Move expired objects cleaning trigger to the maintenance thread of a region rather than it's main scene loop.
[Startup] default setting UpdateTempCleaningEveryNFrames becomes UpdateTempCleaningEveryNSeconds. Default becomes 180s instead of effective 182s (which would also vary with any changes in frame time or extra long frames)ghosts
parent
528a7f3352
commit
2eece5b009
|
@ -399,13 +399,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private int m_update_physics = 1;
|
||||
private int m_update_entitymovement = 1;
|
||||
private int m_update_objects = 1;
|
||||
private int m_update_temp_cleaning = 1000;
|
||||
private int m_update_presences = 1; // Update scene presence movements
|
||||
private int m_update_events = 1;
|
||||
private int m_update_backup = 200;
|
||||
private int m_update_terrain = 50;
|
||||
// private int m_update_land = 1;
|
||||
private int m_update_coarse_locations = 50;
|
||||
private int m_update_temp_cleaning = 180;
|
||||
|
||||
private int agentMS;
|
||||
private int frameMS;
|
||||
|
@ -1046,7 +1046,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics);
|
||||
m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences);
|
||||
m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain);
|
||||
m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning);
|
||||
m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNSeconds", m_update_temp_cleaning);
|
||||
}
|
||||
|
||||
// FIXME: Ultimately this should be in a module.
|
||||
|
@ -1523,7 +1523,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void DoMaintenance(int runs)
|
||||
{
|
||||
long? endRun = null;
|
||||
int runtc;
|
||||
int runtc, tmpMS;
|
||||
int previousMaintenanceTick;
|
||||
|
||||
if (runs >= 0)
|
||||
|
@ -1537,6 +1537,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
runtc = Util.EnvironmentTickCount();
|
||||
++MaintenanceRun;
|
||||
|
||||
// m_log.DebugFormat("[SCENE]: Maintenance run {0} in {1}", MaintenanceRun, Name);
|
||||
|
||||
// Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client)
|
||||
if (MaintenanceRun % (m_update_coarse_locations / 10) == 0)
|
||||
{
|
||||
|
@ -1558,6 +1560,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
// Delete temp-on-rez stuff
|
||||
if (MaintenanceRun % m_update_temp_cleaning == 0 && !m_cleaningTemps)
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE]: Running temp-on-rez cleaning in {0}", Name);
|
||||
tmpMS = Util.EnvironmentTickCount();
|
||||
m_cleaningTemps = true;
|
||||
|
||||
Watchdog.RunInThread(
|
||||
delegate { CleanTempObjects(); m_cleaningTemps = false; },
|
||||
string.Format("CleanTempObjects ({0})", Name),
|
||||
null);
|
||||
|
||||
tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpMS);
|
||||
}
|
||||
|
||||
Watchdog.UpdateThread();
|
||||
|
||||
previousMaintenanceTick = m_lastMaintenanceTick;
|
||||
|
@ -1596,7 +1613,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName);
|
||||
|
||||
agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0;
|
||||
agentMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0;
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -1651,20 +1668,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
agentMS += Util.EnvironmentTickCountSubtract(tmpMS);
|
||||
|
||||
// Delete temp-on-rez stuff
|
||||
if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps)
|
||||
{
|
||||
tmpMS = Util.EnvironmentTickCount();
|
||||
m_cleaningTemps = true;
|
||||
|
||||
Watchdog.RunInThread(
|
||||
delegate { CleanTempObjects(); m_cleaningTemps = false; },
|
||||
string.Format("CleanTempObjects ({0})", Name),
|
||||
null);
|
||||
|
||||
tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpMS);
|
||||
}
|
||||
|
||||
if (Frame % m_update_events == 0)
|
||||
{
|
||||
tmpMS = Util.EnvironmentTickCount();
|
||||
|
@ -1733,7 +1736,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
EventManager.TriggerRegionHeartbeatEnd(this);
|
||||
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
|
||||
otherMS = eventMS + backupMS + terrainMS + landMS;
|
||||
|
||||
if (!UpdateOnTimer)
|
||||
{
|
||||
|
|
|
@ -170,10 +170,6 @@
|
|||
; This must be a whole number
|
||||
UpdatePhysicsEveryNFrames = 1;
|
||||
|
||||
; Clean up temp on rez objects.
|
||||
; This must be a whole number
|
||||
UpdateTempCleaningEveryNFrames = 1000;
|
||||
|
||||
; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
|
||||
; This must be a whole number
|
||||
UpdateEventsEveryNFrames = 1;
|
||||
|
@ -186,6 +182,10 @@
|
|||
; This must be a whole number
|
||||
UpdateStorageEveryNFrames = 200;
|
||||
|
||||
; Clean up temp on rez objects.
|
||||
; This must be a whole number
|
||||
UpdateTempCleaningEveryNSeconds = 180;
|
||||
|
||||
; ##
|
||||
; ## PRIM STORAGE
|
||||
; ##
|
||||
|
|
Loading…
Reference in New Issue