)
|
||||
{
|
||||
tmpArgs[i - 2] = args[i];
|
||||
}
|
||||
|
||||
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -433,7 +433,7 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
|
||||
}
|
||||
|
||||
public void SendGenericMessage(string method, List<string> message)
|
||||
public void SendGenericMessage(string method, List<byte[]> message)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -103,6 +103,8 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
|
||||
void StoreRegionSettings(RegionSettings rs);
|
||||
RegionSettings LoadRegionSettings(UUID regionUUID);
|
||||
RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID);
|
||||
void StoreRegionWindlightSettings(RegionMeta7WindlightData wl);
|
||||
|
||||
void Shutdown();
|
||||
}
|
||||
|
|
|
@ -193,7 +193,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public event OnMakeChildAgentDelegate OnMakeChildAgent;
|
||||
|
||||
public delegate void OnMakeRootAgentDelegate(ScenePresence presence);
|
||||
public delegate void OnSaveNewWindlightProfileDelegate();
|
||||
public event OnMakeRootAgentDelegate OnMakeRootAgent;
|
||||
public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile;
|
||||
|
||||
public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel);
|
||||
|
||||
|
@ -411,6 +413,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private IncomingInstantMessage handlerUnhandledInstantMessage = null; //OnUnhandledInstantMessage;
|
||||
private ClientClosed handlerClientClosed = null; //OnClientClosed;
|
||||
private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent;
|
||||
private OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = null; //OnSaveNewWindlightProfile;
|
||||
private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent;
|
||||
private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick;
|
||||
private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps;
|
||||
|
@ -772,6 +775,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void TriggerOnSaveNewWindlightProfile()
|
||||
{
|
||||
handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile;
|
||||
if (handlerSaveNewWindlightProfile != null)
|
||||
{
|
||||
handlerSaveNewWindlightProfile();
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerOnMakeRootAgent(ScenePresence presence)
|
||||
{
|
||||
handlerMakeRootAgent = OnMakeRootAgent;
|
||||
|
|
|
@ -539,6 +539,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
// Load region settings
|
||||
m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID);
|
||||
m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID);
|
||||
|
||||
if (m_storageManager.EstateDataStore != null)
|
||||
{
|
||||
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID);
|
||||
|
@ -1502,6 +1504,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
|
||||
}
|
||||
|
||||
public void StoreWindlightProfile(RegionMeta7WindlightData wl)
|
||||
{
|
||||
m_regInfo.WindlightSettings = wl;
|
||||
m_storageManager.DataStore.StoreRegionWindlightSettings(wl);
|
||||
m_eventManager.TriggerOnSaveNewWindlightProfile();
|
||||
}
|
||||
|
||||
public void LoadWindlightProfile()
|
||||
{
|
||||
m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(RegionInfo.RegionID);
|
||||
m_eventManager.TriggerOnSaveNewWindlightProfile();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads the World heightmap
|
||||
|
|
|
@ -101,7 +101,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID)
|
||||
{
|
||||
//This connector doesn't support the windlight module yet
|
||||
//Return default LL windlight settings
|
||||
return new RegionMeta7WindlightData();
|
||||
}
|
||||
public void StoreRegionWindlightSettings(RegionMeta7WindlightData wl)
|
||||
{
|
||||
//This connector doesn't support the windlight module yet
|
||||
}
|
||||
public RegionSettings LoadRegionSettings(UUID regionUUID)
|
||||
{
|
||||
return null;
|
||||
|
|
|
@ -936,7 +936,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
// TODO
|
||||
}
|
||||
|
||||
public void SendGenericMessage(string method, List<string> message)
|
||||
public void SendGenericMessage(string method, List<byte[]> message)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -522,7 +522,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
|
||||
}
|
||||
|
||||
public void SendGenericMessage(string method, List<string> message)
|
||||
public void SendGenericMessage(string method, List<byte[]> message)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -42,6 +42,7 @@ using OpenSim.Region.CoreModules.Avatar.NPC;
|
|||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Hypergrid;
|
||||
using OpenSim.Region.CoreModules.World.Meta7Windlight;
|
||||
using OpenSim.Region.ScriptEngine.Shared;
|
||||
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
|
||||
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
|
||||
|
@ -1974,5 +1975,337 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the current Windlight scene
|
||||
/// </summary>
|
||||
/// <returns>List of windlight parameters</returns>
|
||||
public LSL_List osGetWindlightScene(LSL_List rules)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.Low, "osGetWindlightScene");
|
||||
m_host.AddScriptLPS(1);
|
||||
RegionMeta7WindlightData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
|
||||
|
||||
LSL_List values = new LSL_List();
|
||||
int idx = 0;
|
||||
while (idx < rules.Length)
|
||||
{
|
||||
uint rule = (uint)rules.GetLSLIntegerItem(idx);
|
||||
LSL_List toadd = new LSL_List();
|
||||
|
||||
switch (rule)
|
||||
{
|
||||
case (int)ScriptBaseClass.WL_AMBIENT:
|
||||
toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
|
||||
toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_BLUE_DENSITY:
|
||||
toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
|
||||
toadd.Add(new LSL_Float(wl.blurMultiplier));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_CLOUD_COLOR:
|
||||
toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
|
||||
toadd.Add(new LSL_Float(wl.cloudCoverage));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
|
||||
toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_CLOUD_SCALE:
|
||||
toadd.Add(new LSL_Float(wl.cloudScale));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
|
||||
toadd.Add(new LSL_Float(wl.cloudScrollX));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
|
||||
toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
|
||||
toadd.Add(new LSL_Float(wl.cloudScrollY));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
|
||||
toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
|
||||
toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
|
||||
toadd.Add(new LSL_Float(wl.densityMultiplier));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
|
||||
toadd.Add(new LSL_Float(wl.distanceMultiplier));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
|
||||
toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_EAST_ANGLE:
|
||||
toadd.Add(new LSL_Float(wl.eastAngle));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
|
||||
toadd.Add(new LSL_Float(wl.fresnelOffset));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
|
||||
toadd.Add(new LSL_Float(wl.fresnelScale));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_HAZE_DENSITY:
|
||||
toadd.Add(new LSL_Float(wl.hazeDensity));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_HAZE_HORIZON:
|
||||
toadd.Add(new LSL_Float(wl.hazeHorizon));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_HORIZON:
|
||||
toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
|
||||
toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
|
||||
toadd.Add(new LSL_Integer(wl.maxAltitude));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
|
||||
toadd.Add(new LSL_Key(wl.normalMapTexture.ToString()));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
|
||||
toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
|
||||
toadd.Add(new LSL_Float(wl.refractScaleAbove));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
|
||||
toadd.Add(new LSL_Float(wl.refractScaleBelow));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_SCENE_GAMMA:
|
||||
toadd.Add(new LSL_Float(wl.sceneGamma));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
|
||||
toadd.Add(new LSL_Float(wl.starBrightness));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
|
||||
toadd.Add(new LSL_Float(wl.sunGlowFocus));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
|
||||
toadd.Add(new LSL_Float(wl.sunGlowSize));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
|
||||
toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
|
||||
toadd.Add(new LSL_Float(wl.underwaterFogModifier));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_WATER_COLOR:
|
||||
toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z));
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
|
||||
toadd.Add(new LSL_Float(wl.waterFogDensityExponent));
|
||||
break;
|
||||
}
|
||||
|
||||
if (toadd.Length > 0)
|
||||
{
|
||||
values.Add(rule);
|
||||
values.Add(toadd.Data[0]);
|
||||
}
|
||||
idx++;
|
||||
}
|
||||
|
||||
|
||||
return values;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the current Windlight scene
|
||||
/// </summary>
|
||||
/// <param name="rules"></param>
|
||||
/// <returns>success: true or false</returns>
|
||||
public int osSetWindlightScene(LSL_List rules)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.High, "osSetWindlightScene");
|
||||
int success = 0;
|
||||
m_host.AddScriptLPS(1);
|
||||
if (Meta7WindlightModule.EnableWindlight)
|
||||
{
|
||||
RegionMeta7WindlightData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
|
||||
|
||||
LSL_List values = new LSL_List();
|
||||
int idx = 0;
|
||||
success = 1;
|
||||
while (idx < rules.Length)
|
||||
{
|
||||
uint rule = (uint)rules.GetLSLIntegerItem(idx);
|
||||
LSL_Types.Quaternion iQ;
|
||||
LSL_Types.Vector3 iV;
|
||||
switch (rule)
|
||||
{
|
||||
case (int)ScriptBaseClass.WL_AMBIENT:
|
||||
idx++;
|
||||
iQ = rules.GetQuaternionItem(idx);
|
||||
wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
|
||||
idx++;
|
||||
iV = rules.GetVector3Item(idx);
|
||||
wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_BLUE_DENSITY:
|
||||
idx++;
|
||||
iQ = rules.GetQuaternionItem(idx);
|
||||
wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
|
||||
idx++;
|
||||
wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_CLOUD_COLOR:
|
||||
idx++;
|
||||
iQ = rules.GetQuaternionItem(idx);
|
||||
wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
|
||||
idx++;
|
||||
wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
|
||||
idx++;
|
||||
iV = rules.GetVector3Item(idx);
|
||||
wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_CLOUD_SCALE:
|
||||
idx++;
|
||||
wl.cloudScale = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
|
||||
idx++;
|
||||
wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
|
||||
idx++;
|
||||
wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
|
||||
idx++;
|
||||
wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
|
||||
idx++;
|
||||
wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
|
||||
idx++;
|
||||
iV = rules.GetVector3Item(idx);
|
||||
wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
|
||||
idx++;
|
||||
wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
|
||||
idx++;
|
||||
wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
|
||||
idx++;
|
||||
wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_EAST_ANGLE:
|
||||
idx++;
|
||||
wl.eastAngle = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
|
||||
idx++;
|
||||
wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
|
||||
idx++;
|
||||
wl.fresnelScale = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_HAZE_DENSITY:
|
||||
idx++;
|
||||
wl.hazeDensity = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_HAZE_HORIZON:
|
||||
idx++;
|
||||
wl.hazeHorizon= (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_HORIZON:
|
||||
idx++;
|
||||
iQ = rules.GetQuaternionItem(idx);
|
||||
wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
|
||||
idx++;
|
||||
iV = rules.GetVector3Item(idx);
|
||||
wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
|
||||
idx++;
|
||||
wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
|
||||
idx++;
|
||||
wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
|
||||
idx++;
|
||||
iV = rules.GetVector3Item(idx);
|
||||
wl.reflectionWaveletScale= new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
|
||||
idx++;
|
||||
wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
|
||||
idx++;
|
||||
wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_SCENE_GAMMA:
|
||||
idx++;
|
||||
wl.sceneGamma = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
|
||||
idx++;
|
||||
wl.starBrightness= (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
|
||||
idx++;
|
||||
wl.sunGlowFocus= (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
|
||||
idx++;
|
||||
wl.sunGlowSize= (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
|
||||
idx++;
|
||||
iQ = rules.GetQuaternionItem(idx);
|
||||
wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
|
||||
idx++;
|
||||
wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_WATER_COLOR:
|
||||
idx++;
|
||||
iV = rules.GetVector3Item(idx);
|
||||
wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
|
||||
idx++;
|
||||
wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
default:
|
||||
success = 0;
|
||||
break;
|
||||
}
|
||||
idx++;
|
||||
}
|
||||
m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
|
||||
|
||||
}
|
||||
return success;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -80,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
// Avatar Info Commands
|
||||
string osGetAgentIP(string agent);
|
||||
LSL_List osGetAgents();
|
||||
|
||||
|
||||
// Teleport commands
|
||||
void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
|
||||
void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
|
||||
|
@ -163,5 +163,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
key osGetMapTexture();
|
||||
key osGetRegionMapTexture(string regionName);
|
||||
LSL_List osGetRegionStats();
|
||||
|
||||
// Windlight Functions
|
||||
LSL_List osGetWindlightScene(LSL_List rules);
|
||||
int osSetWindlightScene(LSL_List rules);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -539,5 +539,43 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int STATS_ACTIVE_SCRIPTS = 19;
|
||||
public const int STATS_SCRIPT_LPS = 20;
|
||||
|
||||
// Constants for osWindlight*
|
||||
public const int WL_WATER_COLOR = 0;
|
||||
public const int WL_WATER_FOG_DENSITY_EXPONENT = 1;
|
||||
public const int WL_UNDERWATER_FOG_MODIFIER = 2;
|
||||
public const int WL_REFLECTION_WAVELET_SCALE = 3;
|
||||
public const int WL_FRESNEL_SCALE = 4;
|
||||
public const int WL_FRESNEL_OFFSET = 5;
|
||||
public const int WL_REFRACT_SCALE_ABOVE = 6;
|
||||
public const int WL_REFRACT_SCALE_BELOW = 7;
|
||||
public const int WL_BLUR_MULTIPLIER = 8;
|
||||
public const int WL_BIG_WAVE_DIRECTION = 9;
|
||||
public const int WL_LITTLE_WAVE_DIRECTION = 10;
|
||||
public const int WL_NORMAL_MAP_TEXTURE = 11;
|
||||
public const int WL_HORIZON = 12;
|
||||
public const int WL_HAZE_HORIZON = 13;
|
||||
public const int WL_BLUE_DENSITY = 14;
|
||||
public const int WL_HAZE_DENSITY = 15;
|
||||
public const int WL_DENSITY_MULTIPLIER = 16;
|
||||
public const int WL_DISTANCE_MULTIPLIER = 17;
|
||||
public const int WL_MAX_ALTITUDE = 18;
|
||||
public const int WL_SUN_MOON_COLOR = 19;
|
||||
public const int WL_AMBIENT = 20;
|
||||
public const int WL_EAST_ANGLE = 21;
|
||||
public const int WL_SUN_GLOW_FOCUS = 22;
|
||||
public const int WL_SUN_GLOW_SIZE = 23;
|
||||
public const int WL_SCENE_GAMMA = 24;
|
||||
public const int WL_STAR_BRIGHTNESS = 25;
|
||||
public const int WL_CLOUD_COLOR = 26;
|
||||
public const int WL_CLOUD_XY_DENSITY = 27;
|
||||
public const int WL_CLOUD_COVERAGE = 28;
|
||||
public const int WL_CLOUD_SCALE = 29;
|
||||
public const int WL_CLOUD_DETAIL_XY_DENSITY = 30;
|
||||
public const int WL_CLOUD_SCROLL_X = 31;
|
||||
public const int WL_CLOUD_SCROLL_Y = 32;
|
||||
public const int WL_CLOUD_SCROLL_Y_LOCK = 33;
|
||||
public const int WL_CLOUD_SCROLL_X_LOCK = 34;
|
||||
public const int WL_DRAW_CLASSIC_CLOUDS = 35;
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -637,5 +637,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
{
|
||||
return m_OSSL_Functions.osGetRegionStats();
|
||||
}
|
||||
|
||||
public LSL_List osGetWindlightScene(LSL_List rules)
|
||||
{
|
||||
return m_OSSL_Functions.osGetWindlightScene(rules);
|
||||
}
|
||||
|
||||
public int osSetWindlightScene(LSL_List rules)
|
||||
{
|
||||
return m_OSSL_Functions.osSetWindlightScene(rules);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -491,7 +491,7 @@ namespace OpenSim.Tests.Common.Mock
|
|||
|
||||
}
|
||||
|
||||
public void SendGenericMessage(string method, List<string> message)
|
||||
public void SendGenericMessage(string method, List<byte[]> message)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -825,6 +825,12 @@
|
|||
; default is 1000
|
||||
cloud_update_rate = 1000
|
||||
|
||||
[Meta7Windlight]
|
||||
|
||||
; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
|
||||
; It has no ill effect on viewers which do not support server-side windlight settings.
|
||||
; Currently we only have support for MySQL databases.
|
||||
enable_windlight = false;
|
||||
|
||||
[Trees]
|
||||
; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
|
||||
|
|
Loading…
Reference in New Issue