also show total number of a avatar prims on attachments show
parent
0a22bde6d1
commit
2efa53af52
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@ -227,6 +227,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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ConsoleDisplayList ct = new ConsoleDisplayList();
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ConsoleDisplayList ct = new ConsoleDisplayList();
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int totalprims = 0;
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List<SceneObjectGroup> attachmentObjects = sp.GetAttachments();
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List<SceneObjectGroup> attachmentObjects = sp.GetAttachments();
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for (int i = 0; i < attachmentObjects.Count; ++i)
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for (int i = 0; i < attachmentObjects.Count; ++i)
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{
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{
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@ -238,8 +239,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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ct.AddRow("From Item ID", attachmentObject.FromItemID);
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ct.AddRow("From Item ID", attachmentObject.FromItemID);
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ct.AddRow("Attach Point", ((AttachmentPoint)attachmentObject.AttachmentPoint));
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ct.AddRow("Attach Point", ((AttachmentPoint)attachmentObject.AttachmentPoint));
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ct.AddRow("Prims", attachmentObject.PrimCount);
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ct.AddRow("Prims", attachmentObject.PrimCount);
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ct.AddRow("Position", attachmentObject.RootPart.AttachedPos + "\n\n");
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ct.AddRow("Position", attachmentObject.RootPart.AttachedPos + "\n");
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totalprims += attachmentObject.PrimCount;
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}
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}
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sb.AppendFormat("--Total Attachment prims for {0} : {1}\n\n", sp.Name, totalprims);
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ct.AddToStringBuilder(sb);
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ct.AddToStringBuilder(sb);
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}
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}
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