Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
2eab788dcd
|
@ -8000,6 +8000,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
//This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
|
||||
|
||||
int idx = 0;
|
||||
SceneObjectPart sitpart = World.GetSceneObjectPart(av.ParentID); // betting this will be used
|
||||
|
||||
bool positionChanged = false;
|
||||
Vector3 finalPos = Vector3.Zero;
|
||||
|
@ -8014,60 +8015,81 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
switch (code)
|
||||
{
|
||||
// a avatar is a child
|
||||
case (int)ScriptBaseClass.PRIM_POSITION:
|
||||
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
|
||||
{
|
||||
if (remain < 1)
|
||||
return;
|
||||
|
||||
LSL_Vector v;
|
||||
v = rules.GetVector3Item(idx++);
|
||||
|
||||
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
|
||||
if (part == null)
|
||||
if (sitpart == null)
|
||||
break;
|
||||
|
||||
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
|
||||
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
|
||||
if (llGetLinkNumber() > 1)
|
||||
Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position
|
||||
|
||||
if (sitpart != sitpart.ParentGroup.RootPart)
|
||||
{
|
||||
localRot = llGetLocalRot();
|
||||
localPos = llGetLocalPos();
|
||||
pos -= sitpart.OffsetPosition; // remove sit part offset
|
||||
Quaternion rot = sitpart.RotationOffset;
|
||||
pos *= Quaternion.Conjugate(rot); // removed sit part rotation
|
||||
}
|
||||
Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f * 2.0f);
|
||||
pos += sitOffset;
|
||||
|
||||
v -= localPos;
|
||||
v /= localRot;
|
||||
|
||||
LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
|
||||
|
||||
v = v + 2 * sitOffset;
|
||||
|
||||
av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
|
||||
av.SendAvatarDataToAllAgents();
|
||||
|
||||
finalPos = pos;
|
||||
positionChanged = true;
|
||||
}
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
|
||||
case (int)ScriptBaseClass.PRIM_ROTATION:
|
||||
{
|
||||
if (remain < 1)
|
||||
return;
|
||||
|
||||
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
|
||||
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
|
||||
if (sitpart == null)
|
||||
break;
|
||||
|
||||
if (llGetLinkNumber() > 1)
|
||||
LSL_Rotation r = rules.GetQuaternionItem(idx++);
|
||||
Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested world rotation
|
||||
|
||||
SceneObjectGroup sitgrp = sitpart.ParentGroup;
|
||||
if (sitgrp != null)
|
||||
{
|
||||
localRot = llGetLocalRot();
|
||||
localPos = llGetLocalPos();
|
||||
}
|
||||
// need to replicate SL bug
|
||||
rot = sitgrp.RootPart.RotationOffset * rot;
|
||||
if (sitgrp.RootPart != sitpart)
|
||||
{
|
||||
Quaternion srot = sitpart.RotationOffset;
|
||||
rot = Quaternion.Conjugate(srot) * rot; // removed sit part offset rotation
|
||||
}
|
||||
|
||||
LSL_Rotation r;
|
||||
r = rules.GetQuaternionItem(idx++);
|
||||
r = r * llGetRootRotation() / localRot;
|
||||
av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
|
||||
av.SendAvatarDataToAllAgents();
|
||||
av.Rotation = rot;
|
||||
// av.SendAvatarDataToAllAgents();
|
||||
av.SendTerseUpdateToAllClients();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
|
||||
{
|
||||
if (remain < 1)
|
||||
return;
|
||||
|
||||
if (sitpart == null)
|
||||
break;
|
||||
|
||||
LSL_Rotation r = rules.GetQuaternionItem(idx++);
|
||||
Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation
|
||||
if (sitpart != sitpart.ParentGroup.RootPart)
|
||||
{
|
||||
Quaternion srot = sitpart.RotationOffset;
|
||||
rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation
|
||||
}
|
||||
av.Rotation = rot;
|
||||
// av.SendAvatarDataToAllAgents();
|
||||
av.SendTerseUpdateToAllClients();
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
Loading…
Reference in New Issue